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9-18-2010 @ 4:50PM
The Mana Tide change puzzles me. Blizzard previously went out of their way to remove Spirit buffs, removing the Priest buff and taking Spirit out of the stats boosted by BoK. This made sense, as a number of classes (Ele shamans, Boomkins, and Spriests) get Hit rating from Spirit now, and Blizzard didn't want anyone's Hit to be dependent or fluctuate with Buffs (the same reason they axed Misery, IFF, and Heroic Presence). The new Mana Tide seems to fly right in the face of that. If it's going to be tied to Spirit, it shouldn't be a straight increase in Spirit, but perhaps it should increase the effect of Spirit.This also effectively kills Mana Tide for Enh shamans. We usually don't need the mana regen MT offers, but it's nice to have as an option sometimes. We can still drop it to benefit the group, but we won't get anything out of it, or at least not much.Also, on the list of the talents Enh shamans need to choose from for their last points, you should probably also include Reverberation, which was a popular choice among some Enh shamans throughout Wrath and will likely remain popular in 'Clysm.
9-18-2010 @ 5:06PM
Confusing mana tide and mana spring there buddyMana tide is a resto shaman totem that used to restore mana with a 5 min cd, and now increases your spirit by 200%Mana spring totem is a base totem that you'll still be able to use just as effectively as enh then as resto.
9-18-2010 @ 5:12PM
Oh, yeah, so I am. Well, aside from the part about it's effectiveness for Enh shamans, most of what I said still stands. It's strange to change it to a Spirit buff (even a very temporary one), in light of all the changes Blizzard made to get rid of Spirit buffs.
9-18-2010 @ 8:40PM
Pretty sure the intention is to remove all static spirit/hit buffs. The totem flies because even in a fairly long fight, it only boosts your boomkin, shadowpriest, and elemental hit for 24 seconds. The five minutes-plus (vast majority) of the fight without the boost to hit is enough that Blizzard, I think, doesn't care (rightly, IMO), especially given the player base's insistence on always being hit-capped.I suppose you could, I dunno, swap out a hit weapon and/or relic/wand for the duration of the totem... but losing two GCDs would more than likely outweigh any benefit from trading out the hit for (at most) 12 seconds, and more likely less than that.And then there's the whole thing about it being only party-wide. In 25 mans, it's pretty much going to be all healers in the shaman's group anyway.
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