Arcane Brilliance: Mage AoE in Cataclysm, part 2

A brief history of fire:
- 17,000 B.C. - Motivated mainly by an intense desire to cook bacon, mankind discovers fire.
- 3,000 B.C. - On Azeroth, the first mage, motivated mainly by an intense desire to cook warlocks at range, discovers how to hurl a Fireball.
- 2004 A.D. - Mages set fire to Hogger for the first time. Bacon is served.
- 2010 A.D. - Cataclysm comes out, bringing with it such fiery wonders as Flame Orb, moving Scorches, and the reworked Combustion. Warlocks are served.
- 2015 A.D. - Following the Zombie Apocalypse, mages find that Blast Wave + conjured strudel is the ideal skill-set for surviving in a world full of ravenous undead. Zombies are served. Also: zombie warlocks. Also: zombie bacon. Mmmm ... zombie bacon.
Flamestrike
Forget everything you know about this spell. It's simply not the same ability anymore. Yes, it still does fire damage over time to the area you cast it on. No, it doesn't suck anymore.
The real story here is Improved Flamestrike. It's a two-rank talent on the 5th tier of the fire tree. You'll want both ranks. It does two things:
- It makes Flamestrike instant. As in: no more cast time.
- It triggers a Flamestrike every time you cast Blast Wave (more on this in a moment), on that same location, so long as the Blast Wave will affect two or more targets (and if it won't, why are you casting it?). This Flamestrike is free, instant, and off the global cooldown. Also? Awesome.
One other nice change to the spell is that it now enjoys an 8 yard radius, putting it on equal footing with Blizzard. Oh, and I want you to keep in mind that this spell counts as a DoT for the purpose of any talents that may affect DoTs. This will become important later.
Running tally of fire DoTs: 1
Blast Wave
This spell has also been overhauled. It's still a massive flaming explosion that does a bunch of damage and looks super cool in cinematics. Only now it can be thrown. Instead of radiating out from the mage, forcing him to be far closer to his intended target than any mage is comfortable being, Blast Wave can now be cast at range. This means, essentially, that fire mages in Cataclysm will be true ranged AoE specialists, able to stand at a safe distance and burn everything, as God intended.
The spell's secondary effect has also changed. Instead of a knockback, Blast Wave now acts as an AoE snare, slowing everything within its 8 yard radius by a solid 70%. I will miss the knockback, but assuming I've taken Improved Flamestrike and paired my Blast Wave with a Flamestrike, the slowing effect will keep my targets in the fiery circle of death I've conjured for longer. That's nice. In AoE situations, you'll want to cast Blast Wave every single time it's off cooldown, really. It costs so much less mana than Flamestrike that even if the mobs are about to die, and you don't really need the extra damage, you'll want to cast it just to save mana.
Blast Wave is a third tier, one-rank talent, and as far as I'm concerned, it's a must-have for any serious fire mage.
Dragon's Breath
This is the fire tree's panic button AoE spell. When all else fails, and a large number of enemies get a little too close to us, we cast this little cone of death. It does some very substantial damage, and applies a life-saving 5-second daze effect at the same time. This spell remains essentially unchanged in the beta, but it wasn't really in need of tweaking. It does what it does, and it does it well.
Dragon's Breath is a 1-point, fifth tier talent, and well worth picking up.
Flame Orb
This is fire's new spell in Cataclysm, trained at level 81. It's still very buggy in the beta, and is undoubtedly due for a tweak or two before the testing process is over, but I'm still a fan. It's ranged, instant cast, and on a 1 minute cooldown. Here's a run-down on how it works:
It no longer has a cast time, so when you cast it, it instantly conjures an impressive-looking ball of flame that begins traveling very slowly in whatever direction you were facing when you cast it. I'm not kidding. It only goes about 10 yards in 15 seconds, that puppy moves slow. It fires off a bunch of tendrils of flame at every mob around it, but only does damage to the closest one, which makes me sad. It does that damage every second while it lasts. If you take Fire Power, your Flame Orb will then explode at the end of the 15 seconds, doing very nice damage to everything around it.
