All the World's a Stage: How Blizzard supports roleplay

I'm not pointing any fingers, but I come across that statement from time to time. The phrase usually shows up when someone's getting their disgruntled on about how Blizzard clearly never enforces the roleplay naming policy. But you also see this phrase get trotted out when someone wants to illustrated how you rarely see a "content patch" focused on roleplay issues or such.
The phrase tires me out whenever I see it. It's a rather hackneyed complaint that presumes a whole lot about why people play the game, why they roleplay and even how they roleplay. In some MMORPGs, you can barely interact with the environment and spend the whole time in a single pose or two. In Dark Age of Camelot, I'm pretty sure we could only sit or stand. But I have great memories of roleplaying in DAoC.
But, still, it might help if we took the time to review some ways in which Blizzard does support roleplay. If we can count some of our blessings, we might have a better idea of their existence.
Someplace to sit
It might not seem like much, but there are a lot of places you can simply sit down on a bench or chair. You can pull up a seat at a table. While this little touch is fairly meaningless to raiders or PvP players, the simple ability to park your kiester means all the world to a roleplayer.
The racial sit emotes would look silly for serious, serious conversations. When you're talking over deep and meaningful angst, it really helps to park your bottom on an actual chair. There's just a sense of gravitas associated with taking a load off your tired dogs and focusing on what your roleplaying partner has to say. I'm thankful for the ability to sit.
Upper floors
In the same token as having someplace to sit, you'll find many inns and buildings in capital cities and questing zones are endowed with a second floor. You run upstairs to see a bed, bookcase and other sundry trappings of an "upstairs." And pretty often, there's not any actual point to that floor. It's just there for ambiance and flavor.
Really, though, almost all the things in the game that are simply "ambiance and flavor" are roleplay things. Raiders and PvP players might not think of these things as escapist trappings, but experienced roleplayers should understand that anything that enhances immersion is helping to convey a roleplay atmosphere.
Books to read
Most of the books sitting around actually support important World of Warcraft lore. Other books, however, are just quirky little pieces of background. Lore and roleplay are intrinsically tied together. You can't have an actor without a setting; similarly, you can't have roleplay without a convincing universe in which to interact.
Still, I like the idea of characters hanging out and reading. It's little bits of news and story to talk about, especially if you're the kind of roleplayer who avoids talking about quests. (Some folks do that to avoid the problem wherein you killed Arthas, and he killed Arthas, and she killed Arthas -- but none of you killed him at the same time.)
Vanity pets
Vanity pets aren't likely to be the keystone to raising your roleplay to a whole new level. But these flavorful little buddies do a lot to add color and interest to individual characters. Maybe your dwarf is a kitty-loving kind of guy. Your orc might want to rock out with a roach. Since there are so many different non-combat pets, there's really a lot of opportunity to expand your repertoire.
These vanity pets also serve as great fodder for emote-based roleplay. You can enrich your actions by describing how your pet reacts to the local environment, and of course, how you react to your pet. You can pet them, stroke them and talk to them. Little props always enhance your immersion and interaction, so vanity pets are just awesome.
Roleplay clothing
If you've not cruised around the vendor establishments in Dalaran, I suggest hitting the tailor shops. Within, you'll find a dozen different items for your character, none of which have any bonus stats at all. If the game is simply about getting your stats as high as possible, it would be difficult to explain these items.
But the reality is that roleplay clothing means the world to those of us who just want to play dress up with our characters and hang out in Dalaran. I have a bank alt entirely dedicated to interesting tops and bottoms that aren't soulbound; I make up the occasional new outfit and send it out to whichever character I'm playing at the time.
Naming policy
While I know it's fashionable to complain about Blizzard's not enforcing the naming policy, there are a couple problems with that issue. First, we don't know whether the policy is being supported in any given individual case. Blizzard is made up of rational people, and a rational person gives a transgressor the opportunity to mend his ways. Game masters can't just willy-nilly ban every player who runs afoul of the naming policy. Instead, they must engage the opportunity to educate a new player and help that player find his way into the loving folds of roleplaying.
Second and more importantly, the roleplay server naming policy supports roleplaying because exists in the first place. There are rules about how you can name a character who exists on a roleplay server. And while Blizzard's enforcement of the rules might not be perfect, Blizzard does issue some enforcement. If Blizzard were truly without care or support for the roleplaying environment, it would not do even this much. The simple fact that rules exist shows Blizzard cares.
