Shifting Perspectives: A peek at the beta cat

My main is now 85 on the beta, and I've parked her at a training dummy from time to time to see what cat DPS looks like. Truthfully, I'm not sure that the resulting information is worth a damn, but it is representative of what you'll be seeing on a beta cat at the moment in questing gear.
Of the three specs we cover in the Tuesday column, cats have changed least, which I think is all to the good. Cats are emerging from Wrath in the best place we've ever been, with an interesting rotation and high damage potential subject to player skill and fight conditions. Blizzard seems to have concerned itself mostly with not changing what ain't broke and has instead moved to address some of the factors that have historically crippled cat DPS unfairly.

What are the feral spec bonuses? You'll get a lot of stuff for free simply because you picked the feral specialization, namely:
- Aggression: Attack power increased by 25%.
- Feral Instinct: Reduces the chance enemies have to detect you while Prowling.
- Shapeshifter: Reduces mana cost of all shapeshifting by 60%.
- Mastery -- Razor Claws: Increases the damage done by your bleed abilities by X percent. Each point of mastery increases bleed damage by 2.5 percent.
I tank and DPS a lot. Am I going to get screwed over by having to pick only one? No. You get both as a result of going feral, but the bear benefits (Vengeance, Savage Defender) are exclusive to bear form, and the cat benefits (Feral Instinct, Razor Claws) are exclusive to cat form. The more generalized benefits (Aggression, Shapeshifter) apply to both.

Otherwise, if you take every talent that affects cat DPS or has a chance of affecting it, you'll have two points left over to do whatever you want. Cats have definitely had the easiest and most streamlined "speccing" process of the three specs I cover here.
How much does shapeshifting cost? Between Shapeshifter and Natural Shapeshifter (still required to get Master Shapeshifter, but now a two-point talent), shapeshifting costs are ridiculously low. At 85, it's 186 mana to shift to either Bear or Cat Form. Before you ask, Travel Form, Aquatic Form and Swift Flight Form are all 484 mana. This is out of a mana pool of 23,886.
What's questing and leveling like on a cat? With the increases to mob damage, it's pretty easy to get wrecked. Interestingly, this does not apply to caster mobs; weaving Skull Bash and Maim will keep them shut down for a long time, to the point where cats are likely to be a genuine threat against casters in PvP for the first time in ... ever. But if you're running around the world and you accidentally pull two mobs rather than one, switch to bear immediately. You are very likely to die otherwise.
What's the cat rotation going to be like? It should be fairly similar to what it is right now, but a lot more forgiving in that Savage Roar is much less crucial to DPS viability. Rather than affecting all of your damage, it now affects white hits only, so while it's required for optimal DPS, it's no longer in the position of wrecking everything you do if it falls off.
Otherwise, I don't think the rotation will change much, apart from some situational things. Assuming you've talented into Improved Feral Charge, Ravage is probably your best option for starting a fight (or rejoining it), as it's basically a guaranteed crit if your target is above 90 percent health. With Feast of Flesh (barf), Ferocious Bite will probably move into the space now occupied by Rip once your target's below 25 percent health (assuming, of course, that you already have Rip on the target to refresh).