Flame Orb is an interesting addition to the fire mage AoE toolbox. Its fire-and-forget mechanics and low mana cost make it a very nice option to pile on top of your staple AoE rotation (Blast Wave/Flamestrike-->Flamestrike-->repeat), especially while moving. You can pump one of these out while strafing from one spot to another during an encounter, doing some solid damage over time while you move without requiring any more of your attention than it took to cast the thing. The damage seems a bit low to me in the beta, but there's plenty of time to tweak that. It's supposedly intended to be balanced around doing good enough single target damage to warrant a spot in boss rotations, but it isn't quite there yet.
Living Bomb
Ah, Living Bomb. It was awesome in Lich King, and it's still awesome in Cataclysm. In fact, it's basically unchanged, which in the case of Living Bomb is a very good thing. It's still instant, can still be cast on multiple targets (yay!), still applies a high-power DoT to its target(s), and still explodes after 12 seconds or whenever the effect is dispelled. In short, it's still Living Bomb, and I'm still a happy mage.
So:
Running tally of fire DoTs: 2
And before we get to the next section, we ought to hit the other non-AoE fire DoTs, just to add them to our tally:
Pyroblast
Running tally of fire DoTs: 3
Ignite
Running tally of fire DoTs: 4
Ok, so now we're ready for the last note on fire AoE:
Combustion
I know, this isn't technically an AoE spell. But it has a certain synergy with the AoE spells in your book that it simply has to be mentioned in any serious discussion of fire AoE. Here's what the new Combustion does:
It does some good instant damage, which is always nice. But the real meat of the talent is what it does to all of your existing DoT effects on the target you cast it on: it combines them. I know, you're not quite sure what makes this so awesome. I know I wasn't sure when I first read that tooltip. Let me elaborate:
Assume you're fighting a boss and his cronies. You have Flamestrike under them, doing what Flamestrike does. You have Living Bomb on several of them, ticking away. You're casting your single-target spells at the boss. He has a Pyroblast DoT on him, which you crit on, putting an Ignite DoT on the boss as well. That's four DoTs working on the boss at once. Time to click Combustion.
The periodic damage being done by each of those four DoTs is combined into a single uber-DoT that will now run for the next ten seconds, regardless of how much time was left on any of the component DoT effects. All of the DoT debuffs are then dispelled on that target, meaning you can get busy reapplying all of them to run concurrently with that Combustion uber-DoT. Holy crap.
So basically, any time you're AoEing, you should also be watching for that perfect time (which should happen pretty frequently) to hit Combustion also. And mobs don't die nearly as quickly in Cataclysm, meaning you'll have plenty of time to play with all of this stuff on each encounter.
In closing ...
Despite the overall nerf to AoE damage and the drastic increase in mob health we'll be encountering in this expansion, the fun factor for mage AoE looks to be going way, way up. I'm incredibly excited for these changes to go live, and also incredibly excited to one day stumble across a secret warlock convention deep in the woods somewhere to practice on.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm
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Reader Comments (Page 3 of 3)
swangtal Sep 13th 2010 1:08AM
This would make PvP against melee class very interesting.
With all these instant AoEs, how is anyone supposed to stand near a mage and not perish instantly (or..over time). Having Flame Strike on the ground while standing in your own Flaming Orb seems like a very hot, gassy line of defense.
Todd Sep 11th 2010 8:01PM
I'm thinking that the fire tree in Cataclysm will be the new arcane tree in Wrath. Fire will have more umph, the AoE, and debuffs... maybe lacking the huge speed of arcane, but that might be minor.
I don't know Blizzard can't just make both trees just good, but instead, as is the case so far with EVERY expansion, one tree becomes the best of all three and every mage navigates to that tree to be competitive.
