Cataclysm Preview: Ashenvale

Well, good news. Blizzard just did an in-house interview with Ashenvale quest designers Eric Maloof and Steve Burke to give us all some insight on the changes coming to the zone in Cataclysm. Like how there's a volcano now. A really big volcano.
It sounds like most of the changes involved really play up the Horde-vs.-Alliance aspect of the zone, so it sounds like Ashenvale will be a very interesting place on
The full interview is after the break, if you're one of those people who really likes spoilers. If you don't like spoilers, you should maybe forget that part about the volcano. Sorry.
Cataclysm Preview: AshenvaleQ. What was the original concept for the zone?
A. The concept for Ashenvale was to show the effects of the Cataclysm while taking the opportunity to streamline the zone's level design. There were areas of Ashenvale that were pretty unfriendly in terms of accessibility and quest flow. The level designers and quest designers worked together to alleviate the problem areas and highlight the big changes.
Q. Who will be using this zone (what levels/factions)?
A. Both Horde and Alliance players, roughly from levels 20–25. We anticipate that this will be a well-traveled zone in terms of general player flow.
Q. Without giving up any spoilers, what's the general storyline for this zone? How has it changed from the original design?
A. Among other catastrophes, an enormous volcano has erupted in central Ashenvale. As the night elves struggle to deal with the chaos caused by the Cataclysm, the Horde is seizing what it perceives to be a golden opportunity. Garrosh Hellscream's forces are now bearing down upon the night elves and have overtaken several key positions that once served as Alliance strongholds. There is a definite feeling that the balance of power in this region now teeters on a goblin tripwire....
These changes also mean that Horde players will have much more to do in Ashenvale.
Q. What do you think is the most exciting new feature of the zone?
A. Visually, it has to be the volcano. It's stunning, and it provides a great landmark in a place otherwise known for its dense forest. Thematically, the tension present in the zone gives it a whole new feel. The Horde is barricaded inside the walls of Splintertree Post under a massive assault by the night elves and their allies. Meanwhile, Astranaar is desperately fighting off waves of Hellscream's forces. Practically everywhere you go in Ashenvale, it's impossible to escape the fact that it has become a warzone.
Q. What goes into redesigning a zone like this?
A. A bit more than meets the eye, we think. Ashenvale is deceptively large, and previously there were many issues in terms of quest flow and Horde/Alliance content balance. Soon after we rolled up our sleeves and broke ground, we realized that our work was cut out for us. There were numerous quests we wanted to keep, but there were also a great many that no longer fit or didn't play out efficiently. We also needed to create a variety of new quests, especially ones "For the Horde"™.
Q. What was the most challenging aspect about implementing these changes?
A. It can actually be a bit tougher to come in and "do surgery" to an existing zone than it is to completely gut it and start from scratch. Given our ambitious time constraints, trying to determine what stays, what goes, and what other changes to make is certainly a challenge.
Q. What should players do or go see first?
A.Horde players should visit the Mor'shan Rampart first. There's a new Horde contingent there who is fighting hard to make sure that no night elves escape Hellscream's onslaught -- not that they'd make it far into the Northern Barrens! Alliance players who come down from Darkshore will want to help defend Maestra's Post and Astranaar as both settlements struggle to keep from falling under Hellscream's control.
Q. Who seems to have the upper hand in the zone: the Horde, the Alliance, or the elementals?
A. The Horde and the Alliance are throwing themselves at each other on many fronts; neither has a clear upper hand here. The elementals in Ashenvale are a minor nuisance in comparison to the faction struggle.
Q. Should we expect any changes within Blackfathom Deeps?
A. There are no significant changes planned for Blackfathom Deeps at this time.
Q. What has happened to Silverwind Refuge?
A. The Horde has happened!
Q. What has changed the most: the storyline or the terrain?
A. The amount of change has been pretty equal between storyline and terrain. The terrain is much less frustrating than before, and the visual results of the Cataclysm tell the story as much as the quests do. Story-wise, the theme hasn't changed so much as its intensity has.
Thanks, Eric and Steve, for taking the time to tell us about the work you've done to evolve a classic zone in World of Warcraft: Cataclysm!
A. The concept for Ashenvale was to show the effects of the Cataclysm while taking the opportunity to streamline the zone's level design. There were areas of Ashenvale that were pretty unfriendly in terms of accessibility and quest flow. The level designers and quest designers worked together to alleviate the problem areas and highlight the big changes.
Q. Who will be using this zone (what levels/factions)?
A. Both Horde and Alliance players, roughly from levels 20–25. We anticipate that this will be a well-traveled zone in terms of general player flow.
Q. Without giving up any spoilers, what's the general storyline for this zone? How has it changed from the original design?
A. Among other catastrophes, an enormous volcano has erupted in central Ashenvale. As the night elves struggle to deal with the chaos caused by the Cataclysm, the Horde is seizing what it perceives to be a golden opportunity. Garrosh Hellscream's forces are now bearing down upon the night elves and have overtaken several key positions that once served as Alliance strongholds. There is a definite feeling that the balance of power in this region now teeters on a goblin tripwire....
These changes also mean that Horde players will have much more to do in Ashenvale.
Q. What do you think is the most exciting new feature of the zone?
A. Visually, it has to be the volcano. It's stunning, and it provides a great landmark in a place otherwise known for its dense forest. Thematically, the tension present in the zone gives it a whole new feel. The Horde is barricaded inside the walls of Splintertree Post under a massive assault by the night elves and their allies. Meanwhile, Astranaar is desperately fighting off waves of Hellscream's forces. Practically everywhere you go in Ashenvale, it's impossible to escape the fact that it has become a warzone.
