Cataclysm Beta: Tier 11 set bonuses revealed

Another week sees another beta patch, this one build 12942, and it's a doozy. Why do I say that, you ask? Well, for example, we've got our first look at the Tier 11 set bonuses thanks to the mighty dataminers at MMO-Champion. You'll notice that the death knight sets are officially blood and DPS now (enshrining blood's status as the DK tank tree), that a great deal of these set bonuses seem to increase either straight damage or critical strike chance for DPS sets, and that yes, there really is going to be an effort to push Templar's Verdict for paladin DPS. (You may notice other things, as well.)
Step behind the curtain for a sneak peek.
Death KnightStep behind the curtain for a sneak peek.
- Item - Death Knight T11 Blood 2P Bonus Increases the damage done by your Death Strike ability by 5%. / Instant
- Item - Death Knight T11 Blood 4P Bonus Increases the duration of your Icebound Fortitude ability by 50%. / Instant
- Item - Death Knight T11 DPS 2P Bonus Increases the critical strike chance of your Death Coil and Frost Strike abilities by 5%. / Instant
- Item - Death Knight T11 DPS 4P Bonus Each time you gain a Death Rune, you also gain 1% increased attack power for 30 sec. Stacks up to 3 times. / Instant
- Item - Druid T11 Restoration 2P Bonus Increases the critical strike chance of the periodic portion of your Lifebloom spell by 5%. / Instant
- Item - Druid T11 Restoration 4P Bonus Whenever you have Lifebloom stacked to its maximum of 3 applications on its target, you gain 540 Spirit. / Instant
- Item - Druid T11 Balance 2P Bonus Increases the critical strike chance of your Insect Swarm and Moonfire spells by 5%. / Instant
- Item - Druid T11 Balance 4P Bonus Whenever Eclipse triggers, your critical strike chance with spells is increased by 99% for 8 sec. Each critical strike you achieve reduces that bonus by 33%. / Instant
- Item - Druid T11 Feral 2P Bonus Increases the periodic damage done by your Rake and Lacerate abilities by 10%. / Instant
- Item - Druid T11 Feral 4P Bonus Each time you use Mangle (Cat) you gain a 1% increase to attack power for 30 sec stacking up to 3 times, and the duration of your Survival Instinct ability is increased by 50%. / Instant
- Item - Hunter T11 2P Bonus Increases the critical strike chance of your Serpent Sting ability by 5%. / Instant
- Item - Hunter T11 4P Bonus Your Focus Fire ability grants 1% additional haste per application of Frenzy, your Chimera Shot ability has a 10% chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target. / Instant
- Item - Mage T11 2P Bonus Increases the critical strike chance of Arcane Missiles, Ice Lance, and Pyroblast by 5%. / Instant
- Item - Mage T11 4P Bonus Reduces the cast time of Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt by 10%. / Instant
- Item - Paladin T11 Retribution 2P Bonus Increases the damage done by your Templar's Verdict ability by 10%. / Instant
- Item - Paladin T11 Retribution 4P Bonus Your Inquisition ability's duration is calculated as if you had one additional Holy Power. / Instant
- Item - Paladin T11 Protection 2P Bonus Increases the damage done by your Crusader Strike ability by 10%. / Instant
- Item - Paladin T11 Protection 4P Bonus Increases the duration of your Guardian of Ancient Kings ability by 50%. / Instant
- Item - Paladin T11 Holy 2P Bonus Increases the critical strike chance of your Holy Light spell by 5%. / Instant
- Item - Paladin T11 Holy 4P Bonus Whenever your Holy Radiance spell is active, you gain 1620 Spirit. / Instant
- Item - Priest T11 Healer 2P Bonus Increases the critical strike chance of your Heal spell by 5%. / Instant
- Item - Priest T11 Healer 4P Bonus Each time your Penance spell heals a target with Weakened Soul you gain 540 Spirit for 10 sec, and being in a Chakra state grants you 540 Spirit for the duration of the Chakra. / Instant
- Item - Priest T11 Shadow 2P Bonus Increases the critical strike chance of your Mind Flay and Mind Sear spells by 5%. / Instant
- Item - Priest T11 Shadow 4P Bonus Increases the critical strike chance of your Shadowy Apparitions by 30%. / Instant
- Item - Rogue T11 2P Bonus Increases the critical strike chance of your Backstab Mutilate, and Sinister Strike abilities by 5%. / Instant
- Item - Rogue T11 4P Bonus Each of your melee autoattacks has a 1% chance to activate Deadly Scheme for 15 sec, increasing the critical strike chance on your next Eviscerate or Envenom by 100%. / Instant
- Item - Shaman T11 Restoration 2P Bonus Increases the critical strike chance of your Healing Wave spell by 5%. / Instant
- Item - Shaman T11 Restoration 4P Bonus Grants 540 Spirit for 6 sec after you cast Riptide / Instant
- Item - Shaman T11 Enhancement 2P Bonus Increases damage done by your Lava Lash and Stormstrike abilities by 10%. / Instant
- Item - Shaman T11 Enhancment 4P Bonus Increases the critical strike chance of your Lightning Bolt spell by 10%. / Instant
- Item - Shaman T11 Elemental 2P Bonus Increases the critical strike chance of your Flame Shock spell by 10%. / Instant
- Item - Shaman T11 Elemental 4P Bonus Reduces the cast time of your Lightning Bolt spell by 10%. / Instant
- Item - Warlock T11 2P Bonus Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%. / Instant
- Item - Warlock T11 4P Bonus Periodic damage from your Immolate and Unstable Affliction spells has a 2% chance to cause your next Fel Flame spell to have a 100% increased critical strike chance. / Instant
- Item - Warrior T11 DPS 2P Bonus Increases the damage done by your Bloodthirst and Mortal Strike abilities by 5%. / Instant
- Item - Warrior T11 DPS 4P Bonus Each time you use Overpower or Raging Blow you gain a 1% increase to attack power for 30 sec stacking up to 3 times. / Instant
- Item - Warrior T11 Protection 2P Bonus Increases the damage done by your Shield Slam ability by 5%. / Instant
- Item - Warrior T11 Protection 4P Bonus Increases the duration of your Shield Wall ability by 50%. / Instant
Filed under: Druid, Death Knight, Analysis / Opinion, Warrior, Warlock, Shaman, Rogue, Priest, Paladin, Mage, Hunter, Cataclysm






Reader Comments (Page 1 of 5)
Rakah Sep 9th 2010 8:05PM
warlock 2pc is naff for affliction
sephirah Sep 9th 2010 8:09PM
Both bonuses are bad for all specs.
