The Art of War(craft): Keybinding your way to winning form

Last week, we discussed a few pointers on how to continue your winning ways on the battlefield. We talked about how your machine and connection will help give you a competitive edge, and we also briefly touched on how other playstyle improvements such as macros and keybindings will contribute to your game. Keybinding, quite simply, is using your keyboard keys (or mouse buttons) to activate your spells and abilities, as opposed to clicking on them with your cursor. If there is any bad habit at all that you need to break, it's clicking. It's an even graver gaming sin than keyboard turning. In fact, learning how to keybind can effectively prevent you from keyboard turning.
By default, the game has set the W, A, S, D keys as forward, turn left, backward and turn right, respectively. Keyboard turning means you use the A and D keys (or any keyboard keys set to rotate) to change direction. You can easily remedy this by unbinding the A and D keys and binding them to the strafe buttons instead. Head on to the game menu by pressing the Esc key (instead of clicking on the computer icon on your bar -- isn't that much faster?) and going to the Key Bindings section. You'll see that World of Warcraft actually allows for two different sets of keys or instructions for movement and other game commands. In most cases, you'll only really need one set.

The next thing you should do is assign your most-used and clutch spells to easily accessible keys. This means that unless you're Mr. Fantastic or a Dreman, you should stay clear of the keys past 5 or 6, or any of the keys that require you to actually move your hand in order to reach them. The idea behind keybindings is that they make everything faster. If there's anything you should've picked up by now from all that I've written, it's that faster is always better in PvP. All your important spells and abilities should be within easy reach, so keybind your clutch PvP spells like interrupts, stuns and most especially your PvP trinket. If you use a multi-button mouse, you can keybind abilities to those, as well.
The default UI You can go about keybinding in two ways -- either by using the default UI or using an action bar addon such as Bartender4 or, if you use the Razer Naga, the RazerNaga addon (which is based on Dominos). Personally, I highly recommend getting an addon, because it'll make your life easier. I've found keybinding through the default interface to be cumbersome and less than intuitive. The game allows the use of 12 action buttons by default, which is shown on the lower left bar of your screen. These buttons correspond to the keys 1 through = (or 12 on the num pad). There are also six default action "pages," which means you practically have 72 buttons to assign by default; that should be enough for a lot of folks.
Since the bar only shows one page, or 12 buttons, you'll need to move to another page to access other abilities. By default, the game allows you to page your action bars by pressing SHIFT N, where N is the number of the action page. This will change the bar displayed on your UI, allowing you to access the abilities shown when you press your number keys. Special Action Buttons or abilities accessed through another state or form, or auras and stances, are keyed by default to CTRL FN, where N is any number from 1 to 0. Secondary Action Buttons are pet abilities, which can be accessed with CTRL N, again where N is 1-0. These are the game controls at their most basic.
Learning to use buttons exclusively, even without extensive keybinding, will improve your game greatly for PvP. Resist the urge to display all your bars through the interface menu, as it will only tempt you to click on things. Removing them from display forces you to rely on muscle memory for your spells. Learning how to press SHIFT N and then the spell button is simple keybinding. You can make it easier on yourself by giving each action bar a theme -- action bar 1 for commonly used combat abilities, action bar 2 for heals and defensive spells, action bar 3 for consumables, and so on and so forth. This should work fairly well. At least you're no longer clicking anything onscreen.
However, there are a couple of drawbacks to the default UI and how it works. First, the bars default to the number keys on your keyboard, which for most human beings aren't completely accessible on one hand without moving it. Second, having to shift to another page consumes a small bit of time. Even if it takes you a split second to move to the proper action bar, it's still a split second slower than direct access to the spell. That said, the game allows you to assign action bar functions to different keys or even mouse buttons. The important thing is accessibility: Your keybinds must be within easy reach. There's no point in assigning spells to keys if you won't be able to reach them, anyway.

I recommend keeping the tab key and space bar set to default -- tab selection and jump -- because of sheer convenience. Tab-selecting targets isn't as terrible in PvP as it is in a dungeon. In fact, it's often a great way to select targets in a chaotic battlefield. Jump is a basic part of movement and helps cancel spellcasting in a pinch. Finally, there are the three modifiers, SHIFT, CTRL and ALT, that can be used in conjunction with other keys (blue) for more commands (remember that the shift key + a number is bound to changing the action bars by default).
