All the World's a Stage: The challenges in roleplay

Still, I don't think of these things as being a "supporting roleplay" issues. They're simply a pareto issue. The amount of work it would take to create satisfying, Blizzard-quality guild or player housing is immense and only a relatively small amount of the player base would enjoy it. Indeed, it's possible adding effective housing would actively harm the rest of the game by depopulating towns. I'm not saying right or wrong; I'm just saying that I don't think we can pin "roleplaying issues" as being a causal or motivating factor for housing or the lack thereof.
But this isn't to say I think everything is humperdink fantastic. There are some dynamics in World of Warcraft that are actively distracting from roleplaying immersion. However, they're all easily overcome with some old-fashioned know-how.
Teleporting players
I sometimes feel like every denizen of Azeroth must have a pocket TARDIS. When a group needs us to tank, heal or lay down some epic damage, we hop in our teleporting time machine and simply appear at the desired location. Roleplayers have created all kinds of conceits for this dynamic: magic items that teleport you around; "it's all a dream"; psychotic episodes; pocket dimensions.
However you manage to bring the dungeon finder and battleground finder into an in-character reality, it's still jolting to have to do so. The teleportation dynamic isn't simply a matter of in-character versus out-of-character. It's simply distracting from immersion.
Ultimately though, teleporting tends to be worth it. It saves players an immense amount of time in every avenue of play. I actually rather like the teleporting-stone explanation for the dungeon finder. It gives one a sense of responding to an emergency. "Beam me down there, Scotty! Now!"
Instead of simply saying you don't like the dynamic, embrace it. Talk about the gnomish engineering platforms. After all, both mages and engineers can and do teleport people around all the time. There isn't actually anything in lore saying your group can't teleport together.
Dungeon currencies
In Azeroth, the bad guys all carry around special emblems. I've come to think of them as the "bad guy membership card." Whenever someone submits to the temptation of Lawful Evil, a big, bad boss shows up and gives that someone the membership card. Later, when duly deputized heroes inevitably arrive and kill the bad guy, they can retrieve these membership cards. Heroes can then redeem the cards for valuable prizes.
For that matter, the brutal slaughter of your faction's enemies earns you literal brownie points. Again, characters turn these in to receive valuable prizes. We usually rationalize this dynamic by calling the honor points "prestige" or just glossing over the existence of frost emblems. But, still -- if we're going to nitpick the things that hurt roleplay, this is definitely an issue.
But, think back to Indiana Jones or Star Wars. Remember all the awesome upgrades the heroes got? No, you don't? This is because the stories about heroes don't tend to be about their gear. In reality, stories about heroes tell the tale of their progress over time. Focus not on the gear, but instead, on what your character's decisions lead him unto.
Cross-server battlegrounds
If I were to pick the single thing that has most disrupted my in-character immersion in the last five years, it would probably be cross-server battlegrounds. Think that's an exaggeration?
I used to do battlegrounds relatively in character. Oh yeah, RP-PVP was more than an acronym to me; it was a lifestyle. I totally bought into the "faction war" paradigm, and I was all about hunting down my enemies in Arathi Basin. Honor kills were more than ways to drive honor; they were personal treasures.
Until the first time I was joined in battle by the ineffable "Deeznuts." But, that's fine, it's not like roleplay servers have never had bad names before, and I've rationalized away an exponentially greater amount of "hobbitgnomes" and the like. And then I was joined in battle by "Datbooty" and "Toasteroven." They brought with them their good friends "Cowabunga" and "Mikestoon." At that point, I had to give up rationalizing.
For all that I recognize that cross-server battlegrounds have made it infinitely faster to find dungeons and battles, I miss the subtle storyline of a single server's Horde fighting a single server's Alliance. Even moreso, however, I miss having battlegrounds being reasonably in-character affairs. Nowadays, roleplayers are mingled with so many non-roleplayers that such immersion during battle just doesn't seem feasible.
