Spiritual Guidance: Priest changes in build 12984 and Life Grip video

The latest build for the Cataclysm beta was the big news yesterday, thanks to ol' B at MMO-Champion. The news hit sometime in the night while most priests were nestled all snug in their beds, but High Priest Matticus and I were up late drinking chocolate malts and playing wall ball, so we got a head start on the information ... which we promptly used to write about pets and shaman.
Last week, I said I'd be finishing my Cataclysm roundup this weekend, but since there were quite a few changes in this latest beta build (which I'm guessing will affect the release of patch 4.0.1), I think it's better if we discuss the details of the changes before we try to summarize them. There was also a super-exciting (though entirely superficial) change with this patch as well ...
Leap of Faith, also known as "Life Grip," got a brand new animation! Check out the video after the jump.
This new animation comes just a week or so after we got our new animation for the discipline talent Archangel, which also uses the angel wing imagery. I'm actually not a big fan myself (I have a completely irrational dislike for cliché), but I think Blizzard did a nice job with it -- and it sure beats the recycled Death Grip animation we had before.
Anyway, if you've sated yourself watching the video a few times, let's go ahead and move onto the rest of the changes. Thank you again to MMO-Champion for getting this information to us the other night.
Discipline
- Focused Will Talent was reworked to no longer proc from critical hits. It also no longer grants a healing buff. The tooltip now reads: Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Focused Will reducing all damage taken by 4/6% lasting for 8 sec. Stacks up to 2 times.
- Grace Now stacks up to three times, up from two times.
- Atonement Now heals for 40/80/120% of the damage dealt by Smite, up from 15/30/45%.
- Archangel (Evangelism) Tooltip was clarified: Lasts for 18 sec.; 15-sec. cooldown.
- Inner Sanctum now reduces spell damage taken by 2/4/6%, down from 5/10/15%.
Speaking of PvP, Inner Sanctum and Focused Will both got some changes. Just last week, we saw Inner Sanctum turn into a PvP talent, so I'm surprised to see it getting nerfed so soon. I guess it needed to be scaled back for balance. As for the change to Focused Will, and Blessed Resilience in the holy tree, I honestly can't give you a solid comment yet because I haven't done much (read: any) PvP testing in the beta yet. I poked around Arena Junkies and a few other sites looking for some discussion but came up short, so this week, I'm putting BGs and arenas (assuming they're functional) high on my to-do list. I'd like to see how hard enemy players are hitting for so I can decide if these changes were buffs or nerfs and what the new uptime on these talents will be with the changes. From there, I should be able to gauge how valuable these talents are for survival in PvP. I'll keep you posted.
Holy
- Leap of Faith Now costs 13% of base mana, down from 32%. Now has a 40-yard range, up from 30 yards.
- Holy Nova Now affects friendly targets (previously all party and raid members). Base healing increased by 33%, but the healing is now divided among the number of targets healed.
- Heal The base healing value has been reduced by 25%. Mana cost raised to 9%, up from 6%.
- Holy Focus (Passive) *New* Reduces the pushback suffered from damaging attacks while casting any Holy or Discipline spell by 70%.
- Revelations (Holy Word: Aspire (Renew)) base healing value reduced by 5%.
- Blessed Resilience revamped -- Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Blessed Resilience, increasing all healing received by 5/10% lasting for 10 sec.
- Twirling Light is now a rank 3 talent, down from rank 4 and is now named Surge of Light and revamped -- You have a 3/6% chance when you Smite or Heal to cause your next Flash Heal to be instant cast and cost no mana but incapable of a critical hit.
- Lightwell now restores {((2878.1+(SpellPower*.308))*3)*1.25} health over 6 sec.
- Improved Healing is gone.
- Trinity (Tier 2) *New* When you Smite three times in a row, your spell haste will be increased by 5/10% for 12 sec.
