Cataclysm Beta: Last call for Quel'thalas

The Quel'thalas I'm referring to is a tiny peninsula northeast of Tirisfal Glades. It isn't accessible by road or flight path, only water, and when you arrive you'll be greeted by ... nothing. There aren't any NPCs, enterable buildings or quest legs -- just an empty, unexplained mystery. Take a look.
There are a few ideas behind this unusual zone, of course. WoWWiki suggests it could be the work of a bored terrain artist. It also suggests (and I find this suggestion more agreeable) that Blizzard made the zone as a placeholder with the intent of adding the elven kingdom to WoW after the game's launch. Rather than patching it in, though, Blizzard opted to save the release of Quel'thalas for The Burning Crusade and in turn locked all the elven zones behind a loading screen. Since the zones existed on different servers, though, the original Quel'thalas was able to continue to exist in the old world, untouched and hidden away all these years.

Getting there
I first discovered Quel'thalas for myself without expecting to in early The Burning Crusade. I came in the long way, swimming up the eastern coast. I had been looking for a house in the Hinterlands (to which a friend of mine had given me very bad directions), and after swimming well into the Eastern Plaguelands, I decided I'd gone too far to turn around, so I kept going. (This was back in the day of hour-long hearthstone cooldowns.) It felt like I'd been swimming for ages when I saw the name of the zone switch on my UI. "Quel'thalas," it said, but I was flanked by sheer cliffs and fatigue water! What had I stumbled upon?
Not long later, an outline on the horizon started to appear, and my heart raced at the discovery. I swam closer, until there was no mistake as to what I was looking at: a night elf torii, a staple of elven architecture seen all over Kalimdor. As my character ran up onto shore with her typical elven indifference, I felt like I was staggering onto dry land like a shipwrecked sailor. I kissed the sand of the beach in my heart and set out to explore the small mass of land. I climbed up the hills, poked around the ruins and looked for treasure chests and NPCs. As I said before, there was nothing there, but my excitement made up for it. Despite all its nothingness, I felt a special connection to the zone I had discovered.
Since then, I've tried to share that special connection with other players. I've used the location as a hideaway, a stage for large-scale RP events, and a quiet place to spirit away close friends and uncommonly good-looking hunters. I've refined my method of getting there, traveling instead from the northern coast line of Tirisfal Glades and using Elixirs of Water Walking so I can stay mounted. Multi-passenger mounts are ideal for keeping your destination a secret from companions -- just be sure to run up onto land occasionally; otherwise, you can drown your passengers! My favorite part about all of it is confusing guildmates or friends who will see "Quel'thalas" as your location on a guild roster or friends list. "Where are you!?" they'll yell in whispers as they run around the Isle of Quel'danas in confusion. It all feels so intimately my own.
Enter Cataclysm
So imagine my concern when with the announcement of Cataclysm came talk of updating the old world. What would happen to my beloved little zone? I didn't get a beta key for quite some time, but I was too scared to ask my peers. Instead, I sat waiting and worried until the day I finally won my beta key. After spending the day loading my client, I loaded in and before looking at new talents or spells or anything, I ran to Tirisfal Glades. This is what I found.

I had expected it all this time, but it didn't keep my heart from slowly deflating over the next 10 minutes as my Elixir of Water Walking ticked away and left me wading in the water. There were tons of invisible walls all over beta for unfinished areas, of course, but I honestly expect this one to remain. It just makes sense to block off the area, given the new Quel'thalas exists in updated splendor in The Burning Crusade expansion. Who would be impressed by a few generic elven structures on a tiny curve of land but me? Maybe no one. Maybe everyone.
Whatever it is ... Dawn flips on Semisonic. It's time to say good-bye.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Cataclysm






