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9-09-2010 @ 6:47AM
The problem comes with attaching the orbs on cast with two spells that we use in pretty much all cases; MB for regular rotation and MSpike for fast kills. The SPriest cast model is basically GCD-locked. You're constantly casting something and keeping everything rolling as well as you can. Attaching any proc to any spell that is normally cast is going to completely marginalize it, since every SPriest is going to continually cast their spells on CD (or on DoT expire) whether a proc is up or not. A bonus like +damage that procs from spells we normally cast and affects spells we normally cast is not going to make any waves. It will automatically happen and be automatically consumed. If the proc were active (i.e. press a different button to consume it for effect X) or was based on something we don't often do (like, for instance, letting our DoTs expire), then it would be something interesting that you would actually take notice of.
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