Q. What goes into redesigning a zone like this?
A. A bit more than meets the eye, we think. Ashenvale is deceptively large, and previously there were many issues in terms of quest flow and Horde/Alliance content balance. Soon after we rolled up our sleeves and broke ground, we realized that our work was cut out for us. There were numerous quests we wanted to keep, but there were also a great many that no longer fit or didn't play out efficiently. We also needed to create a variety of new quests, especially ones "For the Horde"™.
Q. What was the most challenging aspect about implementing these changes?
A. It can actually be a bit tougher to come in and "do surgery" to an existing zone than it is to completely gut it and start from scratch. Given our ambitious time constraints, trying to determine what stays, what goes, and what other changes to make is certainly a challenge.
Q. What should players do or go see first?
A.Horde players should visit the Mor'shan Rampart first. There's a new Horde contingent there who is fighting hard to make sure that no night elves escape Hellscream's onslaught -- not that they'd make it far into the Northern Barrens! Alliance players who come down from Darkshore will want to help defend Maestra's Post and Astranaar as both settlements struggle to keep from falling under Hellscream's control.
Q. Who seems to have the upper hand in the zone: the Horde, the Alliance, or the elementals?
A. The Horde and the Alliance are throwing themselves at each other on many fronts; neither has a clear upper hand here. The elementals in Ashenvale are a minor nuisance in comparison to the faction struggle.
Q. Should we expect any changes within Blackfathom Deeps?
A. There are no significant changes planned for Blackfathom Deeps at this time.
Q. What has happened to Silverwind Refuge?
A. The Horde has happened!
Q. What has changed the most: the storyline or the terrain?
A. The amount of change has been pretty equal between storyline and terrain. The terrain is much less frustrating than before, and the visual results of the Cataclysm tell the story as much as the quests do. Story-wise, the theme hasn't changed so much as its intensity has.
Thanks, Eric and Steve, for taking the time to tell us about the work you've done to evolve a classic zone in World of Warcraft: Cataclysm!
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Cataclysm






Reader Comments (Page 1 of 2)
Natsumi Sep 10th 2010 4:21PM
Might be interesting to level through now. I remember going through it back in Vanilla and it was a pain, as both Alliance and Horde. That and the zone was full of ganking Rogues. Friggin Rogues. >:(
Malenx Sep 10th 2010 4:29PM
Almost as many rogues in Ashenvale as Stranglethorn Vale.
Noyou Sep 10th 2010 4:31PM
My first cross faction duel was in Ashenvale. I beat an Orc warrior a level or two higher than me. I was a 20something night elf rogue at the time. He disappeared pretty quick after that :p
sikon Sep 10th 2010 4:24PM
> It sounds like most of the changes involved really play up the Horde-vs.-Alliance aspect of the zone, so it sounds like Ashenvale will be a very interesting place on RP servers. Just think: You could be ganking a gnome priest ... in a freakin' volcano.
Ganking is RP now? What did I miss?
Hailene Sep 10th 2010 4:56PM
Perhaps he meant PvP?
Fox Van Allen Sep 10th 2010 5:21PM
I definitely meant PvP. Thanks for the catch.
Jinx Sep 10th 2010 9:20PM
If I was roleplaying a night elf, I'd be ganking anyone and everyone from the Horde I'd see in Ashenvale. :o
Synchronizor Sep 10th 2010 11:49PM
I do RP an Night Elf, and I do gank every horde I see in that zone.
If the Horde really want to do all that construction, they can go cut down their own trees...
Thoorin Sep 11th 2010 8:20AM
Ur trees are belong to us. Lok'tar Ogar!
CDave Sep 10th 2010 4:24PM
What about those darn dragonkin my first character's eyes were so drawn to, even through many repeated deaths? I discovered Wowwiki for the first time to learn I wasn't supposed to go there. Why couldn't the volcanoe have taken them out?
Aedus Sep 10th 2010 4:29PM
I always felt the lack of a volcano in Ashenvale was a severe oversight by the original zone developers...
Spark Sep 10th 2010 5:54PM
I got a fever and the only prescription is... more volcano.
ISA Sep 10th 2010 4:36PM
What about the quest that gives you Dartols Rod of Transformation? Can we still get that item?
ruggerjj Sep 10th 2010 4:49PM
I read in one of the earlier Cataclysm preview notes here (Wow.com) that if you do the quests, the new Rod is only a quest item that gets "turned in" when you finish the quest, though existing ones stay as they were. But I am not in Beta, so not 100% as sure.
kingoomieiii Sep 10th 2010 4:49PM
It's horde-only now.
Lou Gagliardi Sep 10th 2010 4:57PM
My understanding is that yes the quest still exists and yes you can still get the item but it's limited only to Ashenvale now.
snowleopard233 Sep 10th 2010 4:40PM
This is the zone I’m probably most excited for in Cataclysm. Ashenvale has always been the one place where I felt the tension between the horde and alliance got really interesting and fleshed out. You have dogmatic nature worshiping warrior women on one side and militaristic lumberjacks who need to build a nation on the other. It’s a complex conflict born out of race, religion, and economics and I’ve always wanted to see Blizzard further explore its potential.
David Sep 10th 2010 4:58PM
That's great but what about Warsong Gulch?
(cutaia) Sep 10th 2010 5:05PM
"The terrain is much less frustrating than before,"
Wait...wasn't Ashenvale the area with that lone questgiver by the moonwell to the north? I hated that questline with a passion...anyone remember what it was called?
Jamesisgreat Sep 10th 2010 5:15PM
Wasn't that the rod of transformation questline, which visited the lone dryad up there?
http://www.wowhead.com/npc=3916