Scattered Shots: Nerf bat hits the beta hunter

Old Grandpappy Frostheim used to have a saying: "There's nothing so ugly as a face that's been smashed in by the nerf bat. Not even an elf. Well, maybe a space goat, and certainly them Hordies -- but you know, nothing natural is that ugly."
The latest Cataclysm beta build has brought a handful of changes to the hunter class, including a Kill Command nerf that makes Kill Command worse than Arcane Shot, even for BM, and Camouflage got nerfed so hard the cool leaked right out and gnomish repair crews just barely kept all the cool from leaving entirely. It isn't all bad news, however; we got some minor buffs to a handful of abilities and some cost reductions, including the removal of a focus cost from the BM bonus ability Intimidation, a new raid buff and an adorable new pet animation.
Join me after the cut for the changes in the latest build and some of the ramifications on the current state of the Cataclysm beta hunter.
Beta build 12984 hunter changes
Beast Mastery
- Widow Venom now costs 15 focus (down from 30).
- Aspect of the Hawk ranged attack power has increased to 638 RAP (up from 334).
- Intimidation no longer has a focus cost.
- Kill Command base damaged has dropped and the coefficient dropped by more than half.
- Killing Streak bonus Kill Command damage has dropped to 10%/20%.
- Focus Fire restores 4 focus to your pet, down from 10 focus.
- Sic 'Em now also has a chance to proc from Kill Command.
- Improved Steady Shot can now proc even while the Improved Steady Shot buff is already active. You no longer have to wait for the buff to go away entirely before starting your two Steady Shots to get the buff.
- Camouflage now breaks on AoE and melee attacks.
- Black Arrow cost is reduced to 35 focus.
- Hunting Party no longer provides Replenishment and instead grants 2% agility. (The tooltip has a typo and says 20%. It's not 20%; it's 2%.)
- Cats have received their raid buff -- Roar of Courage -- and now provide the strength/agility buff.
- Bears have a new "sleep" ability that causes them to sleep and regain happiness, though it looks like they're dead.
Let's start with the big one, the giant elephant in the room -- it's easy enough to see, after all. Many people thought Camouflage in its previous form was overpowered. Many thought the immunity was fine as long as we couldn't attack. Some thought it was underpowered and a weak and sad thing to get as our level 85 ability (though those were probably strictly PvE players).
Personally, I thought that camo needed to have a couple of counters to it, like Mass Dispel and something else. I think everything should have counters; even the pally bubble does, these days. Further, I thought for the sake of safety, it should have a 3-second cast time just to make sure that it couldn't be used in conjunction with Feign Death to escape active combat. (I should point out I never once managed to do that, despite a lot of trying in PvP on the beta. Either I had DoTs on me, or my pet did, or someone was attacking me even after FD.)
Blizzard has sided with the OP believers and spoken loud and clear with a massive nerf back to the Stone Age. Camouflage is now broken by AoE -- which is particularly rough since unlike Stealth, you can see exactly where the camo hunter is (except in ambush situations). Camo also breaks on melee attacks and from AoE fears, Frost Nova, etc.
The nerf saddens me, since in my mind, it brings Camouflage back to a pretty useless ability. Hunters don't usually have much trouble with any ranged class. We have a handful of tricks to help us burn them down, and ranged attackers aren't much of a problem, unlike melee. Camo is now something that doesn't help us against at all against the melee classes -- the ones that can give us trouble -- and of course if anyone wants to pop us out, they just have to lay an AoE on top of us, which will be no problem nine times out of 10.
The end result is that the most common use of camo is going to be as an ambush. As long as we're standing still, it gives us an actual stealth effect (though if you stand in melee range, you can automatically see us, it seems). So if we're guarding a flag, we can stealth and wait to ambush anyone coming. With some movement utility at range, it's certainly better than Shadowmeld, but not a whole ton better.
Ah well, it still looks badass.
Kill Command nerf
Kill Command was hitting crazy-hard throughout the beta up until now. With the huge nerf taking the attack power coefficient from 53% to 21%, Kill Command is now actually hitting for less damage than Arcane Shot, despite costing twice the focus. This brings the BM signature shot in line with MM and SV, but of course, we assume that these will get remedied at some point.
The interesting question right now is whether the solution will be to increase the damage of the signature shots or reduce the damage of Arcane Shot. Arcane Shot has had more changes than any other hunter ability in the beta, with the damage constantly going up and down. For a while, it was so low that it was doing less damage than Steady and Cobra Shot, and now it's at a comfortable medium, hitting for around 5k damage at level 85.
I certainly hope that the solution is to increase the Chimera Shot, Explosive Shot and Kill Command damage to make them worth using over Arcane Shot. I'm personally a bit leery of reducing the Arcane Shot damage, because it doesn't have a whole lot of flexibility before it becomes worse than our focus-restoring free shots.
Interestingly, even with the KC nerf, BM still appears to be the highest DPS hunter spec in the beta. (They just don't use KC except during Bestial Wrath.) As always, we expect these DPS issues to be balanced out toward the end of the beta/PTR process.
