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Reader Comments (Page 1 of 1)
9-10-2010 @ 3:57PM
Celess said...
I agree that this system is particularly "meh". As a Demonologist, I'm used to timing my potions of wild magic, my Metamorphosis and, occasionally, a trinket very carefully, and now I'll have three more to worry about.
Whilst that in itself doesn't worry me much, it's the follow up that does.
In PvP, I can see a lot of potential, but I don't PvP. There are some nice ideas but nothing that makes me go "OMG" like Jinx, Hand of Gul'dan, Soul Swap and Bane of Havoc all did.
For a "class defining mechanic", it doesn't feel so much like a mechanic (a la Death Knight runes, Hunter focus, Rogue Combo-points, Warrior rage) as a "cute little trinket" they've bolted on to our class as a band-aid for a mechanic that, whilst annoying, did ultimately work. Cute little trinkets, by the way, are what Gnome Mages use. We do not wish to be likened to Gnome Mages.
I always thought that getting Soul Shards to stack to 32, drainable from any enemy in a more consistent method than Drain Soul, would perhaps fix it - though I don't even like that idea.
Long story short, I really like our new spells, some of the talents are astoundingly awesome, but I still feel rather "meh" about our "Big New Toy" in Cataclysm, and worried with the new change to Molten Core that feels rather nerfed during our Decimation phase. That said, we do weave a Shadow Bolt in every 12 seconds, so maybe if the proc rate is high enough (or at least higher during the Decimation phase) it may not be so bad. Alas, I fear I will miss the joys of shardless, hasted, Molten Core fuelled Soul Fires.
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