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9-24-2010 @ 10:40PM
It was only stressful because people forgot how to group. Because numbers and killing things became more important than actual play.I responded to a forum post not long ago asking if people actually enjoy healing. Well I do, but I also enjoy tanking, and some DPS. I think the following will be even more true when Cataclysm is released."Mobs die all the time. So do party members. Rarely is the occasion that someone's DPS saved the group, and in that rare situation it's kinda cool. However nothing compares to the satisfaction of orchestrating a group encounter and pulling off that amazing group save, preventing a wipe.Healers have way more decisions to make per encounter than tanks or dps. But that isn't to say that every role isn't important. It's just as a healer your little decisions have more impact on the outcome of a fight than other classes.A good Rogue is going to put out amazing single target dps.A great Rogue is the one that's stunning, silencing and interrupting at the right time, making the Healer's job easier.A good Warrior is going to pull just the right amount of mobs, at just the right speed.A great Warrior is going to watch for stragglers, LOS ranged, position mobs for the dps, and pop defensive cooldowns at the right times so that the healer isn't healing through everything.A good Priest is going to keep you alive.A great Priest is going to manage their mana, manage the dps mana, dispel, remove curse, pop cooldowns, fear ward, keep out of range of silences, AND keep you alive after the Hunters pet just aggroed extra mobs."Of course now I think it's fair to say Tanks and DPS will have just as many decisions to make. This makes me happy. The current "burn it down while sharpening your epeen with recount" model is getting old.
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