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9-25-2010 @ 8:07AM
I won't miss AoE fests and the overall dumbing down of all encounters and bosses. I'd prefer a bit of challenge in the game, like HICC25 was.
9-25-2010 @ 8:58AM
To be fair, H-ICC25 wasn't the pinnacle of raiding design in Wrath. Ulduar's hard modes beat ICC's hard modes hands down both in terms of design and overall impact to the zone. We even had an extra boss in Ulduar which encouraged players to go ahead and do them in order to unlock him; the gear was not the only incentive.Also, the difficulty ramp-up in ICC didn't go well. Almost all the hard modes pre-LK, except Putricide and maybe Sindragosa were not much different from the normal modes. Then along comes LK which just turns the knob all the way to 11 with no warning. Granted he's supposed to be the hardest boss of the expansion but it wasn't delivered in the right manner imo. You can just see that by the amount of guilds that are still at 11/12 even after all this time.Hopefully Blizzard has learned the lesson and will deliver the content of Cataclysm in a more streamlined manner with actual progressive ramp-up to the end-game.
9-25-2010 @ 11:55AM
I won't miss the bursty-ness of PvP.My biggest gripe about Wrath would have to be about heroics. Heroics in BC were a great challenge, and that's about all I really did in my free time. I raided hardcore Pre-BC, so it was nice to have challenging content without trying to find 9-24 other people to do it with. Shadow Labyrinth, Shattered Halls, and Magisters' Terrace were by far the pinnacle of heroic difficulty.I also won't miss Wrath tanking. The swap on X stacks thing got rode to death. I do give them credit for trying to make it more interesting than it was in the past though.Argent Tournament was pretty lame too. "The world is in peril, so let's have a RENAISSANCE FAIR!"Also, mandatory mentions of GearScore, Dalaran lag, phasing, long raids, and jousting.I will miss Ulduar. Difficult and lore-driven like a solid raid should be.
9-25-2010 @ 1:08PM
Completely agree with Straz. I raided hardcore in BC, and the only other thing I did was heroics. Heroics in wraith, i've done them probably 100x more than BC, and its just a joke. However, I and my friend go and do BC heroics do get achievements, and they are still pretty challenging. We wipe occassionally, which is more than I can say from wraith. BC heroics had alot of tough pulls, alot of CC mobs (stun/silence, etc). This is very minimal in wraith heroics. if you go back and look at the BC heroics, they were pretty interesting and well designed. Remember the 2nd boss in shadow labs who MCs everyone? Pretty interesting. And, what, the second boss in skek halls, the big beholder, which has a spelllock mechanism designed so you had to be far away to heal the tank? And who could forget the PVP boss in MgT. However I do like the ease of getting into dungeons/raids in wraith. All level 70 dungeons had keys, and all heroics required, first revered, then honored with certain factions. And don't forget raids had a nice long attunement. Kara, SSC/TK, and BT all had attunements if i recall. I think if they could only have you do this once per account that'd be great. I find such attunements very time consuming and pointless for your 2nd or 3rd alt.
9-25-2010 @ 1:21PM
I won't miss the wrath mindset that has trickled down to lower levels. I hate running dungeons where people are spamming aoes on single targets, or begging for damage meters or worse... Using some gearscore iteration. Not in bc even... We're talking level 45 ZF runs.You can judge a good player on how he or she reacts to the first two trash packs. It's a visible level of finesse. You can tell a bad player by numbers, and it seemed Wrath was a systematic escalation of those numbers.
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