Next up is the rework to Holy Nova, which, make no mistake, is a pretty big nerf. The change to targeting doesn't really do much more, since Blizzard already changed the spell to be raid-wide on the beta a few builds back. This change mostly just affects healing situations like you'd find in Tol Barad, when there may be multiple raid groups of the same faction on the field and you find yourself working with players in another group. With the targeting change, you won't need to find a way to merge groups for ... healing with Holy Nova. This seems like a good way to segue into explaining the nerf.
Currently on live servers, Holy Nova can only heal within your party or group, so you can never heal more than five players with the spell. This was changed on the Cataclysm beta, when Holy Nova was made raid-wide, giving it a ton more utility in BGs and raiding. Previously on the beta, I could heal multiple targets for about 2,000 health each at level 85. (Keep in mind that I have 70k health at this level, so that's not a whole lot of healing.)
[The following paragraphs have been rewritten since the original hour of publication to include some impromptu math and some general hosing down of a stupid writer.]
Now instead of hitting players for a static value, the coefficient of the spell changes as more targets are added. The amount of healing you do per target will decrease but the spellpower coefficient will go up, and thus, so will your healing output. So you're not getting completely screwed like I originally thought we would be (which I blame on ... something.) Without a full raid at my disposal, I was able to observe the spellpower coefficient going up the more targets I took on. .79 for 1 target, .95 for 2 targets, 1.1 for 3 targets, 1.4 for 4 targets, and 1.5 for 5 targets. (You can be sure Zusterke will have fun toying with that.) At level 85 I was doing around 2700 healing on 1 target (myself) and 1000 healing per target when I had 5 targets. So not too bad, but I wonder how small it can get, and at what point the coefficient might stop going up. We'll need to do more testing!
Ultimately, I'm not very pleased with this nerf, since there is going to be a point where the amount of healing you're doing per target is so small that it won't be able to have much affect. What good is high throughput when people are still dropping dead? In the past Holy Nova always served me by giving me a way to catch up when things were falling apart. With these new numbers and health pools I don't think it will be able to anymore, even if you spam it 4 times in a row. Maybe Blizzard has a grand plan for how the healing part of this spell is going to be implemented in the future, but I honestly can't see it. If this is supposed to be an AoE heal, what kind of raid damage are we supposed to heal with it? Can this spell even handle the damage from a ticking aura? Are tiny amounts of damage going to consistently be the difference between life and death? We just got Glyph of Holy Nova, which will let us spam it faster, but spamming anything in Cataclysm is dangerous for mana. I wonder if maybe the glyph was made more for soloing rather than group play? After all, the damage hasn't been nerfed. Whatever the plan is, this nerf still stinks.

It's hard for me to say that, because I regard myself as a rather patient player, so maybe it's just the bitterness of Holy Nova's nerf affecting me. There is no big reward for being patient or instant satisfaction for spending a lot of mana; it's an indirect gain. Now, I love mana management and I love decision-making, but this doesn't feel like much of a decision. It feels forced. The cost of using our other spells is so huge that we must use this one, and this one is slow and small and acts primarily as a filler to help us get to our next spell. For holy, it's a cheap but slow way to refresh our Renew. For disc, it lets us get closer to a new Power Word: Shield. But does the anticipation of a new shield or the saved resources of a new Renew offset just how painfully un-fun it is to sit through those long cast bars and dinky heals? It's a huge loss in momentum every time I switch to using Heal, and it makes the playstyle seem like some sort of WoW version of the gun fights in Mirror's Edge (check out that link for nice beats). I suspect a tweak to the cast time would fix this, but who knows?
I know I'll deal with this. I know I'm probably just spoiled on Wrath's healing and romanticizing vanilla's healing. But I'm really starting to wonder if other people are going to find this fun. There is so much discipline and patience required, which could be enough to drive a lot of people away. I guess time will tell -- so until then, let me remind you guys we have a new animation for Life Grip! (Must save this from being the most depressing Spiritual Guidance ever.)
