Spiritual Guidance: Dinosaur Pirate Explosion Carnival (or, why Shadow Orbs is lame)

Being an international superstar, I'm constantly accosted by fans. They walk up to me on the street and they ask, "Fox, what's the best part about working for WoW.com?" There's an awful lot I like about writing, of course. I love that I have groupies. I love that I get to write about priests, internet dragons and magic, and then name my column something ridiculous, random and ill-fitting like "Eight simple rules for dating my teenaged shadow priest." I love that I can actually help people play the game better.
But what's the best part? The groupies. Yeah, hands down. The groupies.
The second best part, though -- I'm free to write whatever the heck I want about World of Warcraft and Blizzard. I don't have to toe a company line. When Blizzard gets it wrong, I can say they've gotten it wrong. A few weeks ago, I wrote a column called The four best things about Cataclysm for shadow priests. I touched on things like Shadowy Apparition and Paralysis, two new talents that I'm loving while leveling in the beta. "But Fox," you ask, "what about those great new Shadow Orbs? You left those off your list!" That's right, I did. I left them off because Shadow Orbs represent one of Blizzard's misses.
Master of your own (spriesting) domain
When Blizzard introduced the concept of mastery, I think most of us got overcome by that same "oh, that sounds cool" feeling. Shadow priests learned we were getting Shadow Orbs, and all of a sudden, folks started assuming we got the long end of the stick on this one (for once!). The developers didn't tell us much about them (OK, honestly, they told us next to nothing about them), but the idea that we'd be getting these bitchin' Shadow Orbs spinning around us as our special little "currency of the damned" or whatever was neat. And it still is. The idea is solid and workable. I'm not married to the orb art -- but whatever, minor quibble.
So, step one was a success. Step two -- actually figuring out what these damn orbs would do -- that was a bit tougher for the boys in Southern California.
The developers at Blizzard figured out a really cool idea for a mechanic. They just had no idea how to work the mechanic into the game. The whole matter of what shadow priests would be getting as a mastery bonus remained a question mark for the longest time. I wanted to pass judgment so badly, and yet ... there was nothing to pass judgment on.OK, so, today: Shadow priest mastery.
Let's give them ... these orbs. Like shaman have. But shadowy.
OK, guys, sounds good. Let's call it a day.
Shouldn't we figure out how they work?
... nah. Let's go hang out in the park.
The current Shadow Orb mechanic (yawn)
Before we get too much further, let's take a look at Shadow Orbs to see exactly what we're getting. Pay attention; there may be a quiz later (or at the very least, a 60-second bonus round in which you can win a car).
Sounds good. Sorta.You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. The Shadow Orb increases the damage done by your Mind Blast and Mind Spike spells by 20%. Each point of Mastery increases damage by an additional 2.5%.
I didn't notice any orbs, did you?
Shadow Orbs, we have a fundamental problem. It's best illustrated by a question I was asked by WoW.com's own Matticus. He was playing around with shadow priesting in the beta and wanted to know (paraphrasing), "How do I get Shadow Orbs to work?"
An honest question with a cruel answer! How do you get Shadow Orbs to work? You don't. They're just ... there. Beyond storing up a few stacks of Shadow Orbs before an especially difficult pull, there's not much strategy to their use. You'll earn Shadow Orbs. You'll spend Shadow Orbs. Unless you're paying close attention to Power Auras or your buff bar, you won't know either happened.I spent a few minutes working a training dummy, and I honestly have no idea how many of those damn things I generated and used. I didn't notice any ridiculously high damage ticks that made me shout, "Damn, that must have been a Shadow Orb!" It all happened quietly in the background, unnoticed. I had more important things going on, like keeping my DoTs refreshed.
That's a pretty disappointing state of affairs for one of the most promising mastery mechanics. Honestly, though, the developers just wound up painting themselves into a corner. They created something cooler in concept than could be implemented in game. It's like when I wrote my first novel, Dinosaur Pirate Explosion Carnival 2020. No matter what I put in that damn book, it could just never live up to the title. (In the end, it just wound up being about antique pottery.)
My wallet's too small for my fifties and my diamond shoes are too tight!
When push comes to shove, I feel really guilty complaining about Shadow Orbs.