Energy cost 35
FFF up? Yes
Glyph of Mangle? No. There's no Wowhead link for this yet, but it's a new prime glyph increasing Mangle's damage by 10 percent. As you shouldn't have to Mangle more than once per minute anyway (assuming you have to do so at all), I would assume this will see more use as a bear glyph for threat purposes.
Average hit 2,136
Average crit 4,213
Mangle and Shred have moved a bit closer in damage than they currently are on the live realms, so in situations where you can't get behind something to Shred it, we're not quite as badly-off as we are on live.
Shred
Energy cost 40
Mangle up? Yes
FFF up? Yes
Average hit 2,824
Average crit 5,610
Still the bread-and-butter direct damage ability and -- glyphed, of course -- extending Rip.
Rake
Energy cost 35
Mangle up? If you ever apply a bleed to a target without Mangle being up, please turn in your Cat Card immediately.
Average tick 1,867
Average crit tick 3,734
Same basic skill, but now -- as with all DoTs -- the ability to crit without having to devote talents or a tier bonus to it. Business as usual; get it up, and keep it up.
Rip
Energy cost 30
Mangle up? Do you have to ask?
Glyph of Rip Yes. See below.
Average tick 1,101
Average crit tick 2,203
All Rips were done at five combo points, which is standard operating procedure. I'm also using the new Rip prime glyph (increasing the periodic damage of Rip by 15 percent), as it should be standard for all cat players at 85, at least as things stand now. As in Wrath, bleeds are contributing the largest portion of our DPS, and mastery is going to rock hard for us.
Ferocious Bite
Energy cost 35, plus up to 35 additional energy (same mechanic as on live)
FFF up? Yes
Average hit 7,216
Average crit 14,244
As with Rip, Ferocious Bite is only being done at five combo points here, and it now has an interesting, vaguely Execute-like mechanic from Feast of Flesh (God, I hope they rename that talent).
Ravage
Energy cost 60
FFF up? No. For some reason, Feral Charge caused a massive lag spike for me, so I elected to go the classic route and Ravage out of stealth.
Average hit 5,328
Average crit 10,024
As always, you can Ravage out of stealth, but the ability's more useful with Improved Feral Charge, which allows you to get off two or even three Ravages on a target back to back (assuming you get a lucky Clearcasting proc). As I've mentioned before, this is massive, massive damage, especially because you're all but guaranteed a crit on at least two of them.
Feral Faerie Fire
This is now a stacking armor debuff identical to Sunder Armor, and they no longer stack. Feral Aggression, which is intended to give you all three stacks with one cast, seems to be intermittently bugged.
Glyphs
Glyphs have now been divided into prime, major and minor categories, and they're undergoing heavy revision. It's probably too early to devote any serious time to them, particularly because major glyphs for the feral spec haven't really been implemented yet. Bears, for example, have no prime glyphs unless you count Mangle, and cats don't have any major glyphs outside of Claw (reducing energy cost by five) and Rake (preventing the target from fleeing).
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
Matt Sep 14th 2010 8:23PM
is it me, or does the new name of nom nom nom bring zombie kittehs instantly to mind?
Lissanna Sep 14th 2010 8:48PM
They got rid of "nom nom nom." It is now called "feast of flesh." So... Blizzard nerfed fun. :(
nieboh Sep 14th 2010 9:36PM
I think I'll be writing a macro so when I use that ability I say "Nom Nom Nom". I expect it will get very tiresome to be around me after a short while. Too bad macros don't let you put a criteria on the mob so it only happens when they're below 25% health. I'll be Nom Nom Nomming at every ferocious bite.
Matt Sep 14th 2010 9:48PM
yar...in an effort to elucidate my phrasing..."new name of nom nom nom"="feast of flesh"="zombie kittehs"
Grusgrus Sep 15th 2010 5:26AM
Braaaiiinss...
Armill3 Sep 15th 2010 10:15AM
I would be all for a minor glyph that renames the talent to Nom Nom Nom.
Meatwadz Sep 15th 2010 10:24AM
The numbers you have posted here are less than HALF of what I am doing to the dummy on LIVE. I've seen the warlock pvp videos, and how much of a dps increase they have seen at 85. You mean to tell me we are doing LESS than we do now? /sigh
Qot Sep 14th 2010 8:38PM
The worst part is that I read "feast of flesh" in Lady Deathwhisper's voice for some reason. I don't know why, but for some reason "I release you from the curse of flesh" became "...feast of flesh!"
Now it's like "Good news, everyone!" in that I can't read it without subvocalizing using that particular voice. Change it back, please, change it back...
Allison Robert Sep 14th 2010 9:21PM
That occurred to me too. The talent's name is just shudder-worthy. I really hope they change it.
A_V Sep 14th 2010 11:39PM
A petition should be started on the forums. We know Blizz has often listened to fan voices before and if enough people came to the (friendly) defence of the gorgeous and hilarious name that was so loved perhaps they'd listen once more time... :)
/hopeful
MrJackSauce Sep 14th 2010 8:42PM
Feast of Flesh???????? Doesn't matter, NOM NOM NOM is my vernacular and NOTHING can change it. Hrumph.
SmokeTheBear Sep 14th 2010 8:58PM
Great article. The change to Savage Roar, along with Nom N...Feast of Flesh, might be enough of a slight simplification while keeping it interesting to bring me back to the kitty ranks.
That seems to be the general approach they're taking with the class changes, in general: keep it fun, keep it interesting, reward skill, but make it simpler.
Hollow Leviathan Sep 14th 2010 8:50PM
Feast of Flesh and Nom Nom Nom mean the same thing.
Not saying, just saying.
Lissanna Sep 14th 2010 10:13PM
it's not just what you say, it's how you say it. Nom nom nom was awesome & fun. Feast of flesh isn't either awesome or fun.
Zinn Sep 15th 2010 5:41AM
Nom Nom Nom is Warhammer style, and Feast of Flesh is WoW style. Unfortunately.
Hollow Leviathan Sep 15th 2010 4:37PM
Gosh, Allison's readers are vindictive. Don't take your nom-withdrawal out on me!
I think that Blizz renamed it to mean the same thing minus internet meme, and don't think that observation is crass or otherwise deserving a downvote.
Matthew Sep 14th 2010 9:01PM
So . . "Allison" - if that *is* your real name,
(sorry, had to have a dramatic opener)
What is your favorite Troll Druid color scheme?
Maybe we can open this to others too! I'm partial to the yellow "hair" blue fur myself.
Allison Robert Sep 14th 2010 9:24PM
Personally, I like the blue and red hair options best myself, at least as far as the cats are concerned. But the color scheme still seems "off," almost as if they had a dip in a gray bath before a toddler went at their hair with a crayon. I dunno. :( Not a major fan of the troll forms, though I'm sure they'll grow on me.
bbex Sep 14th 2010 9:03PM
" and I've parked her in front of a training dummy from time to time"
You're doing it wrong. Attack from behind, yeah?
Allison Robert Sep 14th 2010 9:19PM
/facepalm. Phrasing fail. She is, in fact, behind the training dummies, which is a good thing insofar as I have all of 6 expertise after replacing her Icecrown gear with greens and blues. I did pick up a very nice blue chest in Halls of Origination the other night but no expertise on that either.