All that being said, remember that in fierce battle, the fog of war might settle in. Names and details get lost. And, after all, it's not like your character can actually see "Datbooty" hovering over that troll's head. To your character, that is simply another nameless troll among a sea of nameless trolls. Much like my advice regarding gear, try and focus on what your character is thinking and feeling. This is where your story truly lies; the story is not in who just capped the flag.
It's not about us
The real secret, though, among the reasons Blizzard does not support roleplay is that the game isn't intrinsically about roleplaying itself. This is a little bit of a controversial statement; I'm sure folks will argue against it. But World of Warcraft is one of the best games ever created. It's awesome. It's brought in millions of players who run the spectrum between hardcore gamers and MMO and gaming rookies. It's done something brand new.
Blizzard has a little bit of something for everyone. It's got PVP, boss mobs, raids, exploration, crafting and even quite a bit of roleplay in it. But it's not intrinsically about any single part of that. It's about an entire gaming experience. And while they do things to support roleplay, the in-character immersion isn't the single motivator.
So as roleplayers trying to tell stories in Azeroth, we can either accept that and work with the game as it exists, or we can fight against it and be left unsatisfied. In general, I enjoy the game so much that I look past its faults. And when Blizzard throws me the occasional bone as a roleplayer, I will nom it (in character) for every bit it is worth.
Roleplay isn't something someone can hand us, anyway. Roleplay is about the stories that we, as authors and actors, write. Roleplay is portraying decisions and emotions in the face of adversity. It's about us making decisions about how our characters would react to situations.
These are things that Blizzard can't help us with. Sure, I'd like to have my little chateau bordering Elwynn, and dress it up with pictures. But the reality is that's just the trappings of roleplay. It's window dressing. The actual story and roleplay are things that I must right myself. Blizzard just can't do that for me.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
Gizen Sep 26th 2010 10:42PM
Personally, I don't even really understand the desire and serious love that player/guild housing seems to bring out in people. Obviously I'm only speaking for myself, but at any given time my character is busy. She's out and about on the front lines of Northrend, having wild and crazy adventures in Outland, and exploring the uncharted regions of Kalimdor and the Eastern Kingdoms. She doesn't have time or desire to settle down with a home of her own, and if she ever did, it would no doubt quickly be overrun by wild beasts or bandits when she eventually set off on a new adventure and left it abandoned. Either that or some fool adventurer would come barging in uninvited demanding she give them a quest of some sort and disturbing her peace. Whenever she really needs to get away from it all and just have a place of her own, I find one of the many many many abandoned homes and buildings that already exist in-game with no npcs living there and claim it as my own until it's time to move on.
TonyMcS Sep 27th 2010 1:57AM
As I've said before, RP is in your head. WoW is no more immersion breaking than the couch you are sitting on for D&D or the dungeon master passing out from too much alcohol. A 3d world gives a lot more opportunity for immersion than rolling dice on a crowded tabletop.
Having written the back story for a computer game, it's surprisingly easy to fit the so called immersion breaking features into a coherent story. Teleporting doesn't phase me at all (sorry for the pun) and as to cross-realm battlegrounds, well I'm sure the multiverse is also present in WoW. Given that we have rogues, gnomes, goblins, the undead and humans, names will always occasionally be rude, dumb or of a sexual nature or even break the fourth wall now and then (The plague of the twentieth century - What's the 20th century? - I'm sure that made a few RPers wince ;-) ) If it bothers you, then view WoW and real life as just realms in the multiverse.
I can whine about how some of the daily quests never seem to realise that I've been there before and that sword looks very familiar, or I can show some sympathy for the poor quest-giver suffering from Alzheimers ;-)
In the end, it's in your head and if you could roleplay on a couch with some dice and a paper dungeon, you can do it in WoW.
Maluista Sep 26th 2010 10:45PM
I've played exclusively on RP and RP-PVP realms for the past four and a half years, although I'm in IC all the time, and there's just way too many sensitive roleplayers who create drama when there shouldn't be. But I digress, anyway when cross server battlegrounds first came out, I was running them a lot on a twinked Forsaken warrior. I would always have out my Red LIttle Winter's Helper. People would inevitably ask me why I had that thing out as we were waiting for the battle to start, and I would simply respond,
"She tells me who to kill."
