Spiritual Guidance: Dinosaur Pirate Explosion Carnival (or, why Shadow Orbs is lame)

Being an international superstar, I'm constantly accosted by fans. They walk up to me on the street and they ask, "Fox, what's the best part about working for WoW.com?" There's an awful lot I like about writing, of course. I love that I have groupies. I love that I get to write about priests, internet dragons and magic, and then name my column something ridiculous, random and ill-fitting like "Eight simple rules for dating my teenaged shadow priest." I love that I can actually help people play the game better.
But what's the best part? The groupies. Yeah, hands down. The groupies.
The second best part, though -- I'm free to write whatever the heck I want about World of Warcraft and Blizzard. I don't have to toe a company line. When Blizzard gets it wrong, I can say they've gotten it wrong. A few weeks ago, I wrote a column called The four best things about Cataclysm for shadow priests. I touched on things like Shadowy Apparition and Paralysis, two new talents that I'm loving while leveling in the beta. "But Fox," you ask, "what about those great new Shadow Orbs? You left those off your list!" That's right, I did. I left them off because Shadow Orbs represent one of Blizzard's misses.
Master of your own (spriesting) domain
When Blizzard introduced the concept of mastery, I think most of us got overcome by that same "oh, that sounds cool" feeling. Shadow priests learned we were getting Shadow Orbs, and all of a sudden, folks started assuming we got the long end of the stick on this one (for once!). The developers didn't tell us much about them (OK, honestly, they told us next to nothing about them), but the idea that we'd be getting these bitchin' Shadow Orbs spinning around us as our special little "currency of the damned" or whatever was neat. And it still is. The idea is solid and workable. I'm not married to the orb art -- but whatever, minor quibble.
So, step one was a success. Step two -- actually figuring out what these damn orbs would do -- that was a bit tougher for the boys in Southern California.
The developers at Blizzard figured out a really cool idea for a mechanic. They just had no idea how to work the mechanic into the game. The whole matter of what shadow priests would be getting as a mastery bonus remained a question mark for the longest time. I wanted to pass judgment so badly, and yet ... there was nothing to pass judgment on.OK, so, today: Shadow priest mastery.
Let's give them ... these orbs. Like shaman have. But shadowy.
OK, guys, sounds good. Let's call it a day.
Shouldn't we figure out how they work?
... nah. Let's go hang out in the park.
The current Shadow Orb mechanic (yawn)
Before we get too much further, let's take a look at Shadow Orbs to see exactly what we're getting. Pay attention; there may be a quiz later (or at the very least, a 60-second bonus round in which you can win a car).
Sounds good. Sorta.You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. The Shadow Orb increases the damage done by your Mind Blast and Mind Spike spells by 20%. Each point of Mastery increases damage by an additional 2.5%.
I didn't notice any orbs, did you?
Shadow Orbs, we have a fundamental problem. It's best illustrated by a question I was asked by WoW.com's own Matticus. He was playing around with shadow priesting in the beta and wanted to know (paraphrasing), "How do I get Shadow Orbs to work?"
An honest question with a cruel answer! How do you get Shadow Orbs to work? You don't. They're just ... there. Beyond storing up a few stacks of Shadow Orbs before an especially difficult pull, there's not much strategy to their use. You'll earn Shadow Orbs. You'll spend Shadow Orbs. Unless you're paying close attention to Power Auras or your buff bar, you won't know either happened.I spent a few minutes working a training dummy, and I honestly have no idea how many of those damn things I generated and used. I didn't notice any ridiculously high damage ticks that made me shout, "Damn, that must have been a Shadow Orb!" It all happened quietly in the background, unnoticed. I had more important things going on, like keeping my DoTs refreshed.
That's a pretty disappointing state of affairs for one of the most promising mastery mechanics. Honestly, though, the developers just wound up painting themselves into a corner. They created something cooler in concept than could be implemented in game. It's like when I wrote my first novel, Dinosaur Pirate Explosion Carnival 2020. No matter what I put in that damn book, it could just never live up to the title. (In the end, it just wound up being about antique pottery.)