Mastery is a funky animal in general. Some specs got a slam-dunk, "hell yeah" kind of mastery buff. Some got a boring one ("oh hey cool I guess my poison is better now ... um, thanks guys ... I guess"). We can't complain too much, because we actually got one of the most interesting mastery mechanics in the game. It's not a raw damage buff. There's a mechanic. Most didn't even get that.
But still, when you consider what we do have -- these glowing orbs of pure shadow that circle us -- it feels like we should be actively managing them. They're almost too good to waste on the current mechanic. But can we really add yet another active ability into the mix?
I mean, consider the spells we actively cast now in Wrath. We'll be bringing them all over to Cataclysm. Add to that Shadow Word: Death (it's not perfect, but it's definitely solid for solo mobs -- we will be casting it again). We'll be firing off Mind Spikes. We'll be managing Dark Archangel. My keybindings are already bloated and swollen in the Cata beta to the point that I'm feeling a bit overwhelmed. There's little room for another actively managed ability. It would just seem unnecessary and needlessly complicated.
It looks like we're stuck. In another, different universe (one where, perhaps, you wear shoes on your hands and hamburgers eat people), Shadow Orbs could have been our nuke. They could have been some kind of great mechanism that would lure all those fence-sitters into the shadow priesting fold. (Better luck next slide, I guess.)
So, shadow priest lurkers, what's your opinion on these little shadow orbs? Are you satisfied with the way they work now? And if not, do you have any idea how to fix them?
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 4)
Wellsee Sep 8th 2010 5:32PM
"My keybindings are already bloated and swollen in the Cata beta to the point that I'm feeling a bit overwhelmed."
I did not want to hear that...
Vodkamartini Sep 8th 2010 5:53PM
Gah, my carpal-tunnel plagued hands cringed.
my2cents Sep 8th 2010 8:45PM
"In fact, in Rand McNally, people wear hats on their feet and hamburgers eat people." That is one of my favorite Lisa Simpson quotes. Perhaps second only to "I am the Lizard Queen!" Or maybe, "Not Brown!...brown...brown...brown..."; Miss Hoover: "You seem to be saying "brown" an awful lot. Are you okay?"
Pyromelter Sep 8th 2010 5:43PM
First, as another poster mentioned, change the orbs to ravens. Shadow priests are not shaman, and the raven effect of the onslaught raven priests is way sweeter (and looks way cooler) than having a shaman-like dark orb.
Second, I like the idea of using the shadow ravens with mind blast similar to how ret pallies will be using holy power with templar's verdict. Add to the talent "Improved Mind Blast" and effect that mirrors Templar's Verdict: 1 raven = 30% SP damage as added damage, 2 ravens = 110% of spellpower added as damage, 3 ravens = 225% of spellpower as added damage.
Gaurisk Sep 8th 2010 6:01PM
There ya go, Pyromelter. Whether the percentages you suggest would be final or not, what you suggest sounds simpler to explain as well as useful. Every new mechanic doesn't have to be a forgettable passive or a management chore.
As far as the raven graphics, there's been a template in the game since Naxx 60. Take the ghostly ravens from Atiesh and make them swirl around the priest's head instead of around a stick that nobody can get anymore. How hard would that be?
themark0fevil Sep 8th 2010 6:51PM
We're also not Scarlet Onslaught.
Pyromelter Sep 8th 2010 7:11PM
Okay, good point, the face-melting shadow priest players characters are not the scarlet onslaught.
You guys should look at least as cool as them though. http://www.blogcdn.com/www.wow.com/media/2010/04/raven.jpg
BTW, changing the numbers on a talent like this would be a perfect "knob" for blizzard to use to either increase or decrease spriest dps.
Artificial Sep 8th 2010 10:15PM
@themark0fevil: And where is it written that the Scarlet Onslaught has a monopoly on ravens?
Bvannas Sep 8th 2010 5:52PM
I would have all damage effects a % chance to grant you a shadow Raven. When you use Shadow Word: Death, you mark the target for death, and all your ravens fly into the target dealing damage.
Mastery Rating would increase the chance to Generate Ravens, and The Ravens would scale with Spellpower and capable of critting.
