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9-25-2010 @ 8:58AM
To be fair, H-ICC25 wasn't the pinnacle of raiding design in Wrath. Ulduar's hard modes beat ICC's hard modes hands down both in terms of design and overall impact to the zone. We even had an extra boss in Ulduar which encouraged players to go ahead and do them in order to unlock him; the gear was not the only incentive.Also, the difficulty ramp-up in ICC didn't go well. Almost all the hard modes pre-LK, except Putricide and maybe Sindragosa were not much different from the normal modes. Then along comes LK which just turns the knob all the way to 11 with no warning. Granted he's supposed to be the hardest boss of the expansion but it wasn't delivered in the right manner imo. You can just see that by the amount of guilds that are still at 11/12 even after all this time.Hopefully Blizzard has learned the lesson and will deliver the content of Cataclysm in a more streamlined manner with actual progressive ramp-up to the end-game.
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