On the plus side, though, Surge of Light is back, after it went backpacking in Europe or something. (Between Surge of Light, Twirling Light, Deliverance and Serendipity, I'm wondering if our talents are suffering from an identity crisis in all these beta patches. Maybe this is a cry for help?) The return of the talent comes at a great time for us, given the Heal nerf; we'll want all the free healing we can get, and the new proc should work out OK even if it seems kind of low.
We also got a new talent for holy priests, which will tie in nicely with Archangel when you can grab that at level 85. Trinity will help you finish off the last two of five Smites you'll want to cast to get your best mana return from Archangel and help you get back into healing after your DPS downtime.
Supposedly our other new ability is Healing Focus, which is actually just the return of an existing talent on live that was "iced" (or whatever that means) when we went to the 41-point system. I say "supposedly" because I still haven't actually found it in the game yet, but maybe it'll pop up next patch, since it doesn't appear to be implemented yet. I honestly hadn't thought much of it until now, since the talent hasn't seen much use in Wrath outside of PvP. I wonder if this means we can look forward to more pushback in Cataclysm? Granted, if the ability is passive, we probably won't notice the pushback either, so what am I talking about? I think I just ran out of mana or something.
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm






Reader Comments (Page 1 of 4)
my2cents Sep 19th 2010 10:30PM
Have you been able actually to test the Holy Nova change? If not, perhaps what Blizzard means is that they are making Holy Nova's healing function similar to AoE damage spells, where they deal the same damage per enemy until a cap is reached at which point the damage dealt to each enemy is reduced for every additional enemy it hits (Hopefully I explained that right) When I had read the patch notes, I assumed that they were trying to describing a mechanic like the one above. However, if it truly just takes the amount healed on a single target and divides it by the number of allies healed, then I really hope this change doesn't stick.
Dawn Moore Sep 19th 2010 10:39PM
Yeah, I had that thought when I first read the change, but the wording on it is very specific unlike other AoE spells so I was on edge. As soon as beta was back up it was the first thing I checked. =/ There weren't many people on the server at the time but those were my findings. I was able to split it between 2, 3, and 4 people, with each additional person resulting in a smaller heal per target. Holy Nova is easily my favorite spell, I even used to spec into it as disc. This is such a bummer... =(
edit: Okay massive edit incoming.
my2cents Sep 19th 2010 11:31PM
Aw =( Well, that is a bummer. However, I have an amazing capacity for denial, so my next move is to force myself to believe that this must be a bug ;)
Dawn Moore Sep 19th 2010 11:59PM
Okay, so It's not nearly as bad as I originally made it out to be, so there is a big rework on that section in the article. *strokes chin* I hope the first few people who read the article in it's original state aren't on their way to Blizz HQ with torches right now...
Anyway I'm pretty sure my major mistake comes from when I tested out Holy Nova yesterday (one some 3-4 hours of sleep) when I went to write the article today I had the number 1300 cemented in my head instead of 1600. This might seem like an odd mistake to make, but I have an unusual relationship with all multiples of 3. So when I went to write the article I wrote everything rather flawed and wonky because I was remembering the wrong number.
Anyway, as I say up above in the article, the spellpower coefficient changes, meaning the throughput will go up the more targets you hit with Holy Nova and the spell will become more efficient. The amount of healing done per target will appear more and more pathetic though, even if you are healing for more overall. This is definitely still a nerf but it's not quite to the packing peanut stage.
(cutaia) Sep 20th 2010 1:18AM
"edit: Okay massive edit incoming."
No! Don't alert the readers to the super secret edit button!
Dawn Moore Sep 20th 2010 1:34AM
@Cutaia How have we not hired you yet?
Rakah Sep 20th 2010 3:19AM
Dawn have you considered that most of the cast time is preperation for gear with lots of haste later in the expansion?
aramis Sep 20th 2010 6:19AM
Edit button?
What is this EDIT button of which you speak?
There's an EDIT button?!