The people who always gave me the best reaction seemed to be from pvp servers. They loved it!
The downside to cross server battlegrounds was that the rivalries that used to develop between the factions on the same server disappeared.
Eberron Sep 27th 2010 2:11AM
It's worth saying that there's some discussion about having premade BG group vs particular premade BG groups. Which means that not only will rivalries exist, you'll even be able to slaughter that particular obnoxious self-righteous pally who doesn't seem to realize being an egocentric jerk is supposed to stop once you get OOC.
;)
Brenda Archer Sep 27th 2010 6:45PM
Oh that is perfect. Little gnomish voices telling you who to kill.. I love it.
dodgeballer2005 Sep 26th 2010 10:45PM
What will Deathknights do in Cata once they've served their purpose? Other than kill deathwing...
Hestyy Sep 26th 2010 11:48PM
My main is a DK and i think about that all the time! LK is dead, Alliance have no need for us.
Nagaina Sep 26th 2010 11:58PM
....Dude. You are an *undead engine of mass destruction,* a fallen hero whose entire existence was reconfigured to make you the most efficient killing machine the Lich King's warped little psyche could dream up.
The Alliance and the Horde will both cheerfully assign you 'meanshield/cannon fodder' status because, hey, you're already dead! And, even so, you'll be grateful that you're not Koltira Deathweaver, who is so Screwed By the Plot it's not even funny.
glyakk Sep 27th 2010 12:10AM
You were part of the force that helped take down the Lichking, you are a hero to your faction, just because you have 'served your purpose' does not mean your faction would simply abandon you. You have formed bonds and relationships, and have proven yourself a worthy companion. Now, a new threat is on the horizon, and you are once again called to aid the effort, either by decree or by choice. You march again.
Amaxe Sep 27th 2010 1:10AM
I had my DK repudiate the EB. I rolled a paladin with the same name (almost) and when she got to the level where my DK was we did an event where the Naaru restored her to the Light. I then did a race change on my DK to make it someone else.
During the time she was a DK, I had her morose and struggling with despair. (I used the RPG [pen and paper] lore so it was her fault she became a DK but she regretted it).
I thought that was one of the most satisfying stories I had done.
hawk Sep 26th 2010 10:53PM
"The actual story and roleplay are things that I must right myself."
Obviously a typo, but I kind of like this as an almost-double-entendre. Like it kind of fits in with the overall theme of the post, you know? Even when you get nearly bowled over by immersion killing aspects of the game, you just gotta right yourself and get back up on your feet and keep writing... no? okay. :(
Milanor Sep 26th 2010 10:56PM
"The real secret, though, among the reasons Blizzard does not support roleplay is that the game isn't intrinsically about roleplaying itself."
This is a statement I've come to accept and the big reason why my RP has dwindled to just about nothing lately. The "RP" in "MMORPG" is really superficial. World of Warcraft is a game for PvE and PvP - and all of the little things in-between that are related, like the Auction House and Questing.
Dungeons and Dragons is a Role Playing Game. World of Warcraft is a Massively Multiplayer Online Game i.e. MMOG.
And the thing is, I like it that way. For all of the little immersion-breaking pieces that make up WoW, it's very fun. I play WoW to have fun in a game, and I play DnD to roleplay.
hawk Sep 26th 2010 11:37PM
You're very wise, sir, and I agree with you. I think WoW and games like it will always be limited by their inherent nature as a programmed environment - there are only so many actions you are able to take, and only so many possible outcomes. Anyone looking for some kind of total immersion within the confines of the game itself is bound to be disappointed. That's why I think mmorpgs, while fun, will never really replace pen-and-paper games. They just don't allow for the same total freedom of storytelling.
musicchan Sep 26th 2010 11:51PM
On the other side of things, I would also say that there's really no difference between WoW and D&D when it comes to what you 'get' from the games in terms of role play. The books in D&D give guidelines, much as the quests and guides in WoW, about how to play the game and what the world might be like. D&D won't hand you any role play, you have to WANT to do it.
