Drama Mamas: Keep it secret. Keep it safe.

The Lord of the Rings references stop at the title and this sentence. We're talking about drama here, not an all-powerful ring that sucks your soul and -- oops. Now the first sentence is a lie. Anyway, keep your drama out of guild chat to keep your guild a happy place safe from grievances and transgressions that are best handled behind closed, virtual doors. But in order to be successful at this, you absolutely have to deal with what caused the drama or else it's just going to creep back in again.
This week's letter isn't so much about handling or preventing drama, but how to make sure guildies know that drama-causing issues are being addressed without extending the brouhaha.
I'm writing today with a question I don't think could really fill a whole article, mostly because I don't have a personal story to go along with it. I'm a guild leader of a very small guild (with aspirations!). So far, we've been ridiculously free of drama. I dread dealing with it when it happens, and I had a question I was hoping you could answer. Let's say a guildie says something in chat and I know it's way over the line. I take the time, speak with that person and handle it. What do I do now? I think it would be a bad idea to just say, "I handled that" in guild chat, obviously, but how do I make sure people who are generally quiet know I took care of things? Do I have to worry about that? Are they just going to be happy if it doesn't happen again?
- Post your general code of conduct on your guild's forums. If you're so casual that you don't even have forums yet, this very situation is a great example of one reason they're such a good idea. Along with the expected code of conduct, include some sort of general consequences for repeated infractions (suspension or removal from the guild). Your goal is to give members some concrete benchmarks they can go by.
- Make it clear that drama and "situations" are to remain behind the scenes. Drama begets drama. Guild members need to know that drama gets handled quietly, so that it doesn't cut into guild life, and that the officer team will not comment publicly.
- Set up a restricted-access officers forum. When a situation crops up that has to be dealt with, outline the circumstances and measures taken in a post there. This keeps the other officers informed, engaged and able to appropriately respond to future developments. Make sure officers visit the forum regularly.
- Keep an open door. As wearisome as it may be for you and the other officers, encourage one-on-one whispers to officers when members have questions about perceived drama. You want to reassure members that things are being handled; what you don't want is the kind of re-airing of laundry that's inevitable when drama is handled or reviewed in public channels. In some cases, if you feel it's important that people know that a situation occurred and/or was handled, you may have to go so far as to plant seeds of information in some guild members' ears. Details aren't necessary; reassurances that problems won't recur is what you're after. Be short, sweet and matter of fact.
- Restate the rule that was broken, for example: "FYI: No begging in guild chat."
- Refer people to the rules: "Please read the guild info for our rules."
- Ask people to whisper you with any questions or concerns. This has the added benefit of making it clear that questions or concerns shouldn't be made in guild chat.
- Move the discussion along to another topic. Tip: Have a topic ready before you follow these steps.
We got some questions in last week's comments that I think apply here. Some of your members may want the drama aired publicly to clear the air or reaffirm opinions or express themselves. Privately encourage those who feel this way that guild chat is not an appropriate place for disagreements or debates and, most importantly, that throwing opinions around publicly causes -- well, it causes what happened in last week's comments. There's the main drama and the side drama and the festering drama -- it all comes out, and the next thing you know, you're watching an online version of one of those daytime/late-night, chair-throwing shout-fests rather than enjoying your leisure time.
Drama buster of the week
There is usually more than one side to any story. We get letters from one person each week and address the issue from that person's perspective. But we always know that there could be another person with a different view on what happened that might change our advice if we knew those details. But we can't get all the details, so we go with what we have. This doesn't apply to in-game issues. Justice reduces drama. If you are attempting to resolve a dispute, it is much easier to come to a just decision if you get all sides to the story first, when possible.
Filed under: Analysis / Opinion, Drama Mamas






Reader Comments (Page 1 of 2)
Ender Sep 19th 2010 12:23PM
i wish you guys sat in silvermoon all day........SO I COULD BOMB YOU WITH MY EXPLOSIVE MUSHROOMS. the fact is if your to scared to approach drama you shouldnt be a GM, Your bound to have drama (which has probably already happened alot more than you think, you just turned a blind eye to it) if the GM "dreads" dealing with it then you probably need to find someone who is a little more apt to be able to deal with such situation. Scared GM ='s scared raid
Malozing Sep 17th 2010 9:30AM
It is always a good idea to have the rules where everyone can access them. The restating step is a great way to announce that you have taken care of the problem. Good luck with your guild :)
nieboh Sep 17th 2010 11:35AM
The guild information window in game seems a good place to post the rules where everyone has access. It's even more accessible than a guild website. Or if you decide to post them on the guild website, you can put in a line referencing the website so new members and old always know where to find the url.
Gendou Sep 17th 2010 9:55AM
Our only real guild rule is "Don't be an asshat."
Trying to outline further rules has always proven to be difficult for us. Everyone pretty much understands that not being an asshat includes racist, sexist and homophobic language.
If someone steps over the line in /gchat, I'll usually toss them a warning in /gchat, "Hey, soandso, that's enough." Usually that's the end of the matter - we're all adults, and most of us know where the line is and know if we've crossed it. If they argue or persist in their behavior, I'll take it to whispers. The very few times it's gone that far, though, it's usually ended in a /gkick.
Pat Sep 17th 2010 10:11AM
The one rule to rule them all.
"Don't be an asshat" is also our guilds only rule, It's rather effective.
