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Reader Comments (Page 1 of 1)
9-22-2010 @ 8:29PM
Snuzzle said...
This is pretty strange, really, because I thought that Blizzard said they wanted DPS to have enough mana to do their job and the healers to watch their blue bar. Do you feel you have enough mana to do your job?
Let's be generous and say that party buffs like Kings, Arcane Int, totems, etc will add another minute's worth of DPS time in a boss encounter. I'm talking five man party here. Is three and a half minutes going to be enough time to kill the boss? Or are you going to be dry when the boss is at ten percent HP?
I'm not in Beta, and my shadow gear is abysmal on Live, so I really don't know the answers to these questions, but they're something to think about.
Reply
9-23-2010 @ 12:08AM
Desmentia said...
No, you won't be dry at 10%, if you specced Masochism. SW:D becomes spammable at 25%, which in turn returns a lot of mana.
9-23-2010 @ 3:43AM
Tom said...
I wouldn't stress about this. Blizzard have said the focus is on making Healers work for their Mana whereas for DPS it should be pretty much a non issue - and they have the tools to easily change it.
Further decreasing the cooldown for Shadow Fiend in a Shadow Talent would fix the problem succinctly without really doing much for Shadow DPS.
The same would go for giving a buff to Dispersion Mana return.
There are plenty of ways Blizz can buff Shadow mana regen back up if it's an issue.
9-23-2010 @ 7:42AM
Fox Van Allen said...
I've been trying some of the five-man instances lately, and it really is a drink-after-every-pull kind of experience now. I'm learning not to go all out with my DPS, and that's an uncomfortable feeling for me.
So far, the bosses that I've seen usually have some kind of "I'm invulnerable now" intermission where you can pop Disperse and not feel bad. You're still constantly managing your mana usage throughout, though.
9-23-2010 @ 9:50AM
Dharmabhum said...
@Tom: I doubt we'll see another talent affecting shadowfiend's cooldown. They've already moved the big one to T1 so other specs can grab it, and then we have MF crits that can further shave seconds off the cooldown. I just don't see them making another talent to drop the CD, but perhaps they could boost the mana return for spriests in a deep shadow talent.
Otherwise, maybe they could boost an internal part of our replenishment proccing from MB, using the difference we see in Vampiric Embrace. When we hit a target afflicted with Vampiric Touch with MB, we instantly return 3% mana and proc replenishment for the party/raid.
I'm also a little afraid that we will rely too heavily on SW:D for the mana return. Its no big deal when its on a 10 second CD throughout the fight, but we could end up doing massive amounts of damage in execute. How does the self-damage stack up against our embiggened health pools?
9-23-2010 @ 10:01AM
Saeadame said...
I think the mana regen nerf collateral for spriests is kind of similar to the one moonkins are getting. Because spriests can 'heal' via vampiric embrace, Blizz is nerfing your ability to do damage continuously and, indirectly, your 'healing'.
Moonkins also got gigantic nerfs to their ability to do do damage continuously, because Blizz wants to force them to use innervate on themselves, rather than using it on a healer.
So yes, spriests are collateral damage, but it's not entirely because the other two specs in class are healers, it's also because spriests are 'healers' (of a sort) themselves. Spriest nerfs are collateral to Blizz's desire to make healing really hard.
10-12-2010 @ 10:12AM
noel mcleod said...
I am currently leveling a shadow priest and mana regen is a big problem (leveling in BGs mostly). On the other hand my main is a 450 alch, so I go through a LOT of mana potions plus I use lots of buffs (mid 40's). Blizz might be trying to restore some of the values of these items; on my 80's I rarely if ever use potions - only elixirs - so this mioght be a little bit of game rebalancing for professions.
Popping a big potion might be required to get you through some fights - panning rather than faceroll. I like the idea, brings some skill backinto the game that seems to be missing.