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Reader Comments (Page 1 of 1)
9-10-2010 @ 2:53PM
Smapty said...
I think the new system is exceptionally MEH and should be shelved pending some more thought.
Any interesting soul burn effects can be accomplished with glyphs, are already semi-covered with talents (like summons), or are just kind of hokey (afflic locks throwing instant Soul Burns). And the regen mechanic is pretty... wait for it... clunky!
We have tons of other new toys to be excited about, ditch this one plz.
Reply
9-10-2010 @ 3:54PM
Psiwave said...
We could just ditch shards altogether, What good are they? Paladins got a far better system and they didn't even ask for it :-p
9-10-2010 @ 5:36PM
Smapty said...
Not sure how you made the leap from ditching the new shard system meaning keeping the current shard system.
The current shard system blows, and I'm confident no one wants it back regardless. IMO the new system seems redundant with other new toys and just feels like a mechanic in search of a reason to exist.
9-11-2010 @ 12:22AM
pvewhore said...
While it is kinda lackluster, it does have great potential for levelling, imagine never having to stop to heal with the improvements to drain health, or casting a soul fire before an instant cast soulfire (*cough* Pyro, POM, Pyro *cough*) and then you can do it all over again if the target dies with Drain Soul on.
And then, while its only really useful in burn stages in raids, it still has potential in heroics, where the fights are shorter and 3 powerful spells more useful.
9-12-2010 @ 1:59AM
Shakeababy said...
Actually.... I like the new system. Think about it. How many soulshards were you using in a fight do do damage? I can't think of any. Soulshattering to reduce threat sure, but I never used soulshards except for utility spells. The ONLY reason I carried them at all was to re-summon a dead demon, soulshard someone, soulshatter and to summon raid members.
With the new system, I'm actually applying them to augment exhisting spells, AND I don't have to load my inventory up with them! OK! If for nothing else, adding corruption to my Seed victims is just giggly. Searing pain was only used for tanking back in BC, with the new system it sounds like a way to burn a victim (Us Warlocks don't have targets, only victims) down quickly. Drain soul soul sharding sounds excellent for pvp health recovery and the run speed increase from the demonic circle sounds great for getting some distance on a target or running the flag home.
As for regening soulshards, it's really no different than normal. I wish they would bring the passive regen they originally planned back or maybe shorten the channeling time on drain soul so that we can suck soul shards out of people mid fight in pvp, but we'll see what they do.
9-12-2010 @ 2:05AM
Shakeababy said...
wtb an edit button. Come on Wow.com, they have the technology.
Drain Life soulsharding sounds excellent for pvp health recovery