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9-23-2010 @ 1:46PM
Hey Zach, I'm wondering:With the huge inflation of health pools, wouldn't this potentially make high-end PvE gear more valuable to be able to get those health pools down quicker? As it is right now, a dps or healer in PvE gear can get pretty much one-shot by a well-geared opponent (I was killed by a warrior in WG the other day in under 2.5 seconds with me in full icc25 gear), but in cataclysm, people shouldn't be getting globaled, even when focus-fired upon. With the huge health pools, I'm just imagining for battlegrounds at least, max damage being the way to go for most classes, or it will be a real pain to actually get an HK.And now with resil not reducing crit, that just stokes that fire a bit more. What say you?
9-23-2010 @ 1:59PM
/sighStupid comment system.I replied to you, but I didn't. Meaning my reply is a couple of posts down. Sorry.
9-24-2010 @ 2:56AM
What will be interesting with the new Resilience will be its effect on health pools. By reducing incoming damage it will essentially increase the 'Effective Health' of a player (much like armor does for tanks) who might already have a massive (80-100k) health pool.
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