Cataclysm Beta: Last call for Quel'thalas

The Quel'thalas I'm referring to is a tiny peninsula northeast of Tirisfal Glades. It isn't accessible by road or flight path, only water, and when you arrive you'll be greeted by ... nothing. There aren't any NPCs, enterable buildings or quest legs -- just an empty, unexplained mystery. Take a look.
There are a few ideas behind this unusual zone, of course. WoWWiki suggests it could be the work of a bored terrain artist. It also suggests (and I find this suggestion more agreeable) that Blizzard made the zone as a placeholder with the intent of adding the elven kingdom to WoW after the game's launch. Rather than patching it in, though, Blizzard opted to save the release of Quel'thalas for The Burning Crusade and in turn locked all the elven zones behind a loading screen. Since the zones existed on different servers, though, the original Quel'thalas was able to continue to exist in the old world, untouched and hidden away all these years.

Getting there
I first discovered Quel'thalas for myself without expecting to in early The Burning Crusade. I came in the long way, swimming up the eastern coast. I had been looking for a house in the Hinterlands (to which a friend of mine had given me very bad directions), and after swimming well into the Eastern Plaguelands, I decided I'd gone too far to turn around, so I kept going. (This was back in the day of hour-long hearthstone cooldowns.) It felt like I'd been swimming for ages when I saw the name of the zone switch on my UI. "Quel'thalas," it said, but I was flanked by sheer cliffs and fatigue water! What had I stumbled upon?
Not long later, an outline on the horizon started to appear, and my heart raced at the discovery. I swam closer, until there was no mistake as to what I was looking at: a night elf torii, a staple of elven architecture seen all over Kalimdor. As my character ran up onto shore with her typical elven indifference, I felt like I was staggering onto dry land like a shipwrecked sailor. I kissed the sand of the beach in my heart and set out to explore the small mass of land. I climbed up the hills, poked around the ruins and looked for treasure chests and NPCs. As I said before, there was nothing there, but my excitement made up for it. Despite all its nothingness, I felt a special connection to the zone I had discovered.
Since then, I've tried to share that special connection with other players. I've used the location as a hideaway, a stage for large-scale RP events, and a quiet place to spirit away close friends and uncommonly good-looking hunters. I've refined my method of getting there, traveling instead from the northern coast line of Tirisfal Glades and using Elixirs of Water Walking so I can stay mounted. Multi-passenger mounts are ideal for keeping your destination a secret from companions -- just be sure to run up onto land occasionally; otherwise, you can drown your passengers! My favorite part about all of it is confusing guildmates or friends who will see "Quel'thalas" as your location on a guild roster or friends list. "Where are you!?" they'll yell in whispers as they run around the Isle of Quel'danas in confusion. It all feels so intimately my own.
Enter Cataclysm
So imagine my concern when with the announcement of Cataclysm came talk of updating the old world. What would happen to my beloved little zone? I didn't get a beta key for quite some time, but I was too scared to ask my peers. Instead, I sat waiting and worried until the day I finally won my beta key. After spending the day loading my client, I loaded in and before looking at new talents or spells or anything, I ran to Tirisfal Glades. This is what I found.

I had expected it all this time, but it didn't keep my heart from slowly deflating over the next 10 minutes as my Elixir of Water Walking ticked away and left me wading in the water. There were tons of invisible walls all over beta for unfinished areas, of course, but I honestly expect this one to remain. It just makes sense to block off the area, given the new Quel'thalas exists in updated splendor in The Burning Crusade expansion. Who would be impressed by a few generic elven structures on a tiny curve of land but me? Maybe no one. Maybe everyone.
Whatever it is ... Dawn flips on Semisonic. It's time to say good-bye.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Cataclysm
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 6)
Siorra Sep 24th 2010 1:30PM
I remember when I first found this. Unfortunately it was after I swam all the way around from the Hinterlands. That's a long portion of my life I'll never get back! D:
Minos Sep 24th 2010 1:33PM
Hopefully datamining will reveal whether it's removed or just blocked off. It's not currently in the area of Eastern Kingdoms that's overlaid by the Ghostlands (swimming through the middle of the Ghostlands as you approach Quel'Thalas from the west is good for a chuckle, btw). If the wall is meant to prevent swimming to the zones that are on another server, the ruins should be on the accessible side of it. The northern shore of the Plaguelands just outside of Ghostlands seems like a perfectly reasonable place for some Elven ruins.