As an example, I love story telling and role play. My husband is more of a numbers person. He plays D&D to toss together different character types and progress them. His role playing skills are weak to the point where he gets really bored if the only thing we do in a session is role play. I, on the other hand, get confused about what dice to roll when, what the stats all mean and how to actually use the mechanics, but I could sit around for hours just listening and telling the stories in the world we're suppose to be in. Same D&D books, totally different experiences.
You get from a game what you put into it. No amount of support, from a developer or an author, will suddenly make role play come alive for you.
jbodar Sep 28th 2010 8:22PM
@musicchan
By the same token, D&D also doesn't place that many constraints on what you can and cannot do. Your DM can adapt to what you do, whereas the WoW client really won't. You can come up with really creative workarounds for things (and maybe that's attractive to RPers), but WoW is WYSIWYG, but its RP is often not. Hell, I used to LARP, and that was easier to get into than WoW RP, for me anyway. Tabletop FTW.
Amaxe Sep 26th 2010 11:02PM
""a bunch of roleplayers kvetching about how we wish Blizzard would do a little more for us."
You mean "wish they would enforce their own damn rules"?
ophelia Sep 27th 2010 12:04AM
Honestly, I think it's quite ridiculous of you to want to enforce your beliefs of 'proper character naming' on other people. While it would be ideally nice to have everyone out there be intelligent, creative, and capable of developing grandiose stories for all their toons, it's not going to happen.
Why do you feel the need to rain on their parade by forcing them to following what you see fit as naming conventions? :/ I understand they roll on RP servers, but maybe they're there because friends (who do RP) are there, and they aren't into RPing at all.
Is it really, honestly, THAT disrupting to you to see someone named 'Fuzzball' walking around next to someone named 'Calcifornicus'? If it is, I think you need to practice putting on the blinders a little bit and (I can't think of another way to word this, excuse how rude it's going to sound) mind your own buisness when it comes to RPing? I'm a fairly avid RPer on my realm, and I don't really let other people's choices bother me as long as it's not directly interfering with what I'm doing at the time.
Amaxe Sep 27th 2010 12:43AM
http://us.blizzard.com/support/article.xml?locale=en_US&articleId=20458
http://us.blizzard.com/support/article.xml?articleId=20368
Blizzard made the rules, not me. All I ask is that they enforce the rules they make when they specifically designate a server "RP."
If people don't want to RP on a RP server, that's their business. When they disrupt the rest of us who DO, it is no longer merely their business.
Eberron Sep 27th 2010 2:21AM
One wish: I do my best to generally be respectful of the RP-specific ToS components, but you have to help them. Report, report, report.
Also, for those of us who're on RP realms yet wouldn't mind if most of the role-players on the server had a case of spontanious computer explosions, we're kind of stuck there.
Say what you want, but if you *really* want those of us who don't want to be there gone offer to pay for our transfers off. Personally, I'd be quite happy to leave the server, but coughing up $120 in fees just isn't something I'm willing to do right now.
If you, or any other RPer, is willing to start up a drive to raise money for us to get the hell off these places then I'd have a hell of a lot more respect for the angst.
Otherwise, report and be quiet already.
TonyMcS Sep 27th 2010 2:46AM
It's a question of perception. In real life, if someone comes up and whispers to me about invading aliens and wants to sell me a tinfoil hat, I'll form a certain opinion about them. If I'm roleplaying and someone whispers to me about Facebook and Twitter then I should form the same opinion. The strange are always with us. It doesn't matter if it's real life or RP, some people are always going to be annoying or just plain crazy and it's up to you to deal with it.
Any new phenomena has the potential to break immersion but it also has the potential to become another part of the story.
Someone starts an impassioned speech on global warming in chat. Is this why the Icestone is melting? As a Tauren druid should I start thinking about teaching the Alliance reforestation techniques? Now he's raving about continents I've never heard of, so maybe he's just crazy. There also seems to be a new god in the Barrens that the natives can't stop praising. The mere mention of his name will have people recounting his deeds. I also seem to have a recurring dream every Tuesday that I just can't wake up.
OK it can get exhausting ;-) but try hard enough and you can explain everything ;-)