Cataclysm Beta: Warrior changes in build 12984

The beta patches are coming fast and furious now. Heck, I was still playing in the previous patch when our friends at MMO-Champion announced beta build 12984, and wow, does it have some changes for the only class that looks this good, our friendly warriors. (OK, sometimes we're not so friendly. It's part of our charm.) Let's look at the changes for our plate-clad, dual-wielding, extremely temperamental bundles of axe-cuddling joy.
Arms
Arms
- Mortal Strike now has a 4.5-sec. cooldown, down from 5 sec.
- Blood Frenzy no longer improves your melee attack speed, gives your auto attacks a 5/10% chance to generate 20 additional rage instead.
- Mastery: Strikes of Opportunity additional melee attacks now deals 75% normal damage, up from 50%.
Fury
- Inner Rage has been slightly revamped -- Usable when you have over 75 rage to increase all damage you deal by 15% but increase the rage cost of all abilities by 50%. Lasts 15 sec.
- Titan's Grip no longer reduces your physical damage done by 10% when a 2H weapon is equipped in one hand.
- Single-Minded Fury now lets you deal 15% additional damage (down from 20%) and Slam hits with both weapons.
- Meat Cleaver revamped -- Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by % for 10 sec. This effect stacks up to 3 times.
- Enrage now has a 4/8/12% chance to proc, up from 3/6/9%.
- Dual Wield Specialization now also increases your damage by 10% while dual-wielding.
Titan's Grip's new wording seems to indicate to me that it's not going to have any damage penalty at all.
Huh.
If you guys will excuse me, I need to go light some candles and play some romantic music, because TG and I need some alone time. Just us. You know how it is. When a man loves a talent and that talent dresses itself up like this, well, I have to deliver the love.
Moving on from any Rossi/Titan's Grip erotic fan fiction, SMF gets a slight nerf from the most recent build. Combined with TG's buff, the two abilities are probably really close to complete parity now. The stacking buff to Meat Cleaver (instead of just a flat damage increase) means it will get better in situations when you really want to be using Cleaves or WW, but you still don't expect to see those abilities queued up in single-target situations. Enrage? Well, it got buffed. That's pretty much all you can say about that.
Finally, Dual Wield Specialization gets a flat 10 percent damage increase, if the tooltip language is to be believed. "Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%." If you guys will excuse me, I'm going to take Titan's Grip and Single-Minded Fury here for a long romantic cruise to a tropical paradise where we will all run around smashing things faces in with whatever weapons are handy.
Protection
- Shield Slam base damage has been lowered by 25%.
- Devastate now causes 150% of weapon damage (up from 120%), base damage reduced by 25%.
All in all, a minor but revealing set of changes for arms (I still feel this is aimed at making haste/melee attack speed buffs more attractive to the spec), dramatic changes for fury that I am dying to play with, and disappointing but to some degree understandable changes for protection. I'd really expect more protection changes soon.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Warrior, Analysis / Opinion, News items, Cataclysm
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Reader Comments (Page 2 of 3)
Pat Sep 18th 2010 8:11AM
I've noticed the Worgen pictures get better and better over time.. The first warrior column with a worgen picture kind of turned me off the idea of rolling one. The very first picture on this article though.. wow! I can't wait to run around with some fist weapons equipped and leaping off rooftops/ledges onto my enemys.
As for the changes, I don't really have a problem with any of them, The arms mastery buff is looking good though. I was a huge fan of Sword spec in BC when I played Arms, If things keep going the way they are I might just have to give up Tanking fulltime and get back into Arms.
leper1983 Sep 18th 2010 8:12AM
If you read the post you would have noticed ===> "no longer reduces your physical damage done by 10% when a 2H Weapon is equipped in one hand."
Loreana Sep 18th 2010 12:17PM
I was loving the shield slam damage playing around on a lowbie warrior waiting for my main to copy over but the nerf was a bit obious.
Not being afraid of mobs five levels higher than you cos two shield slams will see it off was a bit silly. Silly but awesome. And I will miss dealing with the pestering Pally in Goldshire nagging for a dual with charge--->shield slam--->dead. That was very very fun.
Brevalaer Sep 18th 2010 9:00AM
Call me stupid, but I cannot figure out why anybody would want to use two one-handed weapons (even with Single-Minded Fury) when two two-handed weapons are avaliable without a penalty.
Even though I love claws, but really. Will dual-wielding two single-handed weapons really be just as effective as swinging massive two-handers around?
MusedMoose Sep 18th 2010 9:11AM
I wouldn't call you stupid; it's a reasonable question. ^_^
I'm no theorycrafter, but it seems like Blizzard is trying to tweak both Titan's Grip and Single-Minded Fury so that they're both viable. It'll probably be tweaked repeatedly once Cataclysm (or patch 4.0.1) hits, but I think that Blizzard wants Fury warriors to have a choice, not to have everyone trade up to two 2H weapons once they hit the appropriate level.
Perhaps someone with a better grasp of the math behind the talents (or just someone who plays a warrior) can provide a better answer.
