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9-17-2010 @ 1:21PM
As someone who's tanked in the Alpha (nightmare!) and the Beta (slightly better), I'm -not- looking forward to tanking in 4.0.1. Even after the numbers pass, I'm sure our AoE... well, everybody's AoE, is going to be a shadow of its former self. There's going to be so much QQ, it's not even funny.I'm still going to tank, though. Checking out how the Heroics feel like with a little less AoE and the talent changes is going to be fun.
9-17-2010 @ 2:14PM
... it was Blizzard intent and design to make AoE less effective than it is on Live now.They have been saying it for the last two freeking years, you couldn't have missed that info.
9-17-2010 @ 2:28PM
(If my comment ends up repeated, WTB a better comment system...)-Of course- I didn't miss this info. I've been looking forward to it ever since they announced it!I'm not the one who's going to be QQing. But you can bet there are going to be a lot of DPS out there shouting bloody murder about their AoEs being nerfed, and why they can't just focus-fire the wrong target and still never pull aggro (like they can do today). We'll have to explain that the little Skull on top of the mob the tank is wailing on doesn't mean that mob is poisonous and that they shouldn't get close to it. That's the QQ I was talking about.
Just because Blizzard's been very public about the change to threat and trash composition doesn't mean the implementation will actually change the Wrath playstyle.The biggest problem I see is that most DPS haven't been chastened by a) focus-firing, b) showing initiative to crowd-control, or even c) giving tanks a chance to build aggro. Healers can keep reckless DPS alive and group can continue, often resulting in tanks becoming a fifth wheel. I have fun nearly every time I tank on my live warrior. So far on the beta, I've merely been encouraged to give it another go. Handing over control to DPS is, so far, unrewarding.Some tanks report less trouble over this than others; part of it is skill but most of it seems to be the presence or absence of currently overpowered classes and/or uncooperative players. My hope is that, in fact, the much-heralded "numbers pass" returns Thunder Clap and Cleave to effective stopgap tools. Accelerating Vengeance would go a long way to limit chaos, too.My last point is that mechanics can require CC and planning without curtailing threat. Take a look at Ascendant Lord Obsidius — the answer is right there.
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