Xiona Sep 11th 2010 8:08PM
Sorry, but in the latest build, mages can't scorch while running *sobs*
Oteo Sep 11th 2010 8:25PM
/quietly changes her pants
/also quietly changes her draenei magelet's spec to fire, like she's always wanted
Bvannas Sep 11th 2010 8:37PM
I created a (very) basic flowchart for Fire Mages AoEing:
http://magetables.wordpress.com/2010/09/12/a-flowchart-for-fire-mages/
Karyu Sep 11th 2010 9:41PM
I was watching beta footage of some mobs in Hyjal that were using an ability that looked like they ran past the player and left a trail of fire behind them and i thought " that would be awesome if they added an effect like that to the fire trees Blazing Speed talent!"
It would be a greattalent to improve fire mage pvp if when i procced blazing speed my enemy would have to walk thrue a trail of fire to get to me
Possum Sep 11th 2010 11:04PM
*Tries to be excited about AOE in a game that is becoming less AOE friendly* I wish we had this now. Because at the moment AOE spam is boring. On the other hand, I'm looking forward to trying out fire again. It was my first true love. Crit is just more exciting then haste.
Luke Sep 12th 2010 12:17AM
This may bring me back to Fire simply because it sounds so much more involved than the current Arcane and Frost rotation. Frost has always been my favorite, mostly because of aesthetics, but this could seriously make me consider Fire.
Wait a second.
Christian, are you really Prometheus in disguise? You are aren't you? Something tells me you showed up at Blizzard HQ in a loin cloth brandishing a torch and demanding to speak with the dev team.
Let's just hope they don't send a Murloc after your liver.
Back on topic, if this makes it to live I'm thinking there may be more than a few Mages that need to relearn aggro management. Especially if a Tank's ability to hold aggro on multiple mobs is nerfed by the changes coming.
NabuArat Sep 12th 2010 8:02AM
Blast Wave? BLAST WAVE?!?!
Are you aware, good sir, that the "cinematics" link actually links to a WARLOCK casting Hellfire. A BLOODY WARLOCK!!!
The "cinematics" shows off some of the WoW classes. Mage is before the warlock polymorphing. Think about it.
Honestly. A WARLOCK!
I feel like it'll take years of throwing big balls of fire at warlocks before I can get over this shame. Maybe I'll even hire a priest to be my therapist, yes, I need therapy now.
Mygirlsguns Sep 12th 2010 10:08AM
I would go for fox over dawn.
Dude Sep 12th 2010 1:01PM
Shame living bomb gets a 3 target only nerf. Going arcane.
Rasfael Sep 13th 2010 12:13PM
I waited the second part of the Mage-AoE series in order to state this: Mr. Belt, you sir are AWESOME!
Your column is filled with what we mages love: bacon, zombies and warlock hate. Besides that, good information put lightly and cleverly at the same time, like only a mage could perform.
As other readers already stated, there are two details missing in your article: a) the fact that Living Bomb is now restricted to 3 targets and b) impact now affects our AoE.
Please keep your excellent work flowing. Your articles are certainly proccing Hot-Streaked-instant-pyros!
Best regards and the best of luck with your new child!
Vaidyam Sep 13th 2010 4:03PM
For 0/21/50's, Blast Wave, with its push back and 6 second stun, is "The PvP God Spell". Don't let them (warlocks) change it - just have them modify, or create, a new wave spell that can be targeted. Please use your WOW.com Editorial Reviewer Blast on them !!!
Also, 30% spell reflects from Molten Shields - who wouldst dare attack such Demigods as these ?
Without spells such as these, Pallys might take over our towers, and Dalaran might fall !
Please Blast away !!!
sonatasun Sep 13th 2010 5:01PM
Applause! Christian sees the fun in the pile of nerfs. He probably is the child who found the pony in the pile of horse manure.
I've read a lot of QQ coming out of the PTR realms. I suspect there are raiders who have become comfortable with their present talents, gear and specs. They are uncertain how they can adapt to the changes. And they are problably anxious about how the changes impact their standing in their guilds.
Maybe Blizzard will succeed in raising the fun factor. Me thinks Cataclysm will toss around something other then then scenery.
gazimoff Sep 22nd 2010 7:09PM
If you want to know what Impact, Living Bomb and Combustion look like as AoE, here's a handy video I've put together on it:
http://www.youtube.com/watch?v=vk5WN5GoL58