Improved Steady Shot delight
I was delighted and surprised to see the change to Improved Steady Shot. For those of you just joining us at Scattered Shots, the way this buff used to work was a bit tricksy: You could not get the buff if you already had it. In other words, any Steady Shots cast while the buff was up didn't count toward the two you needed to re-activate the buff. So you had to wait for the buff to go away entirely, and then fire two Steady Shots in a row. This made optimizing the uptime very tricky indeed, and we went through a lot of convolutions to maximize the uptime.
When the beta first came online, many people (myself included) reported this as a bug. But as the months rolled by, we came to assume that Blizzard intended this functionality to ensure that the buff would not have 100 percent uptime. Having it changed to work in the simpler and more intuitive way definitely makes the MM rotation much, much easier.
So even in the big hunter nerfs build, it's not all bad news. And our bear pets can play dead! Adorable!
Scattered Shots is dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, and getting started with Beast Mastery 101 and Marksman 101.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 7)
Iirdan Sep 20th 2010 5:08PM
As if the nerfs weren't bad enough, it appears that many hunters are currently experiencing complete game freezes when attempting to log into them. My own Hunter (Eckko, I'm in Wyrmfoe =D ) is having the problem.
I am sad panda, was hoping to play around with specs some more.
Paultab Sep 20th 2010 5:21PM
Now if only we could get this to happen on live servers. Finally, a way to prevent hunters from rolling on Str. items ...
wutsconflag Sep 20th 2010 5:26PM
@Paultab:
Can we do this for warriors, too? Had a warrior rolling need on spellpower cloth the other day.
Elmouth Sep 20th 2010 5:46PM
"Kill Command is now actually hitting for less damage than Arcane Shot, despite costing twice the focus. This brings the BM signature shot in line with MM and SV, but of course, we assume that these will get remedied at some point."
Which brings up the question :
Why would anyone use kill command now?
Elmouth Sep 20th 2010 5:48PM
Sry to double post but damn
"As always, we expect these DPS issues to be balanced out toward the end of the beta/PTR process."
You make it sounds like BM being the top dps spec is a problem...
Herman Sep 20th 2010 5:58PM
an icc geared BM hunter being able to single handedly kill volazj before he even casts insanity once and doing 75% of the damage is wrong in my mind.
Frostheim Sep 20th 2010 6:15PM
@Elmouth -- Any spec doing 20% more dps than other specs is a problem. My point is that I'm sure as they get to number tweaking the signature shots will be worth using, and the specs will be *approximately* balanced dps-wise.
MrJackSauce Sep 20th 2010 6:46PM
I would just like to hijack this to point out:
In Beta, there's no such thing as a nerf.
I love you all, goodnight.
saregos Sep 20th 2010 8:18PM
@Elmouth
Some of us prefer that optimizing DPS *not* be a 1-button macro.
Boobah Sep 20th 2010 8:40PM
And here I thought the 'DPS issue' Frostheim had in mind was the whole "Arcane Shot is better than any other use of focus (except Kill Command during Bestial Wrath.)" Silly me.
Thock Sep 20th 2010 11:04PM
As afar as the nerfs go damage wise I think it will be very likely that all of the trees will be doing within 5% of each other similarly to how survival and marks were for most of wrath.
Frostheim is right no dps tree for any class should be 20% above the others for any class.
the cammo nerf is disappointing but the improved steady shot fix is interesting.
maybe now we can get arcane shot off of lock and load since it now seems a bit unintuitive like how improved steady was. I was wondering if any one else has an opinion on this too.
serp Sep 21st 2010 9:47AM
I don't know if this is your problem or not but if you can get to the character select screen but crash while trying to enter then delete the Data/Cache folder (not the normal Cache folder).
wutsconflag Sep 20th 2010 5:09PM
AOE and melee attacks, eh?
So, I guess this means the rogues can stop complaining altogether, and every class with an AOE in the game can stop worrying about a stealthed hunter sitting on a flag? (I forget, how many AOE classes are there now? Also, what about AOEs like piercing howl - will that break it?)
wutsconflag Sep 20th 2010 5:11PM
Ah well, at least our bears can play dead now. It'd be great if it worked just like Feign Death, and could drop aggro (and target). In mass PVP, that could really work for making people think the Hunter's dead.
Artificial Sep 20th 2010 5:26PM
"I forget, how many AOE classes are there now?"
Ten.
Artificial Sep 20th 2010 5:28PM
I should add, if you're in one of the zero classes that don't have AoE, you can pick up engineering and toss bombs for AoE.
Frostheim Sep 20th 2010 5:48PM
"I forget, how many AOE classes are there now?"
"-Ten."
Kinda yes, kinda no, hunters don't have an aoe that can break people out of camo -- we have to target someone with our multi-shot in order to fire it, and you can't use an ability requiring targeting on a hunter in camo : )
Vitos Sep 20th 2010 6:20PM
Well, if you're a hunter and you see another hunter camo'd... just camo yourself and stare at each other....
Tremelizzer Sep 20th 2010 6:27PM
@Frostheim: well, hunters do have traps that have AoE component in them. Still I'm sad to see Volley go because Multi-Shot isn't nowhere near as good at the moment as Volley was.
Jaxarl Sep 20th 2010 6:32PM
"Kinda yes, kinda no, hunters don't have an aoe that can break people out of camo -- we have to target someone with our multi-shot in order to fire it, and you can't use an ability requiring targeting on a hunter in camo : )"
So you can't launch an explosive trap to bust them out either?