Tim Sep 17th 2010 10:12AM
I really wish my GM would read Wow.com. And more importantly, the weekly drama mama's post. I am a new guild officer and will recommend this to the GM and fellow officers. Thanks for all you do Robin and Lisa. :)
bui Sep 17th 2010 10:28AM
Yeah I find the clear guidelines help, cause if your in a guild that doesn't really care what people say its not a good idea to bring in like a 12yr old even if it is someones son,daughter, best friends brother whatever. Clear guidelines prevent issues.
Gendou Sep 17th 2010 10:48AM
That's one reason our guild is adults-only.
Trinea Sep 17th 2010 11:36AM
Being a family-oriented guild, we want to be sure that everyone's comfortable, and our one simple rule covers all sorts of shaky ground. Our general rule is "If you can't or shouldn't say it in front of a ten year old, you don't say it in guild chat".
...we also have an after-hours rule, which is this: "If it's after midnight, all bets are off."
Dr. Nothing Sep 17th 2010 10:32AM
Pretty much the same in my own guild, we have our rules laid out in /ginfo, the first one is no selling between guildies all the other pretty much amount to "don't be an asshat"
Gendou Sep 17th 2010 10:47AM
We find that one rule covers a multitude of sins. :)
Syme Sep 17th 2010 10:34AM
Good advice.
Also, I really like the pictures of LIsa and Robin. They're a nice personal touch.
Ron Sep 17th 2010 11:12AM
One thing we learned over the years is that guillds are constantly changing. People come and go like the wind. Most times that doesn't have much to do with our Guild.
Also we made the mistake of inviting drama queens. Almost destroyed the guild. Get a quick feel for new ppl and drama off at the pass.
Prances in Underpantss Sep 17th 2010 11:49AM
Sorry to hijack the comments, but is this about WoW Insider's Brian Wood or a different one?
http://videogames.yahoo.com/events/plugged-in/gamers-lend-support-to-widow-of-heroic-developer/1410899
Robin Torres Sep 17th 2010 11:59AM
A different one. It's a tragic story, but Frostheim is alive and well and writing Scattered Shots still.
BTW, The Queue is a great place to ask questions unrelated to any post. You can just go into the latest one and post your question there.
http://wow.joystiq.com/category/the-queue/
Zhiva Sep 17th 2010 12:05PM
Frostheim posted an article just yesterday. The crash was when, September 3?
Succulent Sep 17th 2010 12:09PM
That drama buster of the week is very true.
I've come across multiple situations where I'm told something where some facts are missing or they've got the wrong end of the stick. I hate it cos if you act out too quickly, you look like the bad guy for no reason. Sound advice - try and gather both stories and base a decision on that
justin_stephaniuk Sep 17th 2010 1:22PM
I like what the drama buster says: Always get as many details (esp. guildy perspectives) as possible.
I had the unfortunate experience of running a Ony 25 PUG where loot rules were specifically stated multiple times at the beginning with all party members present. After downing the infamous wyrm, loot was distributed as stated in the original rules. The problem occurred when the second piece was won by the the same person who won the first piece, so the loot went to second highest roll (as per the rules). The bag was won accordingly, however, the sack of jewels was rolled on by the winner of the bag and my roll was second highest. Since the rules I stated were 1 loot per person the jewels went to me, fairly.
Well, since the winner of the bag did not like this turn of events he went on and on and on QQ like I have never seen. Finally I said fine give me the bag and ill give you the sack of jewels. Exchange went down and I put said individual on ignore as to not receive a tell the next time I run a RAID.
The next day I log in to find that I was removed from my guild. Apparently the QQ'er went on a huge rant in trade chat how I ninja'd Onyxia loot. My guild leader removed me from the guild without even getting my side of the story! To top it all off a guildy was in the run with me, who didn't pay attention to the details of the situation and said: "Ya I guess that happened" which sealed my fate.
Now after it all went down the GM decided to ask me what happened, I explained, he apologized and offered me a re-invite. But the damage was done, I was extremely let down and said thanks but no thanks and moved on.
So you see a major incident could have been avoided if I was at least consulted on the matter before action was taken. They lost a "valuable" (their words) holy paly and I was out on the streets.
My apologies for TL:DR's but i wanted to share my anecdote. Thx!
Noyou Sep 17th 2010 2:03PM
Unless I am missing something the problem seems to be letting the person roll on a second item at all. It should be clear as you stated, but letting him roll then discarding his roll if they win is just plain odd. I have been in pugs with similar loot rules. If you win something you generally don't get to roll on a 22 slot bag or loot bag or whatever extra stuff there is for everyone else to roll on at the end. Unfortunately just because everyone is "present" doesn't mean they are paying attention :(
Dave Sep 18th 2010 1:58PM
I'm sure there will be a flood of NU UH THATS NOT HOW MY REALM DOES IT EVERS, but in %99.6 of the Ony/Sarth/etc runs where a bag/sack/etc drops (ie: non "gear" drops that everyone in the entire raid qualifies for and can use), it's a free roll that doesn't count against any other loot.
Gentlemen's rules should apply in that you probably shouldn't be a dick and try to score a trifecta on something like an Ony run where you can get a helm, bag and sack of gems. But occasionally it happens.
If you're going to roll on them at all, everyone should usually be allowed to get a roll on the sack and bag.
Honestly, most of the time drama can be avoided by not forging a path ahead to your own unique understanding of the game. If most of the world does something one way, you tend to avoid drama by going the same route when possible. This is basically why Blizzard had to enforce need/greed rules since on some absurd realms the EVERYONE PASS THEN WE ROLL IN CHAT nonsense became so ingrained on the server that poor bastards that transferred there were constantly under assault for using the buttons that blizzard provided like they should.