Minos Sep 24th 2010 1:37PM
Err, that should be "from the east". As in from the Hinterlands around EPL.
Raydex Sep 24th 2010 2:17PM
...I'll miss Quel'thalas. I found it when I decided to zone-swim to Eversong Woods for a dragonhawk on my lowbie hunter...
lukehand1993 Sep 24th 2010 1:36PM
Aw you sounded sad in the last few paragraphs :'(
madphilb Sep 24th 2010 1:35PM
I've been a sucker for exploration since early on in playing WoW (all the way back to when there where just 1 task bar with like 8 panels). This was one of the gems I found, my friends never quite shared my excitement for such things.
When Blizzard removed wall-walking alot of exploration was cut short, or had to be reevaluated (such as the "Ironforge Airport") I had said at the time that Blizzard would do well for those of us who like to explore to hide small gems with valid (yet hidden) paths in their Disney-esque game world.
Looks like I'll have to make a trip back there before the new expansion, and maybe hunt down a few of the other places I've not seen in ages or never got to see.
Elionene Sep 24th 2010 1:40PM
I attended an in game wedding on a role play server at this location. We were summoned there by a Warlock so I never did know for sure how to get there without doing that. Very neat little place.
Yangli Sep 24th 2010 1:41PM
It's not just the little peninsula, there is an entire unmodeled Zone named Quel'thalas in the place where the bloodelf zones "should" be - but aren't, because they are instanced.
It would need a lot of climbing to get there, though.
Kuro Majutsukai Sep 24th 2010 7:34PM
Yeah, I've used Eagle Eye on my lowbie hunter to scope around the place. It's pretty uninteresting, all things considered. Huge, though!
Kuro Majutsukai Sep 24th 2010 1:43PM
There's another, somewhat less interesting way to zone into Quel'thalas-- if you're a mage, you can blink past the portal between the Western Plaguelands and the Ghostlands. Not much to see, there. Though it yields somewhat more interesting results if tried from the Ghostlands side.
Any info on the status of this in Cataclysm?
jishdefish Sep 24th 2010 1:54PM
I myself wondered about Alcaz (but I'm in beta, so I can check). Sadly it is exactly the same as it is in live right now. Still just bunch of naga and a level 60 Gnome mastermind who mind controls.
Charles Sep 24th 2010 1:58PM
Yeah I stumbled across this place by accident once a while back. I always wondered what the deal with it was. There's nothing there sadly, but some ruins, and an abandoned house on a small pier.
Recently I rode into what remains of the DK Starting area in the Plaguelands. This was obviously all phased of course. But it's really eerie going through, and knowing that there's some people there starting their 450th DK in a phased instance.
Dr Watson Sep 24th 2010 2:01PM
This area is awesome. The best area in my opinion is the Dwarf farm in Wetlands behind Ironforge
Yangli Sep 24th 2010 2:21PM
Oh yes, that is my little refuge place, too. =)
Also a nice and difficult to reach place are the waterfalls above Elwynn. I like going there on my alliance toon when running heroics via the dungeonfinder. Whenever I get back from an instance I sit in that little boat up there and enjoy the beautiful scenery for a while before the next pug opens. ^^
Oh and there's a pool from which you can fish only peaceblooms there! Got a whole stack until it vanished. :P
Dr Watson Sep 24th 2010 2:27PM
Yeah I know that place as well. I farmed all the peacebloom I needed there when I was leveling inscription.
clundgren Sep 24th 2010 2:03PM
Oh wow, what a bummer.
I accidentally found Quel'thalas almost exactly the same way Dawn did, way back in Vanilla, I believe, and similarly fell in love with it. Back when getting around was so much slower, Azeroth seemed far larger, and when you found a little forgotten piece of the world like this it really added to sense that Azeroth was just that: a whole world with places yet to be discovered. After all, if, after a endless swim, you could find a place like this, what else might be waiting out there? Thus, it became a little game for me to find the hidden treasures of WoW. Somehow, they always felt like mine alone.
