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9-08-2010 @ 4:57PM
Aye, it is beyond time, in my opinion, to fix Alchemy, and its myriad issues. The one-pot-per-fight thing was a hack to fix a balance issue, but it was never re-fixed in an appropriate manner. The system you have proposed, which splits potions into classes not unlike the way Elixirs are split, is a good system, and would keep me from having 40 really cool potions in my inventory that I quite simply never, ever have reason to brew up.I mean, was it intended that the top-end function of Alchemists would be to make mats for Jewelcrafters? I don't think that's how it was supposed to go.
9-08-2010 @ 5:31PM
Agreed, It would also make the game more fun if people could make use of the other more unique potions at key points in an fight. Tanks would no longer have to choose between a health potion and an armor potion. DPS and healers could use a haste or spellpower potion for the extra burn. It offers up more variety then the exact same stat scaling with higher ranked potions.Look at the old world and the fancy potions it has. Water walking, Breathing, swim speed, run speed, farsight potion, size enhancing, and that's just to name a few.We could have potions that increase range, could be fed to pets, change color's or affinity of attacks. How about the oils that blizzard phased out with the end of BC?There is so much that could be done...
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