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9-19-2010 @ 10:30PM
Have you been able actually to test the Holy Nova change? If not, perhaps what Blizzard means is that they are making Holy Nova's healing function similar to AoE damage spells, where they deal the same damage per enemy until a cap is reached at which point the damage dealt to each enemy is reduced for every additional enemy it hits (Hopefully I explained that right) When I had read the patch notes, I assumed that they were trying to describing a mechanic like the one above. However, if it truly just takes the amount healed on a single target and divides it by the number of allies healed, then I really hope this change doesn't stick.
9-19-2010 @ 10:39PM
Yeah, I had that thought when I first read the change, but the wording on it is very specific unlike other AoE spells so I was on edge. As soon as beta was back up it was the first thing I checked. =/ There weren't many people on the server at the time but those were my findings. I was able to split it between 2, 3, and 4 people, with each additional person resulting in a smaller heal per target. Holy Nova is easily my favorite spell, I even used to spec into it as disc. This is such a bummer... =(edit: Okay massive edit incoming.
9-19-2010 @ 11:31PM
Aw =( Well, that is a bummer. However, I have an amazing capacity for denial, so my next move is to force myself to believe that this must be a bug ;)
9-19-2010 @ 11:59PM
Okay, so It's not nearly as bad as I originally made it out to be, so there is a big rework on that section in the article. *strokes chin* I hope the first few people who read the article in it's original state aren't on their way to Blizz HQ with torches right now...Anyway I'm pretty sure my major mistake comes from when I tested out Holy Nova yesterday (one some 3-4 hours of sleep) when I went to write the article today I had the number 1300 cemented in my head instead of 1600. This might seem like an odd mistake to make, but I have an unusual relationship with all multiples of 3. So when I went to write the article I wrote everything rather flawed and wonky because I was remembering the wrong number.Anyway, as I say up above in the article, the spellpower coefficient changes, meaning the throughput will go up the more targets you hit with Holy Nova and the spell will become more efficient. The amount of healing done per target will appear more and more pathetic though, even if you are healing for more overall. This is definitely still a nerf but it's not quite to the packing peanut stage.
9-20-2010 @ 1:18AM
"edit: Okay massive edit incoming."No! Don't alert the readers to the super secret edit button!
9-20-2010 @ 1:34AM
@Cutaia How have we not hired you yet?
9-20-2010 @ 3:19AM
Dawn have you considered that most of the cast time is preperation for gear with lots of haste later in the expansion?
9-20-2010 @ 6:19AM
Edit button?What is this EDIT button of which you speak?There's an EDIT button?!*Scratches head*I think a call to Nancy Grace to camp out on your lawns for a month is in order to investigate this matter further...*whispers to self* An edit button...did Wikileaks put something out this?
9-20-2010 @ 7:38AM
Rakah - Yes and no. Right now mana is a huge issue, but we're also all in greens right now. Blizzard claims they want mana to be an issue which ideally means we will not get gear and graduate from the existing mana problems. I'm predicting the same for haste, largely because Blizz has said that they're scaling haste way back from where it was in Wrath. That's why we've seen so many of our haste talents disappear from the talent trees.That said, Greater Heal and Heal, even with haste, would still have the same cast time... Which is one of my main issues with it. =P
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