Insider Trader: Inscription and glyphs in Cataclysm
Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific trade skills.
Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot.
As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.
Your glyph tab is going to look a little different too. We'll be able to learn and use three types of glyphs: minor, major and prime.
The glyph market
How does this affect the glyph market? Obviously, everything's conjecture at this point. In fact, that's the hardest part about writing about the virtual economy: When there's a massive change like what we're expecting in Cataclysm, almost everything in the economy is going to be a toss-up. This is the one part of the game that we, as players, are mostly responsible for shaping.
The biggest shift is happening to one of the components of glyph demand on the live servers: people who reglyph. Whether it's because they're so hardcore that they min-max based on the content they're doing, or just because they bought sub-optimal glyphs that are being replaced, people change glyphs, and it's a significant part of the glyph business. This will change in Cataclysm. This demand will now be for dust, and you can't gain a competitive advantage with a one product market by having the best addons. This is a win for the game designers, who I suspect were never happy with the way the glyph market forced people to use addons to have a chance to compete.
Before all you glyph hawkers start dropping your profession for engineering, though, remember that there's a huge amount of business that comes from people buying glyphs for the first time on a character. Lots of people roll alts, and these alts usually get glyphs. The glyph market will be far from dead in Cataclysm. It will simply become one of those markets that caters to new characters only. In a way, it will be similar to the bag market: Netherweave Bags sell as well as they do because of all the new characters who need them. In addition, there should be a surge of demand for glyphs when 4.0.1 drops as people buy up all the glyphs for all the characters they plan on playing.
Of course, I imagine that there will be new cataclysmic versions of all the other revenue sources that scribes currently enjoy: trinkets like the Darkmoon Card: Greatness, off-hands like Faces of Doom and Iron-Bound Tome, as well as, of course, weapon and armor vellum.
Insider Trader takes you behind the scenes of the bustling subculture of professional craftsmen and auctioneers, examining the profitable, the unprofitable and everything in between.
Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot.
As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.
Your glyph tab is going to look a little different too. We'll be able to learn and use three types of glyphs: minor, major and prime.
- Prime glyphs are going to be the new major glyphs; however, since our major glyphs currently seem split between min-maxing and stuff that doesn't change our raw numbers, Blizzard decided to put all the min-max type stuff into the prime category. Anything that directly makes you better at your job (more crit on an attack, added healing efficiency, defensive cooldown reduction, etc.) will probably be a prime glyph.
- Major glyphs will be everything that raiders typically pass up in favor of min-max glyphs now. This is where they're going to put stuff that can make you better at your job but isn't the blindingly obvious best and only choice. There is supposed to be room for personal preference in this tier.
- Minor glyphs will be similar to what they are now -- mostly cosmetic and fun, some minor utility, but it'll be rare.
The glyph market
How does this affect the glyph market? Obviously, everything's conjecture at this point. In fact, that's the hardest part about writing about the virtual economy: When there's a massive change like what we're expecting in Cataclysm, almost everything in the economy is going to be a toss-up. This is the one part of the game that we, as players, are mostly responsible for shaping.
The biggest shift is happening to one of the components of glyph demand on the live servers: people who reglyph. Whether it's because they're so hardcore that they min-max based on the content they're doing, or just because they bought sub-optimal glyphs that are being replaced, people change glyphs, and it's a significant part of the glyph business. This will change in Cataclysm. This demand will now be for dust, and you can't gain a competitive advantage with a one product market by having the best addons. This is a win for the game designers, who I suspect were never happy with the way the glyph market forced people to use addons to have a chance to compete.
Before all you glyph hawkers start dropping your profession for engineering, though, remember that there's a huge amount of business that comes from people buying glyphs for the first time on a character. Lots of people roll alts, and these alts usually get glyphs. The glyph market will be far from dead in Cataclysm. It will simply become one of those markets that caters to new characters only. In a way, it will be similar to the bag market: Netherweave Bags sell as well as they do because of all the new characters who need them. In addition, there should be a surge of demand for glyphs when 4.0.1 drops as people buy up all the glyphs for all the characters they plan on playing.
Of course, I imagine that there will be new cataclysmic versions of all the other revenue sources that scribes currently enjoy: trinkets like the Darkmoon Card: Greatness, off-hands like Faces of Doom and Iron-Bound Tome, as well as, of course, weapon and armor vellum.
Filed under: Economy, Insider Trader (Professions), Cataclysm







Reader Comments (Page 1 of 4)
MrJackSauce Sep 27th 2010 5:07PM
Excellent. You're quite good at predicting these things. Good read.
jbodar Sep 27th 2010 8:14PM
Can no one get the actual meme right?
http://wow.joystiq.com/2010/06/24/the-queue-patching-syndrome/
alabngpuso Sep 27th 2010 10:37PM
Someday, you'll understand that the reason people have used "predicting" in place of "detecting" (after the first time, that is) is to annoy people (like you) who get all uppity about it.
Gamer am I Sep 27th 2010 5:09PM
Since there will probably be a huge price spike of glyphs after the expansion comes out and everyone is getting a new set of glyphs, should we buy glyphs now that we plan on using later? Or will they not transfer over like that? For example, I plan on using the glyph of mangle once Cataclysm comes out; should I get it now while the prices might be low and apply it once 4.0.1. hits, or do I have to wait until Cataclysm and get it when prices are high or wait until the prices have settled?
Pyromelter Sep 27th 2010 5:22PM
Get the glyph now. I suggest you read the post that basil linked, it stated that all glyphs will now require 3 inks. There are some glyphs that will be changing, and others will be destroyed with the cataclysm. You may be able to find a deal on that glyph a few months after cata, but in all likelyhood, it will be cheaper now. I'd just search the AH for a week and see how cheap you can get it, and if you find a cheap one, snatch it up.
