All the World's a Stage: The challenges in roleplay

Still, I don't think of these things as being a "supporting roleplay" issues. They're simply a pareto issue. The amount of work it would take to create satisfying, Blizzard-quality guild or player housing is immense and only a relatively small amount of the player base would enjoy it. Indeed, it's possible adding effective housing would actively harm the rest of the game by depopulating towns. I'm not saying right or wrong; I'm just saying that I don't think we can pin "roleplaying issues" as being a causal or motivating factor for housing or the lack thereof.
But this isn't to say I think everything is humperdink fantastic. There are some dynamics in World of Warcraft that are actively distracting from roleplaying immersion. However, they're all easily overcome with some old-fashioned know-how.
Teleporting players
I sometimes feel like every denizen of Azeroth must have a pocket TARDIS. When a group needs us to tank, heal or lay down some epic damage, we hop in our teleporting time machine and simply appear at the desired location. Roleplayers have created all kinds of conceits for this dynamic: magic items that teleport you around; "it's all a dream"; psychotic episodes; pocket dimensions.
However you manage to bring the dungeon finder and battleground finder into an in-character reality, it's still jolting to have to do so. The teleportation dynamic isn't simply a matter of in-character versus out-of-character. It's simply distracting from immersion.
Ultimately though, teleporting tends to be worth it. It saves players an immense amount of time in every avenue of play. I actually rather like the teleporting-stone explanation for the dungeon finder. It gives one a sense of responding to an emergency. "Beam me down there, Scotty! Now!"
Instead of simply saying you don't like the dynamic, embrace it. Talk about the gnomish engineering platforms. After all, both mages and engineers can and do teleport people around all the time. There isn't actually anything in lore saying your group can't teleport together.
Dungeon currencies
In Azeroth, the bad guys all carry around special emblems. I've come to think of them as the "bad guy membership card." Whenever someone submits to the temptation of Lawful Evil, a big, bad boss shows up and gives that someone the membership card. Later, when duly deputized heroes inevitably arrive and kill the bad guy, they can retrieve these membership cards. Heroes can then redeem the cards for valuable prizes.
For that matter, the brutal slaughter of your faction's enemies earns you literal brownie points. Again, characters turn these in to receive valuable prizes. We usually rationalize this dynamic by calling the honor points "prestige" or just glossing over the existence of frost emblems. But, still -- if we're going to nitpick the things that hurt roleplay, this is definitely an issue.
But, think back to Indiana Jones or Star Wars. Remember all the awesome upgrades the heroes got? No, you don't? This is because the stories about heroes don't tend to be about their gear. In reality, stories about heroes tell the tale of their progress over time. Focus not on the gear, but instead, on what your character's decisions lead him unto.
Cross-server battlegrounds
If I were to pick the single thing that has most disrupted my in-character immersion in the last five years, it would probably be cross-server battlegrounds. Think that's an exaggeration?
I used to do battlegrounds relatively in character. Oh yeah, RP-PVP was more than an acronym to me; it was a lifestyle. I totally bought into the "faction war" paradigm, and I was all about hunting down my enemies in Arathi Basin. Honor kills were more than ways to drive honor; they were personal treasures.
Until the first time I was joined in battle by the ineffable "Deeznuts." But, that's fine, it's not like roleplay servers have never had bad names before, and I've rationalized away an exponentially greater amount of "hobbitgnomes" and the like. And then I was joined in battle by "Datbooty" and "Toasteroven." They brought with them their good friends "Cowabunga" and "Mikestoon." At that point, I had to give up rationalizing.
For all that I recognize that cross-server battlegrounds have made it infinitely faster to find dungeons and battles, I miss the subtle storyline of a single server's Horde fighting a single server's Alliance. Even moreso, however, I miss having battlegrounds being reasonably in-character affairs. Nowadays, roleplayers are mingled with so many non-roleplayers that such immersion during battle just doesn't seem feasible.
All that being said, remember that in fierce battle, the fog of war might settle in. Names and details get lost. And, after all, it's not like your character can actually see "Datbooty" hovering over that troll's head. To your character, that is simply another nameless troll among a sea of nameless trolls. Much like my advice regarding gear, try and focus on what your character is thinking and feeling. This is where your story truly lies; the story is not in who just capped the flag.