*Scratches head*
I think a call to Nancy Grace to camp out on your lawns for a month is in order to investigate this matter further...
*whispers to self* An edit button...did Wikileaks put something out this?
Dawn Moore Sep 20th 2010 7:38AM
Rakah - Yes and no. Right now mana is a huge issue, but we're also all in greens right now. Blizzard claims they want mana to be an issue which ideally means we will not get gear and graduate from the existing mana problems. I'm predicting the same for haste, largely because Blizz has said that they're scaling haste way back from where it was in Wrath. That's why we've seen so many of our haste talents disappear from the talent trees.
That said, Greater Heal and Heal, even with haste, would still have the same cast time... Which is one of my main issues with it. =P
Pyromelter Sep 19th 2010 10:32PM
Holy Nova tooltip shows:
"Requires Shadowform"
Whaaaa?
Iirdan Sep 19th 2010 11:26PM
Johnny Priest: So... we meet again, Van Allen.
Fox: *maniacal laughter* You fools! My plans are about to come to fruition... soon, priests everywhere will be forced into the shadow! Without their precious Holy magic and Discipline, they will have no choice but to turn into dark, face-melting shadow priests! BAHAHAHAHA!
Johnny Priest: Fox, you're mad! Think of all the lives that will be lost when they can't heal!
Fox: I care not!
The Floating Skull: NOT SO FAST, I'M HERE TO SAVE THE DAY
Fox: NOOO! Not the Floating Skull!
Floating Skull: Yes, the Floating Skull! Van Allen - your plans have failed! The devs above have been alerted, and they are changing your tampering as I speak. Your dark future will not come to pass!
Fox: Damn them! Curse you all! A thousand Shadow Words upon you all!
Floating Skull: Now I'll have to ask you to come with me...
Fox: NEVER! *Dispersion*
Floating Skull: Blast it! Van Allen has escaped again!
Tune in next week for the exciting conclusion!
Zhiva Sep 20th 2010 1:49AM
And Desperate Prayer too!
MrJackSauce Sep 19th 2010 10:36PM
There is no way that that is how Holy Nova works. It just does not make any sense from an AOE heal perspective. Why only have one base heal and then not have it add up according to how many targets are effected? None of that makes sense from any design standpoint so far. I do think that my2cents is correct and you've just made a small reading comprehension error.
Then again, if you're right I can only say one thing.
Noooooooo00000000000OOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!
Alar Sep 19th 2010 10:45PM
Can anyone else tell me why sometimes the caster was getting sucked to their target? Was that a glitch, or is there a dual-ability for Life Grip (one being them to you, the other being you to them)?
Honoke Sep 19th 2010 10:49PM
They were both priests.
Angus Sep 20th 2010 12:01AM
The cooldown on the spell is 1.5 minutes.
Rather than have you watch a really disjointed video, she got another priest to assist. And you could see the wings twice!
Did she mention it got a new animation?
Josin Sep 20th 2010 8:55AM
I wish I could spell reflect this ability. I know it's going to be abused and cause wipes, especially in Heroics.
At least the effect is highly visible, so there'll be no denying it when a priest yanks the tank out of position.
Tsengemaru Sep 19th 2010 10:48PM
Bah >.< Sorry Dawn, as epicly awesome as that new animation for Life Grip is, it just can't restrain the tidal wave of depression that is the rest of this article (no fault of yours ofc) :(
I'm not much of a PvP'er so I can't really relate to the sheer mass of the nerf on Holy Nova on those terms, however I use it a fair bit while raiding on things that require the raid to group up for certain points of the fight (e.g. most of PP, Sindragosa 2nd phase, Lana'thel etc) and from that point of view it's catastrophic >.<
Guess it's time to do what we do best and pray our way out of this one.
iammurlocftw Sep 19th 2010 10:53PM
what happens if you lifegrip eachother at the same time
dirac Sep 19th 2010 10:57PM
That's how the Cataclysm happens.