Filed under: All the World's a Stage (Roleplaying)
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Reader Comments (Page 5 of 5)
Minrus Sep 22nd 2010 2:48PM
Boy, that's a lot to respond to. Firstly, I think you missed my point entirely. People are saying in these comments that you can simply ignore other players. That by using the /ignore command, you can avoid the out-of-character BS. I was saying it was NOT effective when /ignored players can still be seen. Worse, I can still see all their effects on the environment like the boiling blood or their nude body bouncing in front of me. So you see, "/ignore" isn't effective.
...but you decided to go off on me. So, let's discuss that.
"I've never played on an RP server but I'm a long-time roleplayer in various other forms, frankly - the answer to THAT is obvious."
Yeah, I've played a lot of roleplaying games too. Of many forums. I've LARPed. I've played tabletop. You name it, I've probably played it. So, putting our collective experience aside... You've never been to a RP realm? That discredits your entire opinion right there. There's no need to continue, but I'm going to anyway.
"If you want a perfectly controlled storyline - then write a book."
I play mostly on PvP realms. I went to a RP realm thinking, 'I'll try something new.' What I got, was a bunch of people going WAY out of their way to make fun of, and disrupt, RPers. I expected some nonsense, but I could in no way describe to you the epic level of BS I encountered. Truly... it was epic. I don't expect a perfectly controlled storyline. That's obviously not going to happen when other people are involved. However, there's a big difference between a guy that is role-playing an annoying character, and a guy that is looking to ruin your good time.
"...your character lives in the same world as that naked dancing gnome and your character ought to do what people in the real world do when they get confronted with people who aren't nice..."
See, this guy isn't playing a gnome that fancies running around in his underwear and dancing. (Well, technically he is but...) He isn't roleplaying. He's doing it, specifically, to be disruptive. I know this because he announced in general chat that is exactly what he was doing, and intended. As stated before, I can ignore his chat/emote/say/yell spam, but he's still a distraction. He is LITERALLY doing things that are IMPOSSIBLE to ignore.
"So now you got a bloodboiing gnome streaker disrupting your RP-event ... how does your character react ?"
"The griefers only win because apparently - people let them win. If all they ever get is people saying "What manner of name is this you have young gnome, did yer parent's no love ye ta give ya sich a terrible name ? Are ye cold with no clothes on ? Is that why ye are casting hot spells ? Can we give ye a shirt out of charity ?" "
LOL. Saying things like that only makes them harass you more. Their goal is (and I'm being serious) to ruin any chance anyone has at roleplay. I've set people on ignore, tried moving away from them, reacting to them in-character, I even tried asking them to stop ooc. (Politely, of course.) All those things failed. Specifically, when staying in-character, the disruptive players, do not. They hurl insults, and do whatever they can to cause you trouble. The way I react doesn't seem to matter.
"I think the problem is you're expecting Blizzard to fix a human problem with a technical sollution..."
The topic of the article is HOW BLIZZARD SUPPORTS ROLEPLAY. My point is that it is very difficult in the current climate. The fact is, that there are supposed to be strict rules regarding behavior and names. The fact is, Blizzard isn't actively doing much at all. You have to report the people, and then report them again and again and again. Why? Because the GMs don't follow-up on the complaints. They should check to see if the guy changed his name to some other nonsense, or changed just one letter. Enforcing names should be taken seriously. Instead, we have an extremely lax attitude from Blizzard on the issue. Reporting does no good under the current system.
TL DR
Blizzard needs to enforce their own rules, or change them. GMs should be following up on reports. How about making sure people actually change their names? How about banning people that can't take a hint? (from, at the very least, RP realms)
The fact is, Blizzard provides opportunities to RP. They facilitate it. However, they DO NOT support roleplay. To say otherwise is a lie.
Saida Sep 21st 2010 6:23AM
Support means just that. Support. What you're asking for then, is not support. You're asking for Blizzard to enforce a specific type of playing. Not everyone RP's the same way. I like to RP. But I don't like to walk slowly through the forest on my way to Utgarde Keep. I like dungeon hopping with the LFG tool. People who don't can just not use it and travel the old fashioned way.
People enjoy playing in different ways. And you don't have the right to tell people that their idea of RP is Not RP Enough, because you're so much more RP Than Thou... As for naming policies, I have never seen a name that I reported with good cause not get changed. And I've reported quite a few.
dlr Sep 21st 2010 4:22PM
I'm still waiting for the article:
"How Blizzard supports douchebag guilds - special mounts"