The Care and Feeding of Warriors: Heroics, protection spec and build 13033

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.
Last week, I said that we'd see changes to protection. This week, we're seeing them. It's build 13033, also known (to those of us who care) as the protection warrior pass. Last week firmly started balancing fury's DPS, but this week is definitely protection's turn. Today, in fact, just hours before this patch went to the beta servers, I got done writing a long post talking about protection in the beta, what I saw as its strong points and its weak points.Every single one of the weak points was addressed in this build. Every single one. This is what you call serendipity. It also means I have to completely rewrite my column with not a lot of time to spare, so as you may understand, I am at once pleased to see things improved and irritated that I spent all that time writing a column that will never see the light of day. It should be noted that these changes are on the PTR, not live on the beta as yet. It's a little odd to see the PTR get updated first, but I'd expect the beta servers will see a new build soon as well.
Having been 85 for a week, as well as having transferred over two level 85 premades, I've been running around testing out various alternate specs and taking them into instances. Why did I do this? Because, as we have already established, I am certifiably insane. Even before this patch, protection stood out as the strongest of the warrior leveling specs, and now it should see increased power as a tanking class. Vengeance is amazing for a leveling protection warrior. It takes the greatest strength of the tanking classes -- the ability to soak up damage -- and turns it into offensive power.
Breaking down 13033
First, let's look at the changes themselves, as presented on MMO-Champion.
Arms
- Thunder Clap base damage has been increased by 50%.
You shouldn't be dependent on Blood and Thunder to generate enough AE damage. It's there mostly for those cases where you can't always keep reapplying an AE ability but want to keep threat. In other words, a warrior who skips the talent shouldn't feel like they can't AE tank at all. You shouldn't feel like you have to open with Rend every AE pull. A more typical scenario would be on a fight where you know you're going to be AE tanking for a long time, you use Rend after your initial Thunder Clap or Shockwave. (Likewise, Thunder Clap buffing Shockwave shouldn't mean you never, ever touch Shockwave until the buff is applied.)
Thunder Clap's damage may just be too low.
Thunder Clap's damage may just be too low.
It was, and now it's been increased. Before these changes, maybe Blood and Thunder and Thunderstruck shouldn't have meant that, but in practice, I found that my AoE moves were not doing a heck of a lot unless I got that buff stacked up -- and man, that's a long time to wait. Three TCs with the cooldown before Shockwave hits for anything decent is ridiculously long. TC itself did not have that lauded "snap threat" quality. This is a very positive quality of life change for protection.
Fury
- Pummel is now usable in Battle and Berserker Stance (formerly, just Berserker).
- Enrage now has a 3/6/9% chance to proc, down from 4/8/12%.
- Battle Trance now affects your next special attack that costs more than 5 rage.
Protection
- Defensive Stance now increases threat generated by 100%, up from 45%.
- Thunderstruck now also increases the damage of Rend.
- Incite "These guaranteed criticals cannot re-trigger the Incite effect."
The Defensive Stance change incorporates the inconsistent threat warriors have been seeing on the PTR and beta. To quote myself: "Some abilities, including AoE Threat moves, seem undertuned. Thunder Clap in particular does not seem to hit very hard at all. Shockwave seems to underperform unless you get the buff from Thunderstruck stacked up. Cleave and even Improved Revenge seem like they might have had an error in their threat calculation, and Blood and Thunder doesn't and isn't designed to fix all AoE problems. (It is a nice talent, though, with possibly the best name ever.)"
I was seeing some really strange threat behavior when tanking heroics this week: mobs running right through Thunder Clap, mobs ignoring a really hefty Revenge or Shield Slam, mobs stunned by a Shockwave and then ignoring me as soon as they came out of it. It seems likely that the separate threat modifiers from various abilities have simply been removed and folded into Defensive Stance, and that in some cases, those modifiers had been removed beforehand, leading to inconsistent threat. At any rate, this change, combined with the Thunder Clap and Thunderstruck changes, will hopefully address the inconsistencies I and other tanks have been seeing.
