Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
9-22-2010 @ 12:35AM
Koskun said...
I can see good and bad with this.
The good is it can make the bosses last longer, and thus the raids last longer. Since a boss will be scaling to your gear and your level it should/will do exactly what they intend. I imagine some tweaking will be required for a while while they fine tune that line of able to kill/unable to kill/make you work for it.
The bad is I can see this being mathed out pretty quickly and Gearscore is going to become more of a requirement from the idiots.
Reply
9-22-2010 @ 1:01AM
Xayíde said...
I don't understand your bad... What does GS have to do with anything? You mean it will be harder to mess up by being way over the cap, hence GS will say how good your gear is more accurately?
9-22-2010 @ 2:07AM
fatherland said...
Raid bosses have always scaled with gear; that's why later raid bosses have more health pools or higher DPS requirements than ones in earlier tiers of content. All this is saying is that the hit stat is going to scale as well.
The whole "you will need more hit for THIS guy" thing seems kind of like a DPS version of the decision making process healers use to evaluate regen. It's simply one more stat you have to take into consideration when planning out your gear.