Collecting Armor Sets: Dungeon set 2, page 2

Speaking to Deliana or Mok'var will start the next piece of the chain, which yet again is the same for both factions. Both NPCs will send players to find Bodley, who has doubtlessly met his end in Blackrock Spire. This is a clue that using the Extra-Dimensional Ghost Revealer reveals him; he's located on the balcony outside the entrance for Upper Blackrock Spire. This is the final set of quests for dungeon set 2 -- you will need your set chestpiece and helm for the upgrade at the end.
The Three Kings of Flame Bodley says that in order to summon Lord Valthalak, the final boss of the quest line, the other two-thirds of the amulet are required -- and to get those, a special brazier and coals are needed. Players will need to kill Lord Incendius in Blackrock Depths, Pyrogard Emberseer in Blackrock Spire, and the Duke of Cynders in Silithus for their respective essences. The first two are relatively easy to get, but the Duke of Cynders is a little harder to muster; you must be wearing a full set of Twilight Trappings and have a Twilight Cultist Medallion of Station to use on a Wind Stone. Even then, there is only a one in four chance that you will get the duke. Alternatively, you can turn in Encrypted Twilight Texts to Hermit Ortell in Silithus and hope that he mails you a Scroll: Create Signet of Beckoning (Fire), but the odds are iffy either way.
The other item required to complete this quest is a Hallowed Brazier. This can be purchased from an Argent Quartermaster, but you must be honored with the Argent Dawn to get it. It isn't cheap, either -- at honored reputation, it's still 120g. Buy the brazier, get the essences and return to Bodley for the next step.

- Tyr's Hand This quest will send you to Tyr's Hand to kill Scarlet Praetorians in order to retrieve the Brilliant Sword of Zealotry. After you return the sword to Bodley, he will send you to the crimson throne in live side Stralthome to summon Jarien and Sothros, who will drop the amulet piece.
- Purgation Isle This quest will send you to Purgation Isle off the coast of Hillsbrad Foothills to retrieve the Soul Ashes of the Banished from the undead that walk the island. After you return the ashes to Bodley, he will send you to Ras Frostwhisper's chamber in Scholomance to summon Kormok, who will drop the amulet piece.
- Hive'Regal This quest will send you to Hive'Regal in Silithus to retrieve Druidical Remains from the silithid that are in the hive. After you return the Druidical Remains to Bodley, he will sent you to War Master Voone's room in Lower Blackrock Spire to summon Mor Grayhoof, who will drop the amulet piece.
- Starbreeze Village This quest will send you to Frostwhisper Gorge in Winterspring to retrieve a Starbreeze Village Relic from the Frostmaul giants that live in the gorge. After you return the Starbreeze Village Relic to Bodley, he will send you to the Shrine of Eldretharr in Dire Maul East to summon Isalien, who will drop the amulet piece.

More Components of Importance Remember the randomly generated quest to get components? Right -- Bodley's going to do his divination spell thanks to your bloodkelp contribution, at which point he will pick another of the four "Components of Importance" quests for you to complete. The items and bosses are exactly the same as the four listed above, and whatever boss he chooses will drop the Right Piece of Lord Valthalak's Amulet this time around. Return the amulet to Bodley, and he will set about with the preparations for the final confrontation.
Final Preparations You didn't think you were done gathering items, did you? Think again -- this time, Bodley needs 40 Blackrock Bracers and a Flask of Supreme Power. The bracers drop from orcs in both Lower and Upper Blackrock Spire, although Upper seems to have a slightly better drop rate. Take the bracers and the flask back to Bodley and he'll finish his work.
Mea Culpa, Lord Valthalak Finally! This quest sends you to the Beast's room in Upper Blackrock Spire to summon and kill Lord Valthalak. At level 60, this boss was a beast, largely due to his tendency to heal himself through a chained life-drain spell that hits progressively harder with each new target it jumps to. Added to this are the adds -- Valthalak will spawn Spectral Assassins that target a group member and cast a 10-second stun on the target.
At level 80, this boss can still be a pain if the adds are not killed quickly due to the stun and Lord Valthalak's life drain; he'll heal himself from any damage that's done while you sit there helplessly stunned. An easy workaround to this is to down a Free Action Potion when the adds appear. It will make you immune to the stun and allow you to quickly kill Valthalak.

Back to the Beginning/Saving the Best for Last Bodley sends you back to your respective faction quest giver to deliver the good news. In gratitude, Delina or Mok'var will upgrade the final two pieces of your dungeon set 1 to dungeon set 2, completing your collection. Congratulations!
