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9-25-2010 @ 9:43AM
I have a theory. We saw the accessibility of the game to the casual playerbase increase dramatically. Thousands or maybe millions of players got to do content that wasn't accessible to them before either because of logistics or difficulty. There was really no learning curve in early WoW, it was just a logistics problem or too difficult. In their exposure to easier raid content they learned the basic ideas of what it takes to make a raid work.Enter Cataclysm. All of those players have at least a baseline understanding of what they need to do to be successful. The difficulty is now ratcheted up a notch to make them improve their game a bit.The weaksauce difficulty of Wrath was an intentional move on Blizzard's part to bring more players into end-game content so that they could pull the difficulty back up a bit in Cataclysm, expecting that most of those players will be able to readjust to the difficulty now that they have a better idea of what they need to do to be successful.
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