Reader Comments (Page 1 of 6)
Tom Sep 24th 2010 1:06PM
Similarly there is also a small peninsula off the side of Arathi. Jump off the Thandal Span into the water, swim east to the sea and north up the coast and you come to a small piece of land with a farm and a few dwarf NPCs.
The zone doesn't have a name, and doesn't reveal any map, but you can see it on the map of Arath Highlands off to the east.
When my first character arrived there in his newly learnt Aquatic Form I felt like such a traveller!
The best parts of WoW are the parts you find. That's the only thing WoW has really lost for me since the beginning, that sense of adventure.
Elmo Sep 24th 2010 1:22PM
And a Tauren farm south of Ahn'Qiraj
Elmo Sep 24th 2010 1:26PM
Oh forgot to add this, you could try to get past the invisible wall with Far Sight, it's ideal for seeing hidden areas like Old Ironforge and Hyjal on live.
Tunahead Sep 24th 2010 2:05PM
@Elmo:
Also there is a very large spooky cavern east of the Tauren settlement. It's empty, apart from all the bones lying around. And the Tauren place is abandoned.
Back in the day when I swam around Kalimdor that was by far the most spooky and atmospheric place.
Kunikenwad! Sep 24th 2010 2:09PM
My favorite part is the dwarven farms behind the airfield in Ironforge ... fantastic. Plus the gate to Oblivion. I'll never forget the day my level 23 dwarven priest and my buddy's level 40 mage discovered the airfield quite by accident. We then made the jump, saw the falls, the farms, the dwarven farmers, and finally made the fateful jump off the Oblivion gate (we just named it that for fun). That was a good day. Thinking of that day reminds me why I love this game so much.
RogueJedi86 Sep 24th 2010 2:24PM
What about the cave on the eastern rim of Dun Morogh that puts you in Silithus Chat? I've never been there, but it's apparently a copy of Ortell's Hideout in eastern Silithus.
Jamie Sep 24th 2010 3:26PM
All of these comments are completely irrelevant due to the fact a Semisonic song was linked in this article.
That is all.
elstor Sep 24th 2010 4:36PM
My personal favorite, although it takes ALOT of work to get to, is the Goblin isle of Kezan/Undermine in live. It's south of Tanaris and can be seen on mapwow.com. It takes swim speed, hots, pots, water walking, sprint, etc. just to reach it but is so worth it. It's two islands with some random goblin buildings and a giant oil rig (this was back before the oil rig in IoQ so at the time it was a 100% unique model in the middle of nowhere serving no purpose)
Sedirex Sep 24th 2010 4:48PM
@Elstor
It's used in the Scepter of Shifting Sands questline, like Isle of Dread and Alcaz Island. It's also much less work to get to than most of the places mentioned in this thread.
Herman Sep 24th 2010 5:01PM
you can bypass invisible walls by destroying your hearthstone and then using the auto unstuck button, it port you forward a couple yards, past most walls, then you have to wait 5 minutes to do it again if theres another wall. course, unless you're a mage or a engineer, you're screwed without a hearth
Drakkenfyre Sep 24th 2010 7:07PM
Auto unstuck no longer works.
Bringing the option up on the PTR gives you two choices. Use your hearth, or teleport you to the graveyard. It no longer moves you forward.
(cutaia) Sep 24th 2010 1:08PM
How sad.
I keep wondering what will happen to the Isle of Dread and Alcaz Island in the new world of Cataclysm. I keep hoping that they'll be re-energized with new questlines, but don't hold out much hope.
Shippleton Sep 24th 2010 1:22PM
Isle of Dread...? Uhmmm... Boy are you gonna be surprised when Clysm comes out '^_^...
pietrex Sep 24th 2010 1:26PM
The Isle of Dread has been 'energized' with water. So much of it, in fact, that it has sunk. Thus any new quests happening there are kind of unlikely. :P
(cutaia) Sep 24th 2010 1:40PM
Damnit...
Cowy Sep 24th 2010 4:16PM
Ah, this article and some of the comments also gives me a small pang of the "sad". Wow has been a home away from home for me for some time now, and it will be odd to have this familiar place become strange and new. All its secret spots, that once filled me with a sense of grand adventure will be blown wide open for anyone on a flying mount, or cut off completely (ie disappearing or via invisible walls).
I've lived in many different places over the years since Vanilla WoW, and life has moved me a good numerous times for various reasons. Yet the world within Warcraft has always been there, as a constant stable place in wait for me to log in. In a way I've come to see Kalimdor as my state of residence, and Thunderbluff as my hometown.
Ahh well, all things end I suppose. Even in games. Still I feel a bit of loss for the old wallwalking days of exploration.
Good times. *Raises a glass of Nogginfogger in salute*
I think I'll watch Noggaholic, for one last trip down nostalgia lane:
http://www.youtube.com/watch?v=LM9kLdVKn4w
Molly Sep 24th 2010 1:09PM
I've never been there before, but I'm going there tonight. I absolutely love tiny little hidden treasures like this, and I'm sad that it's been walled-off in Cata. If anyone else on Malygos feels like going, I'll see you there :)
Snowfeather Sep 24th 2010 10:03PM
I'll prolly run up there tomorrow with my hunter Eilistraee after brewfest Molly, maybe we can explore some other hidden areas that have been mentioned in the comments. Been a LONG time since I swam around Azeroth when my lil druid Aerdrie was just 16.
jealouspirate Sep 24th 2010 1:14PM
Woah, I had no idea this existed. Cool! Thanks for the article.
LordVashtal Sep 24th 2010 1:15PM
Wow, that tale of discovery is exactly how I came across it the first time. Back then I had no one else to share my discovery with who'd find it as interesting as I did, so I up and forgot about it until you mentioned it.
Sad that my "special discovery" may be gone forever in a few months