Aikou Sep 9th 2010 8:44PM
i agree the 2pice bonus isnt even worth it. nor is the 4 piece. i really hope they change the bonuses.
Ben Sep 9th 2010 10:01PM
Yeah, as an affliction lock, I really hope these get changed. I was excited to see this article and then disappointed when I saw those.
Raphiki Sep 10th 2010 2:22AM
How can you know it's bad if you haven't done any raiding at 85? I'm just curious.
falc Sep 10th 2010 2:34AM
Well isn't it kind of obvious.
Getting 10% off the cast time of a 1.5sec base spell = 1.35 sec. These spells all have a cooldown - meaning they aren't the ones you are constantly spamming - instead you will be hitting these once every 8-9 seconds. Furthermore - if you add haste into the equation - the 10% bonus will be even more moot than it seems on paper.
The 4PC bonus i'd rather not comment on as i have no idea what this "fel flame" is about.
Altough by the looks of it - seems like yet another "nightfall" talent - which adds well 1% or what was the dps increase from that talent currently? ;)
So yeah - comparing to the other classes i belive we have been given the short end of the stick here.
Dane Bramage Sep 10th 2010 8:50AM
with changes to the talent trees coming, the bonus may become valuable. the 2piece prot pally set bonus is for crusader strike... we don't even have crusader strike yet. just don't know what it's gonna be like until you've tried it on the live servers.
Jenster Sep 14th 2010 12:57PM
I agree this sucks for affliction but maybe affliction won't be top at the start of the expansion? We are lucky we have 3 specs right now that are decent. We never used to remember. I think Destruction will make a comeback, like it did during Ulduar, followed by demo. It is interesting though that we get cast reduction on spells that have a cooldown, I wonder why?
Jack Miles Sep 9th 2010 8:05PM
Hunters are getting 3 completely different 4P bonuses depending on the spec. They look interesting at least.
Mitawa Sep 9th 2010 11:16PM
And a carbon copy of T9 for their 2P too. Guess it was just that popular, eh?
Deepfriedegg Sep 10th 2010 5:31AM
Carbon Copy? Do you say the ability to crit at all (T9 2pc - that one was awesome for MM) is a copy of crit chance increased by 5% (T11 2pc - pretty meh, maybe except for SV)
Prances in Underpantss Sep 10th 2010 6:46AM
I guess this means that our Serpent Sting will always have the ability to crit, even without the T9 bonus.
benbettis Sep 10th 2010 10:37AM
Yeah, Serpent Sting being able to crit as a hunter standard come Cataclysm was announced a while ago.
Minstrel Sep 9th 2010 8:07PM
Lots of "gain Spirit" bonuses for healers. Drives home that mana regen will be the key for healers and Spirit will be the key for mana regen.
Matthew Sep 10th 2010 12:44AM
Totally. I can't wait to conserve mana! How exciting! A proc that - gives me spirit! YESSSSSSS! :-)
freyal Sep 10th 2010 12:51AM
They said in wrath that mana wouldn't be as much of an issue in the healing game, because healers felt as if it wasn't "fun" but they goofed when it came to releasing gear which scaled so high, so mana was NEVER an issue, and so now they're penalizing us in cata by making us go back to the mana game.
/grumble
fatherland Sep 9th 2010 8:10PM
Interesting to speculate on how good these actually are since we're not sure yet on what base abilities will be like (damage and healing wise that is).
DarkFinch Sep 9th 2010 8:11PM
Faster Fireballs and Arcane Blasts?? Yes please.
Sithril Sep 9th 2010 8:38PM
And by 10%! At all times!
YES!
Bvannas Sep 10th 2010 7:25AM
Well, 2 things that cheered me up today:
1) Our set bonuses are great
2) The Warlocks are grumbling that their set bonuses are rubbish in the first comment :)