My wallet's too small for my fifties and my diamond shoes are too tight!
When push comes to shove, I feel really guilty complaining about Shadow Orbs.
Mastery is a funky animal in general. Some specs got a slam-dunk, "hell yeah" kind of mastery buff. Some got a boring one ("oh hey cool I guess my poison is better now ... um, thanks guys ... I guess"). We can't complain too much, because we actually got one of the most interesting mastery mechanics in the game. It's not a raw damage buff. There's a mechanic. Most didn't even get that.
But still, when you consider what we do have -- these glowing orbs of pure shadow that circle us -- it feels like we should be actively managing them. They're almost too good to waste on the current mechanic. But can we really add yet another active ability into the mix?
I mean, consider the spells we actively cast now in Wrath. We'll be bringing them all over to Cataclysm. Add to that Shadow Word: Death (it's not perfect, but it's definitely solid for solo mobs -- we will be casting it again). We'll be firing off Mind Spikes. We'll be managing Dark Archangel. My keybindings are already bloated and swollen in the Cata beta to the point that I'm feeling a bit overwhelmed. There's little room for another actively managed ability. It would just seem unnecessary and needlessly complicated.
It looks like we're stuck. In another, different universe (one where, perhaps, you wear shoes on your hands and hamburgers eat people), Shadow Orbs could have been our nuke. They could have been some kind of great mechanism that would lure all those fence-sitters into the shadow priesting fold. (Better luck next slide, I guess.)
So, shadow priest lurkers, what's your opinion on these little shadow orbs? Are you satisfied with the way they work now? And if not, do you have any idea how to fix them?
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm
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Reader Comments (Page 2 of 4)
deluded spider Sep 10th 2010 7:44AM
So maybe they could have it work like Shadow Weaving in some way? Or does it already? I guess I honestly don't know how the orbs work since Blizzard refuses to send me a damn beta invite. Jerks.
EaterOfBirds Sep 8th 2010 5:18PM
for boring see also the crappy masteries for frost DKs and destro locks ^ ^ at least you got some art with yours :s
Argojax Sep 8th 2010 5:28PM
How about Arcane's Mana Adept... We get to watch our mana bar... Woo hoo!
Natsumi Sep 8th 2010 6:13PM
Have you seen the Warrior masteries? Boring, Boring, and Boring but OP.
thebitterfig Sep 8th 2010 6:22PM
Mana Adept is indeed a mess. "Let's give Arcane Mages something to worry about with their mana... but no tools to manage it with it since it's all random proc driven!"
Increased Enrage Potency for Fury Warriors is kinda interesting IMHO. Free swings from Arms isn't a dull mechanic either. Not super exciting, but not totally dull.
Of course, coolest mastery goes to Holy Paladins. Free build-in Val'nyr? Win. Makes up the fact that the Prot Paladin mastery is super dull. Block and more Block. Oh well.
EaterOfBirds Sep 9th 2010 7:26AM
i suppose it depends how we are viewing mastery. we'd like it to be really cool, but if at the end of the day its balancing our much smaller talent trees, then its really just making up for lost talents that were previously there (arms-sword spec, for instance), then they wont be crazy interesting :s
Suzaku Sep 8th 2010 5:30PM
Have you tried using it at a lower level? I know that when they first introduced the concept, it was more of a "here's something shadowy-looking for the shadow priests that don't have enough talent points to get shadow form yet".
So, while it may just seem to be *there* at level 80 or 85 or whatever, at level 10 or 20 it might feel entirely different.
Honestly, as a warlock, I'm glad that they made shadow orbs simple, because it was kind of looking like it was just going to be a cooler-looking knock-off of the new soulshard mechanic.
Matt Sep 8th 2010 5:46PM
The only problem with this is the fact that mastery is a skill you learn from your trainer at either 75 or 78 (I forget which).
Boobah Sep 8th 2010 5:51PM
You don't get your mastery until the seventies, I'm afraid. Sometime after you hit the bottom of your talent tree and are beginning to branch out into your the other talents.
