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9-20-2010 @ 11:35AM
As one who loves playing arcane, I'm somewhat concerned over the mastery mechanics for the spec. At the start of the fight while the tank is working to gain their initial agro, I'll get a 12% damage boost? It just seems to me a good way to piss off a tank, and they're not likely to be mollified by the explanation, "hey, don't worry about it...I'm pulling agro now, but later in the fight when you've got your agro firmly established my mana pool will be diminished and I'll be hitting less hard."While I think the "managing mana" mechanic could be fun, I wish the damage boost was more like a normal distribution curve centered on 50% mana. I think it would be a blast trying to maintain mana at an optimal level between 40%-60%.
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