You'll notice that in addition to being a long and somewhat complex quest line, there appears to be a long and complex storyline involved with the chain as well. I haven't detailed the storyline here because frankly, the quest chain is incredibly entertaining to read through and get absorbed in, but it doesn't really reflect on any "major moments" in lore or affect anything lore-related in today's expansions. However, I would highly recommend that people complete this quest chain before Cataclysm. It's uncertain whether or not it's been removed in the upcoming expansion, but since the bosses and the zones have changed, it can be assumed that the quest chains are more than likely going away, too.
The complete list of dungeon set 2 upgrades is as follows:
- Beaststalker -- Beastmaster Armor (hunter only)
- Devout -- Vestments of the Virtuous (priest only)
- Dreadmist -- Deathmist Raiment (warlock only)
- Elements -- The Five Thunders (shaman only)
- Lightforge -- Soulforge Armor (paladin only)
- Magister's -- Sorcerer's Regalia (mage only)
- Shadowcraft -- Darkmantle Armor (rogue only)
- Valor -- Battlegear of Heroism (warrior only)
- Wildheart -- Feralheart Raiment (druid only)

One other set was obtainable with the dungeon set 2 quest line, but it wasn't a quest objective. The Ironweave set was specifically for priests, mages and warlocks. Oddly, this eight-piece set had an almost absurd level of armor, and the set bonus was a silence an interrupt resist and another +200 armor -- which was quite a chunk back then.
In addition to the Ironweave set, Patch 1.11, "Shadow of the Necropolis" (which introduced the new 40-man raid instance of Naxxramas), added some additional blue sets that can be found only in Scholomance. These four sets have no class restrictions.
- Necrophile Raiment This five-piece cloth set gave an increase, oddly enough, to defense rating -- something that cloth casters absolutely never needed. It also increased resistances by 15 and spellpower by 23.
- Deathbone Guardian This five-piece plate set seemed to be made specifically with paladin tanks in mind, something that was almost unheard of in vanilla. Generally speaking, if you were a paladin in vanilla, you were a healer and a blessing bot.
- Cadaverous Garb This five-piece leather set was good for both rogues and feral druids. Until that point, there was very little in the way of good quality feral leather gear, so the set was a welcome relief to those druids who wanted to try a DPS or a tank spec.
- Bloodmail Regalia This five-piece mail set was good for both hunters and enhancement shaman. Again, as with every other set in Scholomance, this set gave a bonus to defense rating.
All of these sets are still obtainable, although the Ironweave set does take a little farming. Some pieces drop off regular bosses. Others drop off of bosses that can only be summoned with the brazier from the dungeon set 2 quest line -- which is why having that Brazier of Invocation quest reward is available, in case you missed out on any of the Ironweave drops while killing the dungeon set 2 bosses.
The quest chain for dungeon set 2 may seem a little long, but at level 80, it doesn't really take a long time to complete. It's gathering the old world mats for the quests that seems to take the longest for most players. With their unique coloration and style, these sets provide a fun distraction to collect while waiting for Cataclysm's launch -- and when you're done, be sure to go back and grab another dungeon set 1 if you want both sets!






Reader Comments (Page 1 of 3)
arixian Sep 24th 2010 2:15PM
I must have missed something in the article. At the start you talk about casual players complaining that they can't access epic items, it seems like you at least imply that dungeon set 2 was added to the game as a way to make epics accessible by casual players to make them happy but then you talk about how extremely difficult it was to complete the timed run which seems to also imply that only well geared hard core raiders would have been able to complete it. I never played until BC was released so I have no first hand experience here but it seems like this set would have been very difficult for a casual player to complete. So what am I missing here?
Krem Sep 24th 2010 2:25PM
You're missing that you don't need to raid to do this, and the run itself doesn't take hours. When saying "anyone" can do this, it's meant that it only requires skill and patience. Get dungeon blues, and that's all the gear you need, really. (Max-level, that is, not 45 or even 55, only 60 dungeon- and quest blues.)
As oposed to, you had to spend hours at a time, and have access to raiding epics. I know a guy who learned to tank doing Baron 45, and he still actually had a pair of greens. But he PuGed it well.
ashralien Sep 24th 2010 2:29PM
Instead of sitting in Molten Core for 6 hours and having to coordinate with 39 others who all had to show up your group of aspiring D2 owners had to put in 45 minutes at a time and you only had to deal with the scheduling troubles of 4 other people.
