Arcane Brilliance: Mage AoE in Cataclysm, part 2

A brief history of fire:
- 17,000 B.C. - Motivated mainly by an intense desire to cook bacon, mankind discovers fire.
- 3,000 B.C. - On Azeroth, the first mage, motivated mainly by an intense desire to cook warlocks at range, discovers how to hurl a Fireball.
- 2004 A.D. - Mages set fire to Hogger for the first time. Bacon is served.
- 2010 A.D. - Cataclysm comes out, bringing with it such fiery wonders as Flame Orb, moving Scorches, and the reworked Combustion. Warlocks are served.
- 2015 A.D. - Following the Zombie Apocalypse, mages find that Blast Wave + conjured strudel is the ideal skill-set for surviving in a world full of ravenous undead. Zombies are served. Also: zombie warlocks. Also: zombie bacon. Mmmm ... zombie bacon.
Flamestrike
Forget everything you know about this spell. It's simply not the same ability anymore. Yes, it still does fire damage over time to the area you cast it on. No, it doesn't suck anymore.
The real story here is Improved Flamestrike. It's a two-rank talent on the 5th tier of the fire tree. You'll want both ranks. It does two things:
- It makes Flamestrike instant. As in: no more cast time.
- It triggers a Flamestrike every time you cast Blast Wave (more on this in a moment), on that same location, so long as the Blast Wave will affect two or more targets (and if it won't, why are you casting it?). This Flamestrike is free, instant, and off the global cooldown. Also? Awesome.
One other nice change to the spell is that it now enjoys an 8 yard radius, putting it on equal footing with Blizzard. Oh, and I want you to keep in mind that this spell counts as a DoT for the purpose of any talents that may affect DoTs. This will become important later.
Running tally of fire DoTs: 1
Blast Wave
This spell has also been overhauled. It's still a massive flaming explosion that does a bunch of damage and looks super cool in cinematics. Only now it can be thrown. Instead of radiating out from the mage, forcing him to be far closer to his intended target than any mage is comfortable being, Blast Wave can now be cast at range. This means, essentially, that fire mages in Cataclysm will be true ranged AoE specialists, able to stand at a safe distance and burn everything, as God intended.
The spell's secondary effect has also changed. Instead of a knockback, Blast Wave now acts as an AoE snare, slowing everything within its 8 yard radius by a solid 70%. I will miss the knockback, but assuming I've taken Improved Flamestrike and paired my Blast Wave with a Flamestrike, the slowing effect will keep my targets in the fiery circle of death I've conjured for longer. That's nice. In AoE situations, you'll want to cast Blast Wave every single time it's off cooldown, really. It costs so much less mana than Flamestrike that even if the mobs are about to die, and you don't really need the extra damage, you'll want to cast it just to save mana.
Blast Wave is a third tier, one-rank talent, and as far as I'm concerned, it's a must-have for any serious fire mage.
Dragon's Breath
This is the fire tree's panic button AoE spell. When all else fails, and a large number of enemies get a little too close to us, we cast this little cone of death. It does some very substantial damage, and applies a life-saving 5-second daze effect at the same time. This spell remains essentially unchanged in the beta, but it wasn't really in need of tweaking. It does what it does, and it does it well.
Dragon's Breath is a 1-point, fifth tier talent, and well worth picking up.
Flame Orb
This is fire's new spell in Cataclysm, trained at level 81. It's still very buggy in the beta, and is undoubtedly due for a tweak or two before the testing process is over, but I'm still a fan. It's ranged, instant cast, and on a 1 minute cooldown. Here's a run-down on how it works:
It no longer has a cast time, so when you cast it, it instantly conjures an impressive-looking ball of flame that begins traveling very slowly in whatever direction you were facing when you cast it. I'm not kidding. It only goes about 10 yards in 15 seconds, that puppy moves slow. It fires off a bunch of tendrils of flame at every mob around it, but only does damage to the closest one, which makes me sad. It does that damage every second while it lasts. If you take Fire Power, your Flame Orb will then explode at the end of the 15 seconds, doing very nice damage to everything around it.
