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9-21-2010 @ 8:40AM
level 90, Paladins have a complete revamp in how they work. Either a new resource or the death of holy plate and their numbers are all over the place.Rogues get some weirdly OP new spell at 90 that is nerfed to the ground before it goes live and is damn near worthless, hunters get something damn near worthless from the start. Druids get a new form, shrub of apologies. It replaces tree of life.Moonkin have eclipse revamped.Bears are given another attack, it is mildly useless. Cats are given a playbook by John Effing Maddon.Shaman complain about totems and the lead developer posts that shaman have far too much utility to not have to make sacrifices due to totems. 2 weeks later Blizzard gives shaman another buff that someone else already has, and it is a totem in school that the spec most likely to want it already has too many choices in.Warlocks get green fire. The have their demons merged into 3 different demons. Ranged demon which is an impish sort of thing, melee demon which is a female fel guard. and PVP demon, which is cool looking, scary as hell, and utterly dominated by anything sneezing in its direction unless the 1 cool ability is off CD.Mages get an Arcane Storm. AoE in arcane flavor. You pick an ally and they are the ground zero of a bunch of arcane explosions... You also get new pants.Warriors get a new AE tanking ability called "not-consecration, we swear it"
9-21-2010 @ 9:41AM
you forgot priests. Damn you!
9-21-2010 @ 10:41AM
Sorry, I had to rush out the door for work. Warriors continued: rage gets a revamp. Fury is now able to triple wield. In the case of some races it is the tail. In other cases, well, you don't want to know. The third weapon is always a 1-hander. Heh. Gnomes must use daggers. Priests are given a new spell with angle wings as a spell effect somehow. Lightwell is again toyed with and now it just dispenses "healing stones" before a fight... Warlocks have kittens over this but that ia not an issue as the kittens are eaten by that new PVP demon. Death knights have their diseases changed to "mild fevers" since they are nerfed to the point that that is about all they count for in damage. Unholy is revamped to make the diseases be useful while the rest just have them as flavor. It also gets a newStrike that is nicknamed "HOLY MOTHER OF WTF WAS THAT?!?!" or "Mack truck" depending on the person asked. Blood is renamed the "Edward Tree". And sucks the life right out of that spec, but at least it sparkles.
9-21-2010 @ 11:19AM
ten shades of awesome
9-21-2010 @ 2:43PM
You sir wins a interwebz
9-21-2010 @ 6:58PM
Oh heck, I forgot the important stuff!Alchemy has an alchemist only flask that transforms them into a dragon. It has a 1 week CD and they are effectively as strong as Deathwing. Unfortunately he's a wuss compared to the raid bosses at level 9-, but still it is pretty sweet. It is nerfed to uselessness in an emergency patch, along with Paladin nerfs.Mining has a new ability. "Headshot." You must have a mining axe equipped and be able to come up on the enemy unaware. It instantly kills them with a single blow to the head. This is countered by always moving. Rogues flock to mining. Hunters sort of cry for some reason and Night Elves females never have to worry since they are always bouncing when bored...Jewelcrafting has a similar ability, but it is called "family jewel theft." The animation almost causes WoW to have a higher rating than anticipated.Engineering picks up a recipe that may or may not kill the user but also happens to have a fairly good chance of blowing up everyone in a 500 yard radius. This causes all equipment to instantly hit 0 durability and you must take a spirit rez as your body is simply gone.Herbalism is now able to pick moss off of forsaken. This has a habit of disconcerting them. Sylvanus will instantly aggro if a Horde player even thinks about it. They now also have access to a new herb type that can be used by alchemists to make a "magic smoke pipe." Thunder Bluff vanishes beneath a sweet sage smelling haze.Skinning now finally allows a much wanted perq for Tauren in being able to skin humanoids. Worgen also can do this. Every other race now gets the ability to skin Worgen and Tauren. Worgen are up in arms over only being ragged skins while Tauren are skinned for "corinthean leather"Leatherworking gets a new ability to customize mounts. Saddles come in zehvra skin, cheetah, and corinthean leather.Smithing is now able to repair weapons and charge for it. They only get 50% of the charged price. The rest is taken by a man in a black suit and arrives mysteriously after one of the other players transforms into him. This agent is inevitable.
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