Most of the time it'd take less than 45 minutes when you messed up a pull early on and it was obvious you won't make it to the Baron in time. In vanilla that was very casual friendly :)
The Dewd Sep 24th 2010 2:37PM
I wasn't 60 at the time but I remember hearing that the #1 guild on my server was selling 45-minute Baron runs for people to work on the D2 set. They were only charging, iirc, 700g per run and would bring four of their guys plus you. Of course, this is back at level 60 when 700g was a fortune.
I knew some people who did some of the chain. It's one of those things that I keep thinking I should do but since it would require farming up my D1 gear (and my bank is already full of too much stuff anyways), I doubt it'll happen. The only reason I have my full T1 set is from farming MC with my guild for rep.
Anne Stickney Sep 24th 2010 3:06PM
It was difficult, yes - but it didn't require the time commitment that 40man raid guilds and 40man raiding required. So those that wanted to work on the set could do so at their own pace, and figure out a way to get the 45 minute dungeon run completed - also at their own pace. Sure, it was difficult, but it was something new and it didn't require getting a hojillion people together to complete, it just required four people, as ashraelien said.
arixian Sep 24th 2010 3:13PM
From the follow up comments it would seem that the definition of casual has changed over the last two patches. I know that the use of casual and how it is defined is a pretty hotly debated topic so perhaps it would be pointless as topic for an article but I find it interesting how it's changed. Also I'm hearing that dungeons in Cataclysm will be harder than they are in WotLK and more along the lines of what they were in BC perhaps even harder. I wonder if this will sway that definition back the other way from how it's been trending or just cause people to leave the game etc. Don't mean to start a comment war just pondering. Thank you for all of your comments. It's always interesting to hear from those with first hand experience.
Natsumi Sep 24th 2010 3:44PM
The 45 minute run was AMAZINGLY HARD if you only had dungeon blues, I'd rank it up there with next to impossible. The majority of timed Baron runs completed had more than 1 person in full epic gear, if not everyone. Dungeon set 2 (or as we called in T0.5) was more of a status symbol than anything for the folks on my server. People either outgeared the instances or paid for runs (you can't even get the same experience today by turning off exp at 60 due to the huge talent overhauls in the last 2 expansions, nor can you run it with the original 15 people :p ).
Astemus Sep 24th 2010 4:44PM
I completed the 45 minute baron run with my guild before we started MC. It was very difficult, yes, but not impossible. In fact, after we had gotten it down, we were able to do it much more frequently and eventually got it down pretty good where we got most people in the guild through it.
But yes, it was definitely the hardest part of the chain. Lord Valkawhatsit was another part of that chain we spent a while working on. Actually, if you have low damage, like a tank, it's still pretty impossible to solo simply from the adds.
Snuzzle Sep 24th 2010 8:06PM
You're not missing anything, in fact that was the chief complaint of non-raiders when this was implemented. Basically a "Thanks a lot Blizz, we need epics to complete the 45 minute run to get epics".
This quest line was expensive (for its time), time-consuming, incredibly annoying and incredibly difficult. All the things that, back in those days, Blizzard thought were needed to acquire epics without raiding. The mats were the worst part, though, since as soon as people found out what was needed for the D2 questline, you bet they were on the AH with severely inflated prices that didn't deflate till after TBC hit.
Everyone saying the 45 minute run was "easy" is thinking in terms of modern Wrath heroics where we mow through them in fifteen minutes or less. Back in Vanilla, trying to do the 45 minute Baron run was extremely difficult. You wiped once, and you were done. You had to skip a lot of the trash in a dungeon that was designed to specifically make skipping trash almost impossible with plenty of pats and moving clumps, not to mention the Eye of Naxxramas spawns. It was tough and the one time I did it, it was by the skin of our teeth.
And yes, I had epics.
Morgan C Sep 25th 2010 11:47AM
SKILL > GEAR
The 45 min baron run was the skill test to prove that you had the epic skills to earn epic gear.
The most basic skill required was the ability to play absolutely mistake free for 45 minutes straight. I never completed the 45 min Baron run at 60 but I came within a minute many times and it was always because one of the 5 of us had made a mistake that cost us time. I did it mostly with pugs and it seemed like there was always one person who couldn't avoid being that guy.
The closest thing I can compare it to in Wrath is HHoR with less time between waves and non stop for 45 minutes. Oh, and if anyone takes a step in the wrong direction you get an extra wave immediately! Fun times!
