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9-23-2010 @ 11:11AM
"Then again, anything's better than a repeat of the nightmare that was Immortal ..."I much prefer the Ulduar model. A ton of rather easy, but fun, achievements. A select group of achievements for the drakes, then some even harder challenges like zero lights, or Algalon's achievements. Seems like the best mix.
9-23-2010 @ 11:41AM
Also, with Ulduar, the hardmodes generally WERE the achievements (like Firefighter, Heartbreaker, etc). It really is annoying as all get-out that many achievements are nigh impossible on heroic.
9-23-2010 @ 12:34PM
Yeah, in general I liked the Ulduar model most out of the three raid tiers that awarded drakes for a meta-achievement. The hard modes (especially stuff like three trees, Firefighter, Yogg with 1 or 0 keepers, etc.) were genuinely difficult, and you didn't have to pick and choose between getting the achievement and the heroic version.In Icecrown, well ... I actually wound up having to use a spreadsheet to track which guild members had which achievements, who'd been there for the heroic kills, who still needed both, etc. And the problem with any new raider brought into this system is that it invariably means another week's worth of having to clear the content mostly on normal rather than heroic (I cannot begin to imagine the nightmare of doing All You Can Eat at the same time as heroic Sindragosa, or combining Deathwhisper's achievement with heroic Deathwhisper). That means another week's worth of clearing content without getting the heroic drops that are increasingly likely to be the only real upgrades remaining. It was just awkward and frustrating all around.
9-23-2010 @ 1:12PM
I just did an Immortal run last night. All was good up to KT. Apparently the healers 'weren't paying attention' when I said that Ice tombs have to be healed within 4 seconds. $&W@HGE#%fhbew4GG%hsh
9-23-2010 @ 2:47PM
I don't have a problem, conceptually, with hard modes being a significant step up in difficulty, but I much preferred the Ulduar model in that you actually had to *do* something within the context of the fight to activate the hardmodes and/or achievements, and they were largely one and the same.Flipping a switch in the UI is context- and lore-free, and boring as all get-out.
9-23-2010 @ 3:44PM
Personally, I'm just glad they took "I can't hear you over the sound of how awsome I am" off the meta. It was like putting "He feeds on your tears" on the ulduar meta.The reason for the 2 week model of the Glory of the Icecrown and Cataclysm raider is to mitigate the selling of the mounts that was ovewhelmingly prevelant in Ulduar.
9-23-2010 @ 4:03PM
@MicrotonalThe reason why they went to a ui based toggle was because some of the switches were rather annoying.Sure, they were cool at first, but then there were several feats of annoyance which convinced me that it was a less than ideal idea.I was helping out a friend's guild. I was tanking in the arena on thorim, and the gauntlet group was pushing it. Thorim jumps down, and yells something, and one of the raid members said, "Never heard him say that before...". "That's cause you activated hard mode, dumbass. Ugly wipe ensued.General Vezax. We stood around for damn near three minutes, waiting for hard mode to start. We couldn't DPS, or we'd kill him. We actually had a few melee DPS excuse themselves to use the bathroom mid fight.Hodir Hard Mode. When it was progression, we'd have to set up markers, and if we weren't past the marker when the we hit a time check, then we'd wipe it, rather than risk accidently killing him a second late, and missing out for a week.The unresetable nature of Flame Leviathan, Freya, and Yogg. Once you toggled to easy mode, by god, you were going to do easy mode. no second guessing for you!Accidently popping the heart on the third heart phase on XT. Fail.Pretty much the only "organic" toggle in ulduar that weren't flawed were Iron Council, and Mimiron. And Mimiron was an actual button you pushed before the fight, a literal UI toggle.That being said, I think the Sarth, FL, Freya, IC, and Yogg ideas of multiple degrees of hard mode was a great idea. Just the implementation needed work.
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