TL;DR: If you find a good deal on a glyph right now (say 5g or less), buy it.
Hahahaha Sep 27th 2010 5:31PM
Or have a friend that's a scribe.
Eirik Sep 27th 2010 8:46PM
Perhaps easier than buying now, is gathering materials now (ink, or herbs) and waiting until the expansion hits to have the glyphs themselves made. Inks stack. Glyph pages don't.
Have a friend that's a scribe, or call for one on trade chat, if you need help converting herbs to inks. (Herbs stack, yeah, but not as compactly as inks.)
Amak Sep 27th 2010 9:18PM
Um. Glyphs do indeed stack but if you are talking about each different glyph you could just put them in your mailbox.
LB Sep 27th 2010 5:10PM
Any word on what levels you unlock the glyph slots on? I'm assuming it'll change, considering there's no glyph in the beta as of right now that can be learned below level 25.
Toggle Sep 27th 2010 7:21PM
Unless it changes before launch, you will earn one slot of each type at level 25, 50, and 75.
Boobah Sep 27th 2010 8:53PM
If memory serves (and it may not) currently you get one of each at 25, 50, and 75.
jscott87 Sep 27th 2010 5:10PM
This article made me much more reassured, being a scribe come cataclysm
John Sep 27th 2010 5:11PM
I think glyphs and glyph-eraser dust will be a minor side-line to
inscriptionists in Cata.
The main money-maker will be patterns/recipes/plans:
# Cataclysm Reclamation: Blacksmithing - Allows you to rewrite
blacksmithing plans from once-lost recipe fragments.Creates Item
#62312. / 1 sec cooldown, Reagents: Resilient Parchment, Blackfallow
Ink x 3, Burned Recipe Fragments x 5
# Cataclysm Reclamation: Enchanting - Allows you to rewrite
blacksmithing plans from once-lost recipe fragments.Creates Item
#62314. / 1 sec cooldown, Reagents: Resilient Parchment, Blackfallow
Ink x 3, Burned Recipe Fragments x 5
# Cataclysm Reclamation: Jewelcrafting - Allows you to rewrite
jewelcrafting plans from once-lost recipe fragments.Creates Item
#62336. / 1 sec cooldown, Reagents: Resilient Parchment, Blackfallow
Ink x 3, Burned Recipe Fragments x 5
# Cataclysm Reclamation: Leatherworking - Allows you to rewrite
leatherworking plans from once-lost recipe fragments.Creates Item
#62337. / 1 sec cooldown, Reagents: Resilient Parchment, Blackfallow
Ink x 3, Burned Recipe Fragments x 5
# Cataclysm Reclamation: Tailoring - Allows you to rewrite tailoring
plans from once-lost recipe fragments.Creates Item #62338. / 1 sec
cooldown, Reagents: Resilient Parchment, Blackfallow Ink x 3, Burned
Recipe Fragments x 5
The cost of "Burned Recipe Fragments" is going to be very high. And it will continue to be high as people change professions and level alts etc.
Mugutu Sep 27th 2010 5:27PM
Inscriptionists? Are people really still calling them that?
Everyone knows they're called inscribers or inscriptionators.
Pyromelter Sep 27th 2010 5:36PM
I also have a feeling Inscription will continue to be a big money-maker, but it will be more complex. Between glyphs, dust, off-hands, trinkets/darkmoon cards, books of experience, the patterns you mentioned, and the fortune cards, along with selling raw inks and pigments, scribes now have even more ways to make money, but no longer can you just use quick auctions to post a zillion glyphs to do so.
Basically it seems to me that scribes will still be able to make some big gold in the next expansion, but it will take more thought effort as opposed to setting up a simple assembly line for your gold stream.
Also, it's Scribe. Okay? Scribe. I consider Blizzard to be canon on nomenclature, and it says it all right here:
http://www.worldofwarcraft.com/info/professions/inscription.html
"Added with patch 3.02, “Echoes of Doom,” the Inscription profession allows its practitioners, called "scribes," to enhance the spells and abilities of players’ characters..."
Sorry to be a bit picky about that little tidbit, but I've seen it called other things, and have seen debate on it. By canon, you are not an inscriptionist, scrivener, inscriber, or any other permutation... just scribe.
loop_not_defined Sep 27th 2010 6:08PM
So...it's not Inscriptionatrix?
BRB, dropping Inscription. :(
Toggle Sep 27th 2010 7:23PM
Inscriptinomitron.
Pfooti Sep 27th 2010 7:28PM
The mysterious fortune card will be used in cooking top-quality food, and can also just be used to create a piece of vendor trash with a random value up to 5k gold. There's also a number of useful consumables, including stuff like "gain 10% bonus XP for the next hour", that will sell like hotcakes. And there's the reclamation.
Glyphs will continue to sell a little. Quite frankly, it's the scarcity of glyph-makers that accounts for at least 50% of the glyph's value. Glyph of Felguard sells for 50g or whatever because there's only four people on the server who can make it (randomly gained recipe) and two of them can't be bothered to post them, they just learned all the patterns to have fun. So I think that, if the glyphs still have to be learned by research/books, the market will maintain enough scarcity that we will still see reasonable income from that part of the market.
Depends on the server of course, but I definitely move a lot more hunter, death knight, and paladin glyphs than the rest of the classes, and my research (looking at who buys my glyphs) indicates that a fair number of these are for alts and other new toons. So that level of demand will remain as well.
Hih Sep 27th 2010 11:05PM
@Pyro: "Between glyphs, dust, off-hands, trinkets/darkmoon cards, books of experience..."
Whoa, whoa , whoa, wait a minute there. Books of experience? Scribes can make items that give experience now?
Arladris Oct 3rd 2010 1:28AM
Scribblers. There, ended the debate for everyone.