Cataclysm Beta: Warrior changes in build 12984

The beta patches are coming fast and furious now. Heck, I was still playing in the previous patch when our friends at MMO-Champion announced beta build 12984, and wow, does it have some changes for the only class that looks this good, our friendly warriors. (OK, sometimes we're not so friendly. It's part of our charm.) Let's look at the changes for our plate-clad, dual-wielding, extremely temperamental bundles of axe-cuddling joy.
Arms
Arms
- Mortal Strike now has a 4.5-sec. cooldown, down from 5 sec.
- Blood Frenzy no longer improves your melee attack speed, gives your auto attacks a 5/10% chance to generate 20 additional rage instead.
- Mastery: Strikes of Opportunity additional melee attacks now deals 75% normal damage, up from 50%.
Fury
- Inner Rage has been slightly revamped -- Usable when you have over 75 rage to increase all damage you deal by 15% but increase the rage cost of all abilities by 50%. Lasts 15 sec.
- Titan's Grip no longer reduces your physical damage done by 10% when a 2H weapon is equipped in one hand.
- Single-Minded Fury now lets you deal 15% additional damage (down from 20%) and Slam hits with both weapons.
- Meat Cleaver revamped -- Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by % for 10 sec. This effect stacks up to 3 times.
- Enrage now has a 4/8/12% chance to proc, up from 3/6/9%.
- Dual Wield Specialization now also increases your damage by 10% while dual-wielding.
Titan's Grip's new wording seems to indicate to me that it's not going to have any damage penalty at all.
Huh.
If you guys will excuse me, I need to go light some candles and play some romantic music, because TG and I need some alone time. Just us. You know how it is. When a man loves a talent and that talent dresses itself up like this, well, I have to deliver the love.
Moving on from any Rossi/Titan's Grip erotic fan fiction, SMF gets a slight nerf from the most recent build. Combined with TG's buff, the two abilities are probably really close to complete parity now. The stacking buff to Meat Cleaver (instead of just a flat damage increase) means it will get better in situations when you really want to be using Cleaves or WW, but you still don't expect to see those abilities queued up in single-target situations. Enrage? Well, it got buffed. That's pretty much all you can say about that.
Finally, Dual Wield Specialization gets a flat 10 percent damage increase, if the tooltip language is to be believed. "Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%." If you guys will excuse me, I'm going to take Titan's Grip and Single-Minded Fury here for a long romantic cruise to a tropical paradise where we will all run around smashing things faces in with whatever weapons are handy.
Protection
- Shield Slam base damage has been lowered by 25%.
- Devastate now causes 150% of weapon damage (up from 120%), base damage reduced by 25%.
All in all, a minor but revealing set of changes for arms (I still feel this is aimed at making haste/melee attack speed buffs more attractive to the spec), dramatic changes for fury that I am dying to play with, and disappointing but to some degree understandable changes for protection. I'd really expect more protection changes soon.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Warrior, Analysis / Opinion, News items, Cataclysm






Reader Comments (Page 1 of 3)
Achnos Sep 18th 2010 7:24AM
Cant wait to see how Titan grip works out with this change, even though i've been anticipating Single minded fury.
prenden2 Sep 18th 2010 11:14AM
I have a feeling that the Titan's Grip buff is a ghetto fix for Fury's low DPS; it'll likely scale too well in higher tiers of content, and end up needing constant rebalancing.
Rob47 Sep 18th 2010 7:10AM
The Warrior inside me is very interested, however the bitter pessimist in me says we'll get nerfed soon.
Kuroyume Sep 18th 2010 9:03AM
Most likely thing is the talent will stay like that, ans then when warriors start getting raid gear and weapons they will start with the nerf... the cycle will repeat itself all over again
Majaitala Sep 18th 2010 10:13AM
At one point during Wrath they had that set up the same way and it was nerfed within a week.
TJC Oct 1st 2010 12:44PM
The reason if I recall Titan's Grip got nerfed in Wrath was Whirlwind gave Fury a huge DPS boost.
Since whirlwind is basically gone from single target DPS in the rotation there doesn't seem to be a on the surface reason for Titan's Grip to still have a 10% damage reduction.
Then again I am still hoping that Blizzard doesnt screw this again and get my hopes up.
rojslade Sep 18th 2010 7:13AM
Can I go on that cruise with you?
Tom Sep 18th 2010 7:37AM
"Slight fasted" :)
Tom Sep 18th 2010 7:40AM
Grammatical, just sounds weird
leper1983 Sep 18th 2010 7:50AM
I think the TG 2h change means if you only equip 1 2h it removes the 10% damage reduction.. and if you reequip a 2nd 2h it hits you with the 10% reduced damage
MusedMoose Sep 18th 2010 8:07AM
I'm not sure where you're getting that, as that's not at all what the tooltip says. All it says is that you can use a two-handed weapon in one hand. There's no mention of penalties for wielding two at all.
leper1983 Sep 18th 2010 8:15AM
If you read the post you would have noticed ===> "no longer reduces your physical damage done by 10% when a 2H Weapon is equipped in one hand."
MusedMoose Sep 18th 2010 8:37AM
I did read the post, several times to make sure I didn't miss anything. I think you're reading something into it that's not there. The 10% penalty for wielding a two-handed weapon with one hand has been around for a while, and now it's been removed. There is still *nothing* that says or even suggests that the damage penalty comes back if you wield two two-handed weapons.
Jason Sep 18th 2010 10:31AM
you must be retarded.
Ice Sep 18th 2010 12:18PM
@MusedMoose
Well thing is, the wording of the article is kinda off (and so is mmo-champs).
"Titan's Grip no longer reduces your physical damage done by 10% when a 2H Weapon is equipped in one hand."
It would make out to be "When a (singular) 2h weapon is eguipped on _ONE_ hand it gives no penalty".. the article does not say it affects when 2h is on both hands.
But the tooltip makes it more clear, simply allows 2handers on both hands.
Also I think the change is because fury cant get http://www.wowhead.com/spell=12712 now.
Boobah Sep 18th 2010 12:37PM
The post is unclear; the new toolip isn't. It reads:
Titan's Grip
"Allows you to equip two-handed axes, maces and swords in one hand."
Full stop.
Shepherd57 Sep 18th 2010 8:02AM
Hitting things so hard their parents died... I am still chuckling from that one.
Ashstryke Sep 18th 2010 9:55AM
"To put Shield Slam into perspective, as of last night, I was hitting things with a shield so hard that their parents died."
I loled and spit coffee out irl at that one. Nice one Rossi. :D
mor8idhomogenosuicide Sep 18th 2010 10:34AM
I'd like to sign this thread right now for people that spat out food and/or beverages when they read this line.
Unfortunately I was eating a peperami at the time.. oh the mess :(
+1 to Rossi.
MusedMoose Sep 18th 2010 8:08AM
...wow. Okay, my mind's made up; I'm definitely dual-speccing Arms/Fury for my warrior. I love hearing about the small changes more than the large ones, as it really seems like things are getting closer to the "make it balanced and viable" stage. This is going to be so awesome.