If you've never played with keybindings, expect to fumble around a bit as you begin to memorize your hotkeys. Some players lay out their keybindings using an Excel file, but you can make do with a simple piece of scratch paper or nothing at all. Next week we'll take a more detailed look at keybinding using an addon, my preferred method of binding keys, as well as explore how these can work with more dedicated peripherals such as a gaming keypad and multi-button mice (also my preferred playstyle). Until then, start exercising those finger muscles and win, win, win.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)






Reader Comments (Page 1 of 3)
TonyMcS Sep 16th 2010 8:50PM
Yes key-binding is an unknown feature for a lot of people, but I'd first see if people can mouse turn before you rebind their A and D keys or it simply a case of there is no turning away?
My key binds are linked with Clique to the modifier keys (Ctrl, Alt,Shift) and the mouse left, right, middle and whatever other buttons you have on it. Clique and Grid then give me the ability to merrily click away on unit frames while moving (as well as pressing a modifier key or combination). Once you are used to the cooldowns, you never have to look at your action bars again ;-)
Eturyu Sep 16th 2010 9:08PM
Noob Question:
I'm a Healer.....my 80's are Priest/Druid/Pally and a 78 Shammy.........as u can see i like it a lot...
I've been using Grid/ Clique since about Ice crown 5 mans came so still relitvly new, but i can't imagine ever going back to old style healing...
My issue is recently i got my 1st DPS to 80, and would like to use Cliques "Harmful" section for my new hunter. but if find it anoying to have to click on the oposing players healthbar everytime i want to cast a spell.
Now, i''m sure there is an easier way i "should" be doing it....like can u make grid display enemy health as oposed to your raid team? or is the another addon i should be running with to make the Grid/Clique Combo usful for offence?
Thanx in advance if any advice is given, i know i should prob look it up, but at least pointing me in the right direction is very helpful
Thanx again
/end wall of text
Jwee Sep 17th 2010 6:23AM
@Eturyu:
Enable enemy healthbars (default: press V). There's some addon that makes those enemy healthbars better looking & more useful, but i'm at work and don't remember the name. Sorry.
Create a macro for each of your abilities like this:
#showtooltip Ability Name
/cast [@mouseover, exists, nodead, harm] [] Ability Name
Done.
Abadon Sep 17th 2010 7:13AM
If you plan on sticking with Clique for dpsing I'd suggest to move your target display in a position where it is easier to click, MoveAnything or AgUnitFrames are addons which allow that.
A tricky solution for group environments would be to bin makros with Clique, which choose the target of the player you clicked on as their target.
For example: /cast [target=targettarget] smite
But unfortunately, there is no way of displaying focus targets or enemies via Grid.
For the addon that helps cleaning up the enemie's health bars, I think Jwee was referring to TidyPlates, which was featured a while ago on Addon Spotlight. This can also be usefull to keep track of your debuffs on multiple targets.
Wist Sep 16th 2010 8:56PM
Greetings from the leftyverse!
If you have a full-sized keyboard (aka, not laptop-sized), then it's easy - use the Number Pad.
I have keyboard turning engaged, so.....
4 - to the left, to the left
6 - to the right, to the right
8 - to the front, to the front
2 - to the back, to the back, now
9 - Dip, baby, dip....OK, I'm done with that joke...I mean 'Duck'
7 - Jump! Jump! (the Daddy Mac'll make.....nevermind)
1 - Strafe Left
3 - Strafe Right
Then I mix it up a bit for my class (priest).
5 - Target Nearest Enemy
0 - Summon Shadowfiend named 'Fluffy'
. - Open All Bags
Enter - Wand Attack
+ - Melee Attack (lol)
Number Lock - Fish
/ - Inner Fire
* - Fade
'-' - my "oh crap" Macro (Desperate Prayer, Use Healthstone, Lifeblood, Pain Suppression)
'Shift-' - Every Man For Himself
icepyro Sep 17th 2010 2:29AM
That's an interesting setup. I helped my roomie set up his keys for lefty after I remembered a few old games that had keyboard commands set for both hands. Anyways, it's basically just moving the keyboard to the keys centered on the right hand: WASD = IJKL
Work your keybindings out from there. Actually that's a touch left of an exact mirror, but he says it just clicked better for him. IIIRC, he's using ' for tab since \ is a touch far to reach, but otherwise that's pretty much just a mirror/shift to the right hand section of the kb.
brian Sep 16th 2010 9:00PM
I've always used Bindpad. It's much easier than the default UI is for re-keybinding things.
Something the very daring could try is changing movement from wasd, to esdf. Just a small shift to the right almost doubles the amount of keys you can easily reach, plus fitting with the normal typing position for the left hand.
Though, esdf sounds weird, and after using wasd for any computer gaming for years, it might be too much of a habit to change.
matt Sep 17th 2010 10:45AM
esdf is the way to go, it adds quite a few extra keys to your reach. It also makes it much faster to use abilities bound to "non-reachable" keys. The "nub" on the F key makes it so you can find your way back to your home position quickly without having to look.