Flame Orb is an interesting addition to the fire mage AoE toolbox. Its fire-and-forget mechanics and low mana cost make it a very nice option to pile on top of your staple AoE rotation (Blast Wave/Flamestrike-->Flamestrike-->repeat), especially while moving. You can pump one of these out while strafing from one spot to another during an encounter, doing some solid damage over time while you move without requiring any more of your attention than it took to cast the thing. The damage seems a bit low to me in the beta, but there's plenty of time to tweak that. It's supposedly intended to be balanced around doing good enough single target damage to warrant a spot in boss rotations, but it isn't quite there yet.
Living Bomb
Ah, Living Bomb. It was awesome in Lich King, and it's still awesome in Cataclysm. In fact, it's basically unchanged, which in the case of Living Bomb is a very good thing. It's still instant, can still be cast on multiple targets (yay!), still applies a high-power DoT to its target(s), and still explodes after 12 seconds or whenever the effect is dispelled. In short, it's still Living Bomb, and I'm still a happy mage.
So:
Running tally of fire DoTs: 2
And before we get to the next section, we ought to hit the other non-AoE fire DoTs, just to add them to our tally:
Pyroblast
Running tally of fire DoTs: 3
Ignite
Running tally of fire DoTs: 4
Ok, so now we're ready for the last note on fire AoE:
Combustion
I know, this isn't technically an AoE spell. But it has a certain synergy with the AoE spells in your book that it simply has to be mentioned in any serious discussion of fire AoE. Here's what the new Combustion does:
It does some good instant damage, which is always nice. But the real meat of the talent is what it does to all of your existing DoT effects on the target you cast it on: it combines them. I know, you're not quite sure what makes this so awesome. I know I wasn't sure when I first read that tooltip. Let me elaborate:
Assume you're fighting a boss and his cronies. You have Flamestrike under them, doing what Flamestrike does. You have Living Bomb on several of them, ticking away. You're casting your single-target spells at the boss. He has a Pyroblast DoT on him, which you crit on, putting an Ignite DoT on the boss as well. That's four DoTs working on the boss at once. Time to click Combustion.
The periodic damage being done by each of those four DoTs is combined into a single uber-DoT that will now run for the next ten seconds, regardless of how much time was left on any of the component DoT effects. All of the DoT debuffs are then dispelled on that target, meaning you can get busy reapplying all of them to run concurrently with that Combustion uber-DoT. Holy crap.
So basically, any time you're AoEing, you should also be watching for that perfect time (which should happen pretty frequently) to hit Combustion also. And mobs don't die nearly as quickly in Cataclysm, meaning you'll have plenty of time to play with all of this stuff on each encounter.
In closing ...
Despite the overall nerf to AoE damage and the drastic increase in mob health we'll be encountering in this expansion, the fun factor for mage AoE looks to be going way, way up. I'm incredibly excited for these changes to go live, and also incredibly excited to one day stumble across a secret warlock convention deep in the woods somewhere to practice on.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm






Reader Comments (Page 1 of 3)
chetoos Sep 11th 2010 2:08PM
the ignite link leads to pyroblast, and the pyroblast link doesnt work
Matchu Sep 11th 2010 2:09PM
No news on "Living Bomb now only affect up to 3 enemies."? Does it mean the explosion only affects 3 targets or that it can literally only be on 3 targets?
Fizzl Sep 11th 2010 3:13PM
Explodes for as many as it touches but only 3 active living bombs at at time. But we have a new talent to go with this, when living bomb is on 3 targets the mage gets a 10% haste bonus. So single target with adds and sustained AoE we will be using this!
One trick I've been doing in the beta is running while using lots of flame strike to create a path of fire that anything following me has to walk through.
Artificial Sep 11th 2010 4:22PM
Tooltip reads: "After 12 sec, the target explodes dealing 345 Fire damage to up to 3 enemies within 10 yards."
Rakah Sep 11th 2010 2:11PM
Must...buy...zombie...bacon.
Matthew Sep 11th 2010 6:04PM
It melts in your mouth - and in your hand!
