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9-08-2010 @ 5:13PM
sounds like shadow priests need a UI for shadow orbs, why do pallies get to have all the fun?
9-08-2010 @ 6:10PM
They complain more. True story.
9-08-2010 @ 7:09PM
Paladins need to know how much holy power they have. From what mr. fox says you never even notice the shadow orbs, so why bother making a new UI suite for you to ignore?
9-08-2010 @ 7:53PM
But if we were given a UI for it, then maybe it could actually be something fun like Holy Power. Picture this: Each Shadow Orb can be spent (kind of like a Soul Shard but not entirely) dealing damage to a target. Throw one Orb and the spell does say, 1X damage. Two orbs does 2.5X. Three does 4X, where in each example X is an arbitrary number chosen by Blizz. It only stacks to three times, though.The reason you want each Orb to do incrementally more damage (rather than just say, 1X, 2X, and 3X) is so that people might actually be encouraged to store their Orbs rather than just using them as they appear since one Orb thrown three times isn't any less damage than three Orbs thrown at once.Just a thought on a way that they could make this mechanic pretty cool.
9-09-2010 @ 3:31AM
i had a similar idea...each orb could increase your shadow spell power a bit, and increase your shadow resistance a bit. But you can use them as a "shadow power dump". 1 orb + spell = crit (a guaranteed crit, as the ones below would be, too)2 orbs + spell = crit +25% more bonus damage3 orbs + spell = crit + 50% more damageI don't think that would be too outlandish, since DKs already have much extra damage to their crits as baseline, and that's all their crits, if i'm not mistaken.You can also choose: Do i want a damage spike now, or better damage overall?If it's OP, then one could either adjust the damage bonus, or adjust the rate the orbs pop up (or or both...)
9-09-2010 @ 3:37AM
Hmm.... reading the rest of the comments, looks like many others have very similar ideas to this.
9-09-2010 @ 6:47AM
The problem comes with attaching the orbs on cast with two spells that we use in pretty much all cases; MB for regular rotation and MSpike for fast kills. The SPriest cast model is basically GCD-locked. You're constantly casting something and keeping everything rolling as well as you can. Attaching any proc to any spell that is normally cast is going to completely marginalize it, since every SPriest is going to continually cast their spells on CD (or on DoT expire) whether a proc is up or not. A bonus like +damage that procs from spells we normally cast and affects spells we normally cast is not going to make any waves. It will automatically happen and be automatically consumed. If the proc were active (i.e. press a different button to consume it for effect X) or was based on something we don't often do (like, for instance, letting our DoTs expire), then it would be something interesting that you would actually take notice of.
9-11-2010 @ 12:01PM
I like the idea of using the orbs as a modifier but we don't want to turn into arcane mages, either.I think if there were a way for them to give you a different bonus, based on something. .. So like: "using an orb increases your haste/damage/crit, selected from your highest stat". Or even cooler....based on another dot or something we could select. Imagine you have 3 orbs. You get to choose which stat they boost on use...maybe you have a UI pre-fight? I'd love to be able to dynamically change the benefit while still in combat but Idk how to pull that off...So much potential...
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