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9-12-2010 @ 1:59AM
Actually.... I like the new system. Think about it. How many soulshards were you using in a fight do do damage? I can't think of any. Soulshattering to reduce threat sure, but I never used soulshards except for utility spells. The ONLY reason I carried them at all was to re-summon a dead demon, soulshard someone, soulshatter and to summon raid members. With the new system, I'm actually applying them to augment exhisting spells, AND I don't have to load my inventory up with them! OK! If for nothing else, adding corruption to my Seed victims is just giggly. Searing pain was only used for tanking back in BC, with the new system it sounds like a way to burn a victim (Us Warlocks don't have targets, only victims) down quickly. Drain soul soul sharding sounds excellent for pvp health recovery and the run speed increase from the demonic circle sounds great for getting some distance on a target or running the flag home.As for regening soulshards, it's really no different than normal. I wish they would bring the passive regen they originally planned back or maybe shorten the channeling time on drain soul so that we can suck soul shards out of people mid fight in pvp, but we'll see what they do.
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