The Bitter Fig Sep 18th 2010 10:29AM
First, there is a bonus to SMF, so there is still a relative penalty to TG. It isn't as large as the +20%/-10%, but it's still +15% damage to SMF warriors. The extra stats from two-handers compared to one-handers (iirc, two-handers have just over double the stats a pair of onehanders has) probably overwhelm the 15% damage boost, so that means that a SMF warrior will hit harder with things like Bloodthirst, Heroic Strike, and Cleave which don't depend on weapon damage but rather from Attack Power. Second, Slam will hit with both weapons for a SMF warrior, thus it'll probably do more damage for them than a TG one (the base damage on 1.65 one-hand weapons is bigger than a single two-hand one, just look at Frost DK in live). SMF should also have more Enrage uptime since they are making about 33% more swings, and will have the amorphous benefit of "smoother" rage generation, which might be a subjective benefit as much as anything. That's a fair number of advantages for SMF, but TG has a few as well. Raging Blow hits with both weapons for both, so that'll have higher damage for TG, same for WW. Additionally, white swing damage will probably be higher for TG.
Adding that up, BT, HS, Slam, and Cleave will all probably do more damage for a SMF, while autoattack, RB, and WW will do more for TG. Once the damage breakdowns by ability are final, you'll see which is better. My guess is that you'll be mostly at the mercy of the loot gods, where this-tier's second-best type (one-hand or two-hand) will be better than last-tier's best type, but that's just a guess.
MusedMoose Sep 18th 2010 10:41AM
Thanks, Bitter Fig. I'd guessed that different abilities would hit harder depending on weapons, and that speed and base damage would have something to do with it, but you've put it very well.
I expect that, once it's all live, Blizzard will be doing their best to make sure neither build has a clear and definite advantage over the other. Though I wonder if anyone will end up dual-speccing Fury, with one SMF build and another TG build? ^_^
Boobah Sep 18th 2010 12:38PM
Yeah, if they're balanced properly, Fury (and for that matter, Frost) will get to do the old Arms/Combat thing of respeccing when you get new, better, weapons of the 'wrong' kind.
If they're not balanced properly, one or the other will just get ignored.
thebitterfig Sep 19th 2010 1:12AM
Double-fury specs won't be useful past the very early days of gearing up. For someone who raids or does rated PvP, upgrades just don't come in short enough intervals that it'd be remotely worth blowing a spec on it.
I'm fairly convinced SMF/TG will be pretty well balanced in the end. If one spec constantly winds up doing 5% more damage than the other, well, they'll just bump up or down the number on SMF.
As to DW v. 2H frost, that's a much trickier situation. Almost everything favors DW on the surface. Both auto-attack and weapon-based specials (frost strike, obliterate, blood strike) all favor DW by a pretty wide margin. The higher stats on a 2h compared to a pair of 1h weapons will slightly improve disease and spell-based specials, but very very slightly. With a 3.5 speed weapon and innate haste buffs, you're looking at around five seconds on average between Might of the Frozen Wastes procs, which is going to be something like an extra Frost Strike every 15 seconds. I just doubt that's going to be worth it, since DW scales so damn well.
Powatodapeople Sep 18th 2010 9:11AM
hey Matt tell Mike Sacco to quit slacking and put out that Wow Insider Show already!
Natsumi Sep 18th 2010 11:04AM
Very interested to see where this is going. Have they done a numbers pass yet?
Sleutel Sep 18th 2010 11:20AM
"It does mean that you care even more about your weapon's damage."
Prior to 4.0, weapon speed was always the biggest consideration after stats for Prot Warriors--faster weapons meant more HS/Cleaves, which usually made much more of a difference than harder Devastates. With those abilities no longer being queued for next melee hit, it will be interesting to see if we really do end up going for slower tanking weapons (or if they'll be available).
Boobah Sep 18th 2010 1:07PM
For what it's worth, with the singular exception of initially stacking Censure, Prot Paladins favor slow weapons for tanking, too. Seal damage on instants, Crusader Strike, and Hammer of the Righteous all do more with slow weapons. And if they can apply Censure with more than auto attacks (on live, they can apply it with auto attacks and Hammer of the Righteous) the difference will be pretty marginal.
RyRy Sep 18th 2010 1:17PM
the new titans grip wording makes me think if u take both that and single minded fury you'll be able to use 1 2h with no penalty in main hand and a 1h wep in offhand and you'll still get the bonus with single minded fury
Ecca Sep 18th 2010 6:20PM
Nope. Check the wording on SMF again, the bonus only activates when you dual-wield two 1h weapons.
Lohac Sep 18th 2010 1:28PM
Perhaps I missed it previously. I jumped on the PTR to test out Cata talents, and Bloodrage was gone. Did I somehow miss when this ability was removed? If not, then where'd it go?
Jabadabadana Sep 18th 2010 2:22PM
you get rage from shouts now, so they're taking the place of bloodrage.
Bloodybath Sep 18th 2010 2:55PM
amg. hey rossi can I get in with you in your erotic novel about TG? hmm maybe I could be the rich business man TG is cheating on you with. but then it remembers all the good times with you and decides your more important than money.
anyway ye I'm probably gonna go finish off my boner now. I love this pathc!! :D
Zeoduos Sep 18th 2010 4:07PM
Titan's Grip no longer nerfed? YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Draul Sep 18th 2010 4:32PM
"If you guys will excuse me, I need to go light some candles and play some romantic music, because TG and I need some alone time"
"To put Shield Slam into perspective, as of last night, I was hitting things with a shield so hard that their parents died. "
^^^ These quotes made my day!