But let's talk for a moment not about the new talent changes but about what you'll be using them for -- namely, tanking in heroic dungeons. Heroics came out this week, as well.
Heroics are exactly that
Have you gotten out of the habit of using Demoralizing Shout or cooldowns to reduce incoming damage when tanking heroics? Get back into those habits. If DPS players decide to go all out on every pull before you've had a chance to establish threat, welcome back to letting them die, because they are not going to be able to fall back on, "It's OK, I'll just burn it down before it reaches me." Yes, DPS players, you have 80k health now in those level 85 blues. It will not save you.
I watched an ogre mob from the first pull inside Deadmines hit an elemental shaman for 66k with one hit. I admit it, I could have taunted it off. It was Sacco, though, so I figured I'd just watch. Seriously, though, when the difference in 85 blues between tanks and DPS is a mere 20k or so health, you have to realize that you're going to need to get back into the habit of actively reducing how much damage these things can do to you. Trinkets with coodowns? Use them. Last Stand, Shield Wall, Enraged Regeneration? Use them. One of the reasons I love Heavy Repercussions so much is that it makes your necessary defensive use of Shield Block add some offensive oomph. Make no mistake, you will need to figure out which mobs hit the hardest and use Shield Block carefully to keep them from crushing your face.
This is also why I think it might be a good idea to take the attack speed debuff off of Thunder Clap and make it part of Demoralizing Shout instead. There are times where you absolutely need to use TC to get those mobs to swing more slowly, and having it break CC is just so frustrating; it's like being asked if you'd prefer to die because the big mobs beat your face in or because you broke a sheep while trying to maneuver around CCed mobs. Being able to apply those debuffs is vital.
If you are a long-time tank, you'll adapt to it. It's basically somewhat of a return to the original/BC model in which you actually had to CC certain mobs because they simply did too much damage (either to yourself or because they stood at range and nuked someone down super-lickety-split) or would otherwise run amok. Thankfully, you should have more tools to deal with those situations than you did back then. If you came up during Wrath, however, you may be in for a surprise at just how much face-rocking these instances have in store for you. Someone seems to have informed them that you are a microphone, and they intend to be not just the Vandals but indeed also the Ostrogoths, Visigoths and maybe even the Heruli. It definitely takes some adjustment, but keep at it; after a while, you'll grow accustomed to the slower, more thoughtful, much more harrowing pace of pulling slowly and watching 60 percent of your health drop in 2 seconds.
None of the changes to talents we're seeing here will make the need to play defensively for a tank any less crucial. But they should help with threat, which is good.
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 4)
Troglodyte Sep 24th 2010 3:09PM
Thank you for this article... I'm a tank warrior, I started playing WoW specifically to be a tanking warrior... and this article is really good at assuaging my fears. I'm in the beta, but I can't help but worry about how things will go down if things hit live tuned as they are in the Beta...
To be specific:
I'd downed Stonecore a few weeks before with a lot more trouble when the cap was 83... but... I couldn't kill High Priestess Azil with me being at 83 (naturally levelled toon from 80), one of the DPS being at 83 (a mage) and the other three being level 85's (dunno if they were premades or not)... but any way you slice it, I feel that's a little overtuned for a dungeon not intended to be exclusively for 85's...
Anyway, mad props for forcing me to actually look something up for once... didn't know who the heck the Heruli's were.
lsprof4 Sep 24th 2010 3:20PM
Coodown...i know it's prolly a typo but you should trademark that.
Jamie Sep 24th 2010 3:29PM
Coodown, the human response almost always found when someone admires Rossi's facial hair.
Brauwler Sep 24th 2010 3:33PM
Thanks for the preview as well. I've been a warrior tank (not that there is any other kind) since mid-BC, and grew of age, if you will, with coordinating CC through Shadow Lab, etc. Of course, as soon as Wrath hit, people started telling me I was going to slow and I didn't need to mark, but it now looks like that habit will have to return.