Morgan C Sep 25th 2010 12:02PM
I just remembered that back at the end of vanilla before arenas, one of the first WoW events in a major electronic gaming tournament was a 45 min baron speed run competition. Each team consisted of a 5 man team with premade toons equipped with a full set of D1. Fastest time wins. If I remember right the winning team had a time of 39 mins and change. I remember thinking that some of the best competitive WoW players in the world only had about 5 mins to spare. It might have been at the BlizzCon after Naxx but before BC. I wish I could remember more details. If you can remember, please comment.
Shadamehr Sep 24th 2010 2:17PM
One thing that WoW lacks today, long quest chains :(
I loved doing this for my druid, it felt like you really earned the armour and was a lot of fun !
kabshiel Sep 24th 2010 4:33PM
The quests were fine, but I hated that it was upgraded from the dungeon 1 set. I ran UBRS literally hundreds of times and never got my shoulder or chest pieces.
jaenicoll Sep 25th 2010 7:21PM
This quest chain is a lot of fun but it does take a lot of time to farm all the Dungeon Set 1 pieces (especially the chest) and summon the Duke of Cynders (I hate the RNG).
Imo, the amount of time and effort needed to upgrade all the pieces even at level 80 makes this one of the strongest candidates that deserves an achievement or a Feat of Strength (completing the Shartuul's transporter event in Blades Edge Mountains is another that really should have an achievement).
cmt720 Sep 24th 2010 2:19PM
Thank you for posting this! I'm doing this whole questline right now! I have had most of this stuff sitting on my bank collecting dust since Vanilla. I did a couple days of farming to get the pieces that I had sharded/deleted to complete the D1 set and then started the D2 quests. I'm currently stuck on collecting the mats for the moon cloth (it's not a popular item anymore). Thanks again for putting this epic questline up to read about. GL
Dharmabhum Sep 24th 2010 5:15PM
I echo the same sentiment. Its great to see this get some attention, and I know that this will inspire some people to go farm up the D1 set and make a go at it. I'm working my way through it right now actually too. I'd recommend getting the entire D1 set before you get going on the quest chain, and similarly, I decided to not only get the D1 set but also all of the random mats you'll need for the various parts of the quest chain itself, which is pretty long at 29 quests total. It'll save you some running around in many cases, and for me its much more gratifying to run straight through an entire quest line without having to be distracted with picking up a Fel Elemental Rod halfway across the world and hitting a speed bump in the Lorefest :)
I've also been trying to get the Signet of Beckoning from the Encrypted Twilight Text turnin but to no avail. I've grinded it all out to get Guardian of Cenarius and Loremaster so I'll probably have to do it again for this, but at least its only one :)
I should also say that I owe a lot to nonameform on Wowhead. He put up an amazing guide full of links on the page for the Vestments of the Devout and it helped immensely in preparing for it all. Props nonameform, and thank you Anne for putting this out for more people to see! I can't wait to line up my Vestments of the Virtuous and my Benediction!! :D
Dharmabhum Sep 24th 2010 5:29PM
I echo the same sentiment. Its great to see this get some attention, and I know that this will inspire some people to go farm up the D1 set and make a go at it. I'm working my way through it right now actually too. I'd recommend getting the entire D1 set before you get going on the quest chain, and similarly, I decided to not only get the D1 set but also all of the random mats you'll need for the various parts of the quest chain itself, which is pretty long at 29 quests total. It'll save you some running around in many cases, and for me its much more gratifying to run straight through an entire quest line without having to be distracted with picking up a Fel Elemental Rod halfway across the world and hitting a speed bump in the Lorefest :)
I've also been trying to get the Signet of Beckoning from the Encrypted Twilight Text turnin but to no avail. I've grinded it all out to get Guardian of Cenarius and Loremaster so I'll probably have to do it again for this, but at least its only one :)
I should also say that I owe a lot to nonameform on Wowhead. He put up an amazing guide full of links on the page for the Vestments of the Devout and it helped immensely in preparing for it all. Props nonameform, and thank you Anne for putting this out for more people to see! I can't wait to line up my Vestments of the Virtuous and my Benediction!! :D
Dharmabhum Sep 24th 2010 5:29PM
My bad D:
Krem Sep 24th 2010 2:20PM
And THAT, ladies and gentlemen, is how a proper epic questline is. Long, lots of mats, dungeon runs, extra bosses, costly, but very well rewarding. This is the RPG in MMORPG. Modern-day questlines are so much less than this. The longest chain, which has been called "epic", is the one in Icecrown, with the dying paladin. Pah!
Garviel Sep 24th 2010 2:31PM
This...
I also enjoyed the Paladin Epic Mount quest, which is now a FOS I believe. But I don't recall it being nearly that involved.