I would also change Shadow Word: Death to use a Deep Freeze like mechanic so that if a target is permanently immune to stuns, you don't take backlash damage.
Eisengel Sep 9th 2010 7:15AM
Neato. I like it, except replace 'raven' with 'twisted, writing Shadow creature'.
I'm not an Ally apostate. No birdies for me, thanks.
deluded spider Sep 10th 2010 7:47AM
What about bats instead of ravens for Hordies? I have an Ally spriest but my favorite spriest is my BE, and she would enjoy bats. Because she's goth.
James Sep 8th 2010 6:18PM
How about - you can press a button to "unleash" your Shadow Orbs and they remove all your dots and do a burst of 33% of the remaining dot damage per Shadow Orb active?
themark0fevil Sep 8th 2010 6:50PM
What is the graphic, anyhow, just the old Shadowguard graphic? (Which I personally would be rather pleased with, troll priest and all.) Still, shadow keybinds, even with an additional max 4 keybinds is not nearly as bloated as my keyboard is when I'm playing Holy. >.< I think that the Mastery sounds very cool and all that, but it seems like they just haven't tuned the damage yet if the numbers are making you go, "holy crap." Even managing my DoTs, I know i still went "WOW" when I saw my first 13k Mind Blast crit in ICC. Definitely a guess that the damage isn't tuned or working correctly for Shadow Orbs yet.
Celeane Sep 8th 2010 6:56PM
I don't feel like the orbs work intuitively. If the player controlled them, we might Mind Spike a few times, THEN activate the orb and get a stronger Mind Blast. Since we don't control it, the orb gets blown on the Mind Spike, which feels like a waste. (although the Mind Spike animation is totally awesome)
I'd much rather see the Apparitions become the mastery so we can keep them in their overpowered Beta state. Right now, the Apparitions are where it's at anyway.
sclark1138 Sep 8th 2010 7:01PM
I thought Orbs would be a more like a DPS surge mechanic, Pusha a button and your next spell hits for 20/30/40% more Shadow Damage as an example. I know people are gonna hate this idea, but I thought they should've give Shadowform the druid tree/chakra treatment. We aren't in it all the time, but say we gain 3 shadow orbs, and it gives us a DPS increase, then we can shift into Shadowform for a limited time, consuming the orbs, and must keep refreshing the duration of Shadowform by earning and consuming Orbs. or we would have the chance to consume the orbs for a DPS increase on our next cast.
And I agree they should be ravens.
deluded spider Sep 10th 2010 7:55AM
Oh god, don't even SAY that. If not for Shadowform I would NEVER have rolled a priest and they're my favorite class now. Shadowform is like the coolest thing in the game.
DON'T TAKE MY SHADOWFORM PLEASEEEEE
Abbadon Sep 8th 2010 7:38PM
I still can't stand the fact that the whole orb system starts and revolves around the RNG...
10% chance of getting an orb... ARG... I can already hear the whining, "But Jimmy procced 117 shadow orbs that fight while I only got 13. /boohoo"
Hydden Sep 8th 2010 8:49PM
As an outsider looking in, it appears that Blizz is attempting to give all classes some ramp up time - lessen burst damage, as it were. Paladins need to build up Holy Power to hit hard with Templar's Verdict, Rogues have always had the combo point system in place so they're re-emphasizing some of that damage, and now Spriests can't hit hardest with their nukes unless they've been using other spells first. It's like they looked at Arcane Blast as a good template (one spell buffs another) and have applied it across the board, which also mixes up rotations (Frost Mages in the house!).
Peter Sep 8th 2010 9:13PM
I think Blizzard has missed on both the new talent trees AND most masteries.
They are all just boring, basically mindless dps increases that mostly just force you to use the rotation that Blizzard wants you to use. " In case it isn't terribly obvious, we WANT you to use mindblast".
They are basically picking our talent points for us, now they are making it nearly impossible to use the 'wrong' rotation.
One good thing I can say about the shadow orbs, at least they are used while leveling. My moonkin has yet to see an 'eclipse' while questing 80-85.
Shabada Sep 8th 2010 10:43PM
I'd make a witty comment about how other masteries are even more boring than the Shadow Priest one but I don't feel like it.