One thing I have tried but never got good at was binding the little side buttons on my mouse to strafe so that I had my entire keyboard available for ability binding. If you want to get creative, its worth a try.
Jack Spicer Sep 16th 2010 9:25PM
I have a logitech with extra buttons, and I assigned one of the buttons near the thumb to "ctrl", this allows me to create a ton of keybindings "ctrl+w" "ctrl+1" etc which make it really easy to use modifiers without having to think too hard and has doubled the number of hot keys I have to work with.
Jack Spicer Sep 16th 2010 9:26PM
*logitech mouse*
Muse Sep 16th 2010 9:57PM
I disabled my capslock ages ago, because I kept hitting it by mistake at the most inopportune times. Then I got the idea to bind my hardest to reach modifier key to capslock instead, so now it works as a ctrl-key I can reach without performing a vulcan nerve pinch on my keyboard.
Easily done, just google remap capslock.
aspiringhobo Sep 16th 2010 10:02PM
I've had a lot of luck using the number pad for most of my keybindings, but I'm a PvEer and have never encountered any trouble keyboard turning. It makes a lot of sense from a console gaming background - move with left hand, attack with right - but I'm sure I'd have to relearn everything if I wanted to start PvPing seriously.
Eternauta Sep 16th 2010 11:29PM
^ This.
Lev Sep 16th 2010 10:05PM
The best thing to do, to instantly give yourself about 5 more keys or so to have easy access to is to switch your movement keys to ESDF instead of the norm WASD. You know have access to A, Y, H, B, N, U, J, to use as keybinds also.
Works great for me, takes a little to get used to but once you do, its great. I mainly use it this way becuase I dont really use the number keys since I dont have their positions engraved into my mind and you cant afford to look down at your keyboard at all in PvP.
Lev Sep 16th 2010 10:10PM
And the W key too, missed that one : P
gavinwestberg Sep 17th 2010 3:32AM
I do the same thing, but my movement keys are W,E,R,D.
Also, I generally don't use 1,2,3,4,5. I mapped these to A,S,F,G,T
Q is interrupt or "oh shit"
Z,X are utility or CDs
C,V,B are usually AoE spells or an alternative rotation of some kind
Also have a mouse button 4 and mouse button 5 (usually CC or taunt).
I generally mouse click major CDs. I generally don't use shift or ctrl modifiers except for pet commands.
Important! Changing keybinds will make the next time you group a disaster, especially if you're a tank or healer. People will hate you. But, after a couple times you will see the dramatic improvement that remapping keybinds gives you.
Jim Cleveland Sep 21st 2010 7:07AM
I decided to try something other than WASD a long time ago. After much trial and error I settled on the following setup for movement...
A = Strafe Left
S = Toggle autorun
D = Walk backwards
F = Strafe Right
Some notes:
It takes a while to get used to
I dont miss the "walk forward" key. I find the toggle autorun is better since I dont need to hold it down. It frees up a finger.
My hand is in a more natural position, essentially 1 key to the right on the keyboard - it brings the little finger in to play much more.
I have easy access to more ability buttons - 23QWERTGV.
There is extended access to others - 145THZXCB.
Because I have autorun, my fingers nabitually hover over A, W, E & F.
Malabar Front Sep 17th 2010 5:53AM
Agreed.
Shifting over to ESDF not only provides a whole row of extra keys to your left, the F key usually has a little blob on to helpefully and reliably allow you to locate it without ever having to look down.
My strategy with keybindings is to never have to move my middle finger away from the Move Forward (E) key, so movement is never limited while I'm activating abilities. Using the S & F keys for strafe, and using the right mouse button for turning also helps immensely.
So now I have Q, W, R, T, A, G, \, Z, C, and V, as well as the Shift and Ctrl keys easily within reach without compromising my ability to move and attack/heal at the same time.
Aids Sep 16th 2010 11:16PM
You can add extra action bars above the default one and on the right of your screen from the Interface menu, without having to get any addons. These can also be keybound, so you don't have to mess around with shift n, just use modifiers. For example, I have Lichborne bound to ctrl-f (control fear), Insignia of the Scourge set to ctrl-s (control stun), Horn of Winter to shift-a (shift to attacking mode), et cetera. It helps if you can, like I do, have a mental reason for each key assignment, makes it much easier to remember.
xChaosMonkeyx Sep 16th 2010 10:36PM
It also is a good idea to mention alternative movement keys like ESDF.
But first and foremost, NO keyboard turning.