Svernin Sep 11th 2010 2:21PM
New Combustion?!? Brb changing pants. o.O
Im fire right now for pvp and its a blast. This makes it 9999999x more fun and epic.
schwonga Sep 11th 2010 2:42PM
It took me a while of writing and rewriting this very response for me to wrap my head around the dot component of the new Combustion. The thing is that it's not really very exciting at all, and i still have some questions about it: does it include the final *boom* of living bomb in it's calculations, is getting to add another pyro dot really a big deal, does it matter that it uses ignite procs since those stack on each other anyway?
Besides those questions I do like the idea.
Fired Sep 11th 2010 4:03PM
The reason the ignites are so nice is because instead of ticking for 4 sec it will tick for 10 sec, and if that's a pyro ignite that would be pretty substantial.
Minimagicma Sep 11th 2010 9:55PM
@fired
Yea but it does the same damage over 10 seconds. So, if your ignite was for say 1000 damage, it would tick 500 500. If you combusted just that (which would be stupid but makes this example simple), then it would tick 200 200 200 200 200 (assuming it ticks 5 times in 10 seconds). At least that's how I am reading it. So, to me it still seems kind of meh.
Noah Sep 11th 2010 10:31PM
The reason it's so exciting is simply because all the AoE dots can be merged onto the boss, and all the boss dots can be reapplied while the combustion dot runs.
Elesya Sep 11th 2010 2:28PM
Just too living bomb now affect a max of 3 targets with the explosion.
Sithril Sep 11th 2010 3:23PM
Really? As I've read the description, my impression was that you can put LB on up to 3 targets at once, not like now when there is no limit to how many LBs you can have up at one time.
MusedMoose Sep 11th 2010 2:31PM
Another Saturday, another Arcane Brilliance column... another realization that Cataclysm simply cannot get here soon enough so I can do some continent-wide roasting with my new fire mage.
Can't wait. The real temptation will be to *not* macro /point and /laugh to Combustion. ^_^
schwonga Sep 11th 2010 2:35PM
I've always had fun running around with fire aoe ever since they put in Firestarter, pulls aggro like mad but in the current gear levels things die all too quickly for it to matter too much. So being able to have instant firestrikes without getting in the mobs face is nice, but there will be an element of adrenaline pumping lost due to not being nearer to danger when I pull out the major aoe rotation.
On a related note, I'm kinda miffed (yeah, that's right, I said miffed!!) about the new beta build that dropped giving arc mages "imp arcane explosion." It's a rather boring way to address arcane aoe even if it does work.
Sithril Sep 11th 2010 3:25PM
The problems with Arcane aoe are, that it has no effective ranged aoe. It's main aoe (Arc. Explosion) is a melee-type aoe - not suitable for a ranged class, or practical. And yes, it's mechanics are dull.. but so is Blizzard/Rain of Fire, with the difference that you don't have to press it franticly 8 times more often.
Natasha Sep 11th 2010 2:37PM
Zombie warlocks? That just means, eventually, everyone'll be a warlock. And a Zombie. So Undead Warlock?
Ever read I Am Legend? That'll be you Belt... Kidding :P *Note, the 2005 movie doesn't count*
On the topic-side, Fire Orb looks like a pretty sweet spell for Mages in Cata. It seems like Blizz doesn't want us to AoE spam by nerfing AoE for 1-5 mob packs and making so many spells, that we have to swap AoE's every so often.
Vacasta Sep 11th 2010 2:45PM
Will mages have any knockback spells then, in cataclysm? I'd love to re-roll as a Goblin Mage and have some occasional fun pushing people off the cliff at AB's Lumber Mill.
nymrohd Sep 11th 2010 2:46PM
Son, I'm dissappoint!
You forgot to mention impact mate. How can you forget to mention impact?
Charizard Sep 11th 2010 2:52PM
Should mention the change to Impact.
"Gives your damage spells a 10% chance to cause the next Fire Blast you cast to stun the target for 2 sec and spread any fire damage of time effects to nearby enemies within 12 yards."
Also forgot the mastery DoT from direct damage spells. So a Pyroblast crit will apply 3 DoTs by itself. Get those three, a Living Bomb up and Combustion them all together and hope for an Impact proc. Impact procs and you have all of that rolling on every enemy nearby. Could be a nice way to avoid the 3 target limitation of Living Bomb now.
Should also edit or add in the change to Arcane Explosion for arcane mages.