All of that said, I'm curious to see if we'll actually see a drop in tanks now that it's actually become challenging again in the 5-man setting to do a tank's job. In Wrath, once you're geared enough, you can basically tank any 5-man, regular or heroic, without much experience. With the re-introduction of having to coordinate CC, which no tank leveling for the first time solely through Wrath 5-mans, it should be interesting to see if the tanking ranks thin a bit. Also, we'll just have to wait and see if the Dungeon Finder leaves a bit to be desired in the first few months after the expansion, as you'll never know if you have a "Pre Wrath" or "Post Wrath" tank until you start the dungeon up.
Grimlii Sep 24th 2010 3:29PM
So now with pummel in battle stance are we looking 31 7 3 in arms tree to ensure thunderclap, pummel (now in b stance) are buffed?
fury looks good, Id love to see an arms build pushing out more dps than a fury just for the fun " whack a mole" mode.
PLus with what im seeing in ptr/beta will we rule the roost again in heroics etc with cc and adaptabilty being more prominent than aoe fest we are used to?
Grimlii Sep 24th 2010 3:32PM
i meant tanking, sorry been enjoying thai whiskey too much. single target tanking is in theory what I used to love and no one - bar a crazy warlock could pull aggro in tbc without the taunt. NOw to find me a daytime raiding guild. anyone know of any mature ones?
Natsumi Sep 24th 2010 3:34PM
The way the talents are aligning, Arms is looking to be a huge AoE burst contender as well as a Single Target powerhouse..... as long as our damage gets fixed.
Anye Sep 24th 2010 3:31PM
Sounds so great! BC heroics definitely rocked me for a while, but it was fun & almost a challenge. HoR is the only Wrath heroic I still halfway enjoy as a tank, and even that's cooled for me lately. I hope I'm not too rusty--and I hope I can get my Prot warrior up quickly! (My main is a bear, so I might as well play a warrior instead. :P)
ObiChad Sep 24th 2010 3:31PM
"To the extreme I rock a mic like a vandal"
If you intended to semi-reference that line, sir, I salute you.
Grimlii Sep 24th 2010 3:39PM
not many lines you cant use from ice ice baby - love the original, and love the glee version, does anyone playing wow watch glee? i know i know, i promise im not joking.
Byron Sep 24th 2010 7:19PM
Lol, no he was referencing one of the tribes that sacked Rome:
http://en.wikipedia.org/wiki/Vandals
Heilig Sep 24th 2010 7:58PM
Actually, it was a spectacular pun referencing both the Vanilla Ice "song" and the various barbarian tribes.
Matt Rossi, Last of the Warrior Poets.
Natsumi Sep 24th 2010 3:32PM
Well, they finally went and gave pummel to Arms, it's about time. lol Now GC just needs to come through with that Warrior CC and fix our DPS and we'll be all good. :)
karloth Sep 24th 2010 3:35PM
Thanks for the article man, Been waiting for this for a few days now to see what They were going to do with Prot. I now know which toon to lvl to 85 first. :)
apock Sep 24th 2010 3:35PM
Question for Mr Rossi: How do u think prot pvp is shaping up? After reading your article it seems they maybe a hassle to deal with.
Josin Sep 24th 2010 4:10PM
Hopefully not TOO well, so they don't feel the need to screw with our PvE abilities. I don't want to go through all the drama again, like with the Shield Slam+Block stacking drama.
Josin Sep 24th 2010 3:35PM
I think my panties got wet from reading this.
Bruce Sep 24th 2010 4:16PM
I think I love you...
Atomic_explode Sep 24th 2010 4:36PM
But what am I so afraid of?
Mark Sep 24th 2010 3:36PM
As a tanking warrior I always look forward to your columns. Do you think that the changes made to the way pulls are done will effectively kill the LFD tool? Or do you think that the queue times for people other than tanks and healers will be even longer and the odds for success will drop like a rock?
Also, I have been collecting a fairly nice set of Fury gear during ICC 10 man runs, and was wondering if I should just stay to protection for leveling come Cata.