It's not about us
The real secret, though, among the reasons Blizzard does not support roleplay is that the game isn't intrinsically about roleplaying itself. This is a little bit of a controversial statement; I'm sure folks will argue against it. But World of Warcraft is one of the best games ever created. It's awesome. It's brought in millions of players who run the spectrum between hardcore gamers and MMO and gaming rookies. It's done something brand new.
Blizzard has a little bit of something for everyone. It's got PVP, boss mobs, raids, exploration, crafting and even quite a bit of roleplay in it. But it's not intrinsically about any single part of that. It's about an entire gaming experience. And while they do things to support roleplay, the in-character immersion isn't the single motivator.
So as roleplayers trying to tell stories in Azeroth, we can either accept that and work with the game as it exists, or we can fight against it and be left unsatisfied. In general, I enjoy the game so much that I look past its faults. And when Blizzard throws me the occasional bone as a roleplayer, I will nom it (in character) for every bit it is worth.
Roleplay isn't something someone can hand us, anyway. Roleplay is about the stories that we, as authors and actors, write. Roleplay is portraying decisions and emotions in the face of adversity. It's about us making decisions about how our characters would react to situations.
These are things that Blizzard can't help us with. Sure, I'd like to have my little chateau bordering Elwynn, and dress it up with pictures. But the reality is that's just the trappings of roleplay. It's window dressing. The actual story and roleplay are things that I must right myself. Blizzard just can't do that for me.
Filed under: All the World's a Stage (Roleplaying)
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Reader Comments (Page 3 of 3)
arawn.chernobog Sep 27th 2010 7:51AM
Simple question to the people that outright refuse to follow RP policies: "Why did you roll on a RP server to begin with?"
It's not like you don't have PVE and PVP servers with all varying population levels, you really have NO REASON to be where you don't want to be in the first place.
So, respectively, Screw you and your inability to read server tags.
/rant
Xantenise Sep 27th 2010 8:46AM
But they have to play with their friends, of course!
And this isn't possible to do without ruining the experience of the RPers there already, of course. No, why be polite to them at all? It's their server, and obviously the non-RPing friends have more of a right to it than the RPers do themselves!
[/sarcasm]
Xantenise Sep 27th 2010 8:48AM
Though - I have no problem with non-RPers if they are respectful of the RPers already there. I have two friends who don't RP and prefer RP servers because of the nicer atmosphere, but the difference between them and a lot of others I encounter is that they're aware it's not a place to chat about their cars in /say and use chatspeak publicly. They're very respectful, and I'm grateful for that.
el ranchero Sep 27th 2010 9:30AM
Not to drop the "pollyanna" bomb, but there are significant issues in Wow RP that go WAY beyond cross-server battlegrounds.
1. Griefing. As a number of people upthread have mentioned, the persistent bullying of RPers -- on their own realms, no less! -- by other players happens constantly and with impunity. You can tell them to report it, but those reports often fall on deaf ears. RP realms are not adequately policed by GMs.
2. Static world. Your guild kills Malygos, a huge, world-changing event. What happens a week later? Everything is the same as it was. Wait, your buddies killed Malygos a month ago? How is that possible? And have you been to Outland lately? Have you noticed that Illidan is still alive there? And hey, why does our lvl 55 buddy in EP want help with some quests for an old hermit named Tirion Fordring? Is this some kind of time warp?
The static world of Wow, where your character's actions mean you can't really change anything, make maintaining suspension of disbelief extremely difficult. Despite being an "RPG," it's actually very difficult to make RP work in Wow. There have to be a lot of things that RPers just don't ever talk about. That is, when they're far enough from the griefers that they're allowed to RP at all.
Josin Sep 27th 2010 9:58AM
Luke Skywalker went from unarmed farmboy to his father's lightsaber. Gear upgrade.
He went from the days when he'd "bulls-eye womp rats in my T-16" to firing proton torpedoes from an X-Wing fighter. Gear upgrade.
Later, he surrendered himself to Darth Vader, who noted "I see you have constructed a new light saber. Your skills are complete." Gear upgrade for max level character.
Chewie spent a lot of time working on the Millennium Falcon for you to say there were no gear upgrades.
The new, more powerful Death Star got a gear upgrade.
Just because they didn't flash purple subtitles onto the screen doesn't mean they weren't there.
Methuus Sep 27th 2010 10:13AM
Actually, Luke Skywalker got a really nice gear upgrade when he completed the quest "Return R2-D2 to Obi-wan".
hottlikeafoxx Sep 27th 2010 11:12AM
They just need to offer free transfers from all RP servers to one RP server and one RP-PvP server and then strictly enforce the rules on these servers. I'm sorry, but it is simply too late to save most of the servers. I think most RPers would be happy with one really good RP server, yes?