Don't get me wrong, Old World flying is going to make the game better in a lot of ways. But it is also going to make Azeroth a lot smaller. When you go to honour Grom Hellscream, it'll be a 30 second hop on your 310 speed proto-drake, not a nostalgic journey through the zones of yesteryear. We're gaining a lot, yes, but we're also losing just a bit of magic that comes from taking things slowly and having to work for them.
Grovinofdarkhour Sep 24th 2010 2:09PM
Dawn -
Every new beginning comes from some other beginning's end.
psychoraven13 Sep 24th 2010 2:12PM
You know. It's things like this which sadden me. I remember from the moment I tried WOW the most fun I had was just exploring. Finding hidden areas like that has always been fun. With flying little things like that have been lost. The expansions since have no neat little hidden areas like that and as a result they just aren't as cool. Now the old world will lose it's fun little charms like that. :(
Silversol Sep 24th 2010 2:13PM
I've always liked that song.
Durinthal Sep 24th 2010 2:14PM
tl;dr: I saw it too, a long time ago.
Ah, yes. I remember visiting there during my human mage's epic swim around the northern coast of the Eastern Kingdoms, way back in the vanilla closed beta.
I actually covered the range from Booty Bay up the entire western coast in stages, but I guess Southshore in Hillsbrad would have been the departure point for this trip. I had already found Newman's Landing near Dun Morogh, so I was curious to see what else was out there, hidden away from all but the most determined (or bored) players.
The journey around Silverpine was uneventful but confusing; there was an entire peninsula on the map that was missing when I ventured through. Was was the middle of land there was a jagged mountainous coastline before me.
Arriving in Tirisfal Glades, I took a detour to see the Forsaken lands. As a mage, I had the advantage of invisibility to let me walk around unnoticed by player or NPC. I snuck into Deathknell and dropped by the building where the first quests are given out. A few beginning characters walked by, oblivious to my presence.
Continuing on, I began a long swim around the coast of the Plaguelands. This was before the zones were finished, so few people knew what they even looked like thanks to the massive green-flamed guardians killing anyone that tried to get in. I eventually saw the tower in the distance and quickly became excited. Was there some hidden zone out here? Could I get into the Plaguelands through this back entrance? Alas, it was not to be. I sat and enjoyed the scenery before renewing the trip.
I eventually got around to the eastern edge of the continent, probably around the area where Tyr's Hand is now. All along the coast I had attempted to find a path up the cliffs to get into the zone, and it was here where I managed to find a surface that wasn't too steep to scale. I was in the Eastern Plaguelands!
After crossing a broad, flat plain completely devoid of anything but dirt textures on the ground, I climbed a much shorter ridge before dropping into the zone proper. Here it was, a land that likely had no other player visitors before without hacking. It was completely devoid of life (mobs) of any kind, friend or foe. I began running toward what appeared to be a city entrance on the map, a large fortification in the northwestern corner of the zone, taking some detours here and there to observe the land. Ruined towers sat on hills above the road and giant mushrooms towered over me as I worked my way west.
I arrived at the stone gates to see a blank wall in front of me, blocking the entrance to the city. Undaunted, I still had a trick up my sleeve. I knew that Blink could get me past some solid obstacles, and this was no exception. I didn't know it at the time, but I had just entered the plague-ridden city of Stratholme.
The city, just like the lands around it, was empty. Here it was less finished than the other parts of the zone; I came across a strange structure that didn't have any textures on it, just a solid gray model. It looked different from the surrounding buildings and appeared to have an open doorway, so I carefully walked up and inside. A short hallway lead to an intersection with curving walkways sloping down to either side. I foolishly ran straight ahead, jumping off of the end of the platform.
I fell. And continued falling. This building was unfinished in more than just textures; it was also missing part of the floor. After falling for what seemed like an eternity, I landed with a splat on the underlying base of the terrain, dying instantly. My journey was over, but it was not unfulfilling.
Hm.. I wonder if I still have those screenshots.