Jack Spicer Sep 8th 2010 6:01PM
Besides, you can argue all you want about how much a feature might help at lower levels, what really honestly truly matters is how it performs at level cap.
Snuzzle Sep 8th 2010 7:57PM
But why wouldn't they just make Shadowform the spell you automatically get when you talent into Shadow, then? Ferals get Mangle automatically at level 10, frost mages get their W. Ele, why not give baby spriests Shadowform?
brian Sep 8th 2010 11:51PM
They don't give priests Shadowform for their specialization because there just wouldn't be enough to do at that level. The 15% Shadow damage buff would feel like a drain, considering you'd have to pop out of form to Smite until MB came off cooldown. Which also brings into account all the extra mana of having to jump back in form... if it would even be worth it for the sake of one spell every 5-8 seconds.
Mind Flay at least gives Shadowpriests another shadow spell to use, plus a snare, to an extent.
Ysonia Sep 9th 2010 4:30AM
I do remember that when shadow orbs was first mentioned it was talking about giving it to lower levels to make them "feel" like a shadow priest, prior to shadowform. I think it would still work nicely for low level spriests, they just wouldn't get the extra buff from Mastery until much later in the game, of course.
Ferani Sep 8th 2010 5:27PM
I remember when I first heard about Shadow Orbs I wanted them to be similar to soul shards for warlocks. You would gain your orbs and use them to increase damage, activate cool mechanic, etc... I would love to see an insta cast mechanic or maybe you could expend an orb to be allowed to cast a holy or disc spell (yes I know, Blasphemy!) But it does seem like at this point in time that shadow orbs are more of a miss than a hit.
Homeschool Sep 8th 2010 5:30PM
Y'know, it seems like they could solve the letdown pretty simply, but giving us an "orb counter" under our nameplate (ooh, I have 3 orbs!) and then making said orbs go blasting at our target when we cast Mind Blast.
After all, so many of our spell casts (DoTs and Mind Blast, even SW:D sometimes) get lost, and we're just little shadows in the background who occasionally put a leash on the baddies. It'd be nice to have a visual effect to compare to all the fireballs and arrows flying around. Having the three hovering orbs go ZOOM-BAM at the mob would be a nice touch to make us happy.
I still think they should let us glyph them to ravens. "Attack, my little friends... ATTACK!"
Ferani Sep 8th 2010 5:32PM
I concur, glyphing to ravens would be awesome!
alpha5099 Sep 8th 2010 6:01PM
Yes, ravens need to happen. I think it was in one of the Twitter Q&As, they answered a question about whether spriests would get ravens, and the response seemed to be mainly confusion on their part: "Um, a nice idea I guess, but what do ravens have to do with spriests?" (I'm paraphrasing.)
Raven Priests, you fools! One of the most eye-catching mobs implemented in Wrath, they walk around in Shadowform, surrounded by Shadow Ravens. They're awesome! Who wouldn't want that for their spriest?
Homeschool Sep 8th 2010 6:07PM
I totally agree, alpha 5099. There was a thread on the Suggestions forum for a while about it, and everyone posting seemed in support of the decision, but I think it faded into the background.
I'm still holding out hope.
Ysonia Sep 9th 2010 4:28AM
Every single time I saw one of those raven priest mobs it made me yearn for it on my shadow priest. I can't believe they expressed confusion when it was mentioned in the Twitter Q&A. The raven priests even had a kind of heal spell called raven heal that would be an awesome visual effect to add to vampiric embrace or something. How does the raven priest NOT fit the spriest model, I ask you? Glyphing to turn the orbs into ravens is a lovely idea as well. *sigh*
Blizz, make it happen!
JL Sep 8th 2010 5:31PM
Does anyone know if it's worth it, during an mob heavy boss fight to momentarily stop nuking the boss and spam SWP on trash mobs. Will this help you unload some gigantic MB's? Is it a fool's errand, or is it just too soon to tell?
I rather like the concept as well and if Blizz makes it worthwhile for me to go out of my way to manage them then it becomes pretty cool, but as it is we use mind blast all the time anyway so it basically becomes a glorified version of crit.