I've tried my hand at RPing just recently on Moon Guard and it was great. Right up until Brewfest started and everyone was suddenly OOC.
Amaxe Sep 27th 2010 4:18PM
I'd like this, but I would like it to move guilds en masse as well. Probably won't happen but I can dream
Cinnaminsin Sep 27th 2010 11:27AM
Reading the comments here, it seems that one of the main issues that people are consistently upset about is griefers coming to RP servers and harassing RPers. I would like to point out that griefing is a problem on every server, no matter the style of play you are attempting. if these people who are annoying you weren't interrupting roleplay, they'd be kill stealing quest mobs, ninja-looting in dungeons, or spamming trade chat with chuck norris jokes and offensive language. does this destroy your immersion and interrupt roleplay? yes. is it worse for roleplay than for other people who just want to play the game? I would argue that it is the same issue with the same result...people acting like jerks make things less fun for everyone else.
having such a large world, with so many people involved, gives you the opportunity to meet and interact with some really interesting people, and to develop really interesting stories with people you might not otherwise meet. but whenever you start dealing with other people, you run the risk of those people being jerks. I guess what is bothering me is the sense of entitlement I read in some of these posts: these people should be kicked off of RP servers and moved to other servers or blizz is FAIL. RPers aren't the only ones who would benefit from jerk free servers. unfortunately the resources required to create and enforce this kind of environment are prohibitive.
people are going to continue to act like jerks on all servers. our recourse in all situations is going to be the same: report them and hope some disciplinary action is taken. GM time is a limited resource, and they have to prioritize; so it is likely they will spend more time on the high impact issues (account theft, consistent and serious harassment) than on the lesser (but still irritating) issues like name violations and general anti-social behavior. it doesn't mean they don't support RP. it means they have to prioritize RP servers like everyone else.
Amaxe Sep 27th 2010 4:24PM
I think the problem I have with your comments is that it overlooks the fact that the jerks on the RP servers go out of their way to harass the RPers and disparage RP in general.
In a simple PvE server there are jerks of course, butjerks can't disrupt the essence of PvE by forcing you to PVP. Jerks can disrupt RP by spamming the communications, and if you /ignore them, jump and down like idiots.
So RPers are forced to try to find a private place where jerks don't go as opposed to playing in Dalaran, Stormwind, Ironforge and so on.
It's getting worse. Now we have jerks spamming /yell to disrupt RP.
Remember, we're limited in how many people we can /ignore and Blizz often does nothing/gives a slap on the wrist for RP griefers.
Cinnaminsin Sep 27th 2010 9:14PM
that's why I included the quest mob stealing and ninja looting examples. they can still directly interfere in other annoying ways. and they aren't doing it by accident; these are people who really enjoy ruining playtime for other people, so they go out of their way to do it. believe me, I've run into the ignore cap on most of my characters even with the addon.
I'm not saying that what they're doing isn't annoying and disrupting, it definitely is. I'm saying it's not a problem particular to RP. it's easy to see when it's targeted at a particular group, but it isn't an isolated behavior, and I don't think the solution of "move them all to another server" is practical. it won't solve the problem; they're just going to find someone else to harass, and some other method of acting out. the issue I had with the commenters was that it seemed that as long as they were in someone else's hair that was fine.
like I said, everyone would like to play on a jerk-free server. I would think it was great if there was a way to do that, but I don't think it's practical at the moment. I don't care to significantly increase my subscription fees to pay for full-time employees to monitor player behavior, but maybe that would be an option: for blizzard to offer a premium service to play on a server with more strict rule enforcement. the extra fee would cover the cost of extra GMs to monitor and respond to player complaints. that doesn't seem to fit with their general approach, but maybe it's something they would consider in the future.
strawberrymonkeyturd Sep 27th 2010 3:23PM
"The amount of work it would take to create satisfying, Blizzard-quality guild or player housing is immense and only a relatively small amount of the player base would enjoy it. Indeed, it's possible adding effective housing would actively harm the rest of the game by depopulating towns. I'm not saying right or wrong; I'm just saying that I don't think we can pin "roleplaying issues" as being a causal or motivating factor for housing or the lack thereof."
I still have yet to see this fabled negative impact player housing has on depopulating towns. And there is no evidence to suggest a "small amount of the player base would enjoy it". In every MMO that *has* a good structured player housing (EQ2, LOTRO), the cities are still busy as ever *AND* the vast, vast majority of players own/use a house. Housing is used primarily for additional storage and to show off your trophies from raiding, instancing, PvP, and leveling. It's another level of customization *and* another hampster wheel of achievement to keep you playing. RPers just demand it more because of the implications on roleplaying that having your own home would have. But that is not the reason housing should be implemented into the game.
strawberrymonkeyturd Sep 27th 2010 3:28PM
I'd also like to add that I've noticed a trend that individuals who are adamantly *against* player housing have never played an MMO with a decent player housing mechanic, so they really don't know what the hell they are talking about.
They just regurgitate fallacious arguments they've 'heard on the internet' about the non-existent negative effects of player housing. Or, they believe that the implementation of player housing will negatively impact content they believe they are more interested in (which is really the only valid argument against it).
Amonita Sep 28th 2010 9:01AM
2 things I want that would aid my own RP immersion in the game;
1. posture control. I want my forsaken priestess to be able to take on the posture of a human or sindorei. Because of who she was 'vbefore' she does not slouch, would never slouch and does not have the habit of glaring about her from side to side like a vulture.
Considering the language for the postures and animations are already in the game how difficult would it be? Hmn? Imagine being able to chose the male forsaken's stance for your orc warrior. All in all, it would be a relatively small change that would allow greater individuality.
2. more variety of 'in character' emotes. We do have a great number of OOC emotes and frankly just plain silly ones, i would like to see more sensible IC ones. But, for me, it's more the LAUGHTER. If my sindorei laughs, she laughs a big haughty laugh. If she snickers, she laughs a big haughty laugh. If she giggles, she laughs a big haughty laugh. hello? Come on Blizz, fill me up with laughter! Add chortles and snorts and derisive ha HAs! ;) Yeah never gonna happen i know....
Really.... it's all in the details...
... and really, none of the lack of it stops me from roleplaying... it just makes it harder.
Laiqualassë Dec 15th 2010 10:16AM
As a Roleplayer from SteamWheedleCartel (EU), I have to agree with several statements here.
Yet the priority would be the enforcement of the RP-server TOS.
Yes, it will most likely take a hell lot of manpower to supervise the chat channels all the time, yet then there is the idea of merging certain servers, thus instead of having (don't know the real number atm, so let's say:) 6 RP servers all filled with only 30% true RP-players, you'd have 2 servers, each with 90% true RP-players. Hence limiting the change the RP-players get out-numbered by the 'griefers'.
This will make the police-job easier for both GM's as the community itself as the majority of the population will be pro-RP and thus defend RP-behavior, and so it will also increase the overall RP occuring and solve most of the above-mentioned complaints about non-RP'rs ruining the day...
This would also mean that without any loss in income, as Blizz will keep all players aka payers, (in fact it will prevent some from leaving I think, so... it's actually an income increase in a way AND they don't have to pay maintainance for 4 extra servers, so...) they can actually keep ALL GM's employed and re-assign them all to just these 2 realms instead of having them spread out over 6, hence having more GM's policing a single realm which yet again increases overall policing... hey hey!
As said, we Rp-players do not enforce all players on RP realms to RP, yet we want to RP without being run over, yelled at or teabagged, /farted,... by a that Gnome called Smalltits / Maccaroni / Trollbunger / Linuxbanger / Longdick / .....
As for the other issues, like housing.
Aye, this could be implemented and I support this idea, yet... it's nothing more than a VERY nice perk.
As for the RP-emotes... euh... they'd help a lot yeah :p yet also: a nice perk :) I'd even 'lend' them my voice for that :p
Posture control: As a Human... I haven't noticed this issue.. but I can imagine this would indeed be a welcome perk for Forsaken, Trolls,...
It is as Cinnaminsin says: all realms have jerks, yet... euh... RP-servers also have Loot Ninja's and mob-stealing jerks on TOP of the Immature RP-ridiculing jerks... So...
Blizz has done a LOT, really, and I love them for all their games and the effort they put into developing them so well. They've provided the world of gamers with an IMMENSE and extensive background, yet.. yes, some things could be improved. The fact which sometimes pisses us RP'rs off sometimes is that certain solution are fairly simple, yet... aren't done.
(as for my late reaction on the topic... I just started reading this website and I shout 'Hoorraay' at its makers/editors)