Insider Trader: Inscription and glyphs in Cataclysm
Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific trade skills.
Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot.
As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.
Your glyph tab is going to look a little different too. We'll be able to learn and use three types of glyphs: minor, major and prime.
The glyph market
How does this affect the glyph market? Obviously, everything's conjecture at this point. In fact, that's the hardest part about writing about the virtual economy: When there's a massive change like what we're expecting in Cataclysm, almost everything in the economy is going to be a toss-up. This is the one part of the game that we, as players, are mostly responsible for shaping.
The biggest shift is happening to one of the components of glyph demand on the live servers: people who reglyph. Whether it's because they're so hardcore that they min-max based on the content they're doing, or just because they bought sub-optimal glyphs that are being replaced, people change glyphs, and it's a significant part of the glyph business. This will change in Cataclysm. This demand will now be for dust, and you can't gain a competitive advantage with a one product market by having the best addons. This is a win for the game designers, who I suspect were never happy with the way the glyph market forced people to use addons to have a chance to compete.
Before all you glyph hawkers start dropping your profession for engineering, though, remember that there's a huge amount of business that comes from people buying glyphs for the first time on a character. Lots of people roll alts, and these alts usually get glyphs. The glyph market will be far from dead in Cataclysm. It will simply become one of those markets that caters to new characters only. In a way, it will be similar to the bag market: Netherweave Bags sell as well as they do because of all the new characters who need them. In addition, there should be a surge of demand for glyphs when 4.0.1 drops as people buy up all the glyphs for all the characters they plan on playing.
Of course, I imagine that there will be new cataclysmic versions of all the other revenue sources that scribes currently enjoy: trinkets like the Darkmoon Card: Greatness, off-hands like Faces of Doom and Iron-Bound Tome, as well as, of course, weapon and armor vellum.
Insider Trader takes you behind the scenes of the bustling subculture of professional craftsmen and auctioneers, examining the profitable, the unprofitable and everything in between.
Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot.
As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.
Your glyph tab is going to look a little different too. We'll be able to learn and use three types of glyphs: minor, major and prime.
- Prime glyphs are going to be the new major glyphs; however, since our major glyphs currently seem split between min-maxing and stuff that doesn't change our raw numbers, Blizzard decided to put all the min-max type stuff into the prime category. Anything that directly makes you better at your job (more crit on an attack, added healing efficiency, defensive cooldown reduction, etc.) will probably be a prime glyph.
- Major glyphs will be everything that raiders typically pass up in favor of min-max glyphs now. This is where they're going to put stuff that can make you better at your job but isn't the blindingly obvious best and only choice. There is supposed to be room for personal preference in this tier.
- Minor glyphs will be similar to what they are now -- mostly cosmetic and fun, some minor utility, but it'll be rare.
The glyph market
How does this affect the glyph market? Obviously, everything's conjecture at this point. In fact, that's the hardest part about writing about the virtual economy: When there's a massive change like what we're expecting in Cataclysm, almost everything in the economy is going to be a toss-up. This is the one part of the game that we, as players, are mostly responsible for shaping.
The biggest shift is happening to one of the components of glyph demand on the live servers: people who reglyph. Whether it's because they're so hardcore that they min-max based on the content they're doing, or just because they bought sub-optimal glyphs that are being replaced, people change glyphs, and it's a significant part of the glyph business. This will change in Cataclysm. This demand will now be for dust, and you can't gain a competitive advantage with a one product market by having the best addons. This is a win for the game designers, who I suspect were never happy with the way the glyph market forced people to use addons to have a chance to compete.
Before all you glyph hawkers start dropping your profession for engineering, though, remember that there's a huge amount of business that comes from people buying glyphs for the first time on a character. Lots of people roll alts, and these alts usually get glyphs. The glyph market will be far from dead in Cataclysm. It will simply become one of those markets that caters to new characters only. In a way, it will be similar to the bag market: Netherweave Bags sell as well as they do because of all the new characters who need them. In addition, there should be a surge of demand for glyphs when 4.0.1 drops as people buy up all the glyphs for all the characters they plan on playing.
Of course, I imagine that there will be new cataclysmic versions of all the other revenue sources that scribes currently enjoy: trinkets like the Darkmoon Card: Greatness, off-hands like Faces of Doom and Iron-Bound Tome, as well as, of course, weapon and armor vellum.
Filed under: Economy, Insider Trader (Professions), Cataclysm







Reader Comments (Page 4 of 4)
Luke Sep 28th 2010 12:20AM
Artificial said,
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I love arguments about what something "should" cost.
"Everything is worth what its purchaser will pay for it." --Publilius Syrus
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Which brings up an interesting point. I would argue that Syrus was only true in a very subjective and relative manner.
See when two people can expend the same effort and materials to produce the same product this statement ceases being true.
Now of course there have always been people that will spend more on something because of the prestige, but the Warcraft economy doesn't make a distinction between Glyphs sold at Wal-Mart as opposed to Dillards. Not to mention the quality of those glyphs wouldn't change.
Now I'm curious, what if more items in Warcraft came with the "crafted by" tag. And what if those items could have slightly altered stats or cosmetic changes? Would this create a market for designer apparel?
Not that I'm a fan of the fashion world, just an interesting idea.
Bill Sep 28th 2010 8:24AM
@Luke
No actually in an open market it never changes. A good is always worth exactly what someone will pay for it. That value may go up or down over time for whatever reason but, the value at any time is the price someone will pay for it.
icepyro Sep 28th 2010 12:23AM
heh one bank alt on my server just asked if I would join them and try to put prices at 99g in prep of the patch "when nobody will buy them anymore".
I lol'd. It's even funnier that I've only made however many glyphs 4k adder tongue mills down to (someone posted that at 5g/stack so I bought it all) and simply put them up using auctioneer instead of caring to really compete.
My response was, of course, "good luck with that"
Although, this may explain my glyphs are actually selling.
Eric Sep 28th 2010 5:38AM
Ok just a quick question here. Has anyone else noticed the "Forged Documents" item that can be made and starts a quest and what the reward is for said quest "Bulging Sack of Gold"
http://db.mmo-champion.com/s/86654/forged-documents/
http://db.mmo-champion.com/q/27686/forged-documents/
Neyssa Sep 28th 2010 5:15AM
Is there any info about Cataclysm higher-level offhands?
I have a heroic Midnight Sun in bag for more than 2 months now, and I was never lucky enough to get an offhand. I would pay a nice price for any offhand that is not ilvl200. Other professions can get high level weapon/armor recipes, why not inscription? Some ToC or Icecrown recipe for offhand books?
jacksworth Sep 28th 2010 8:31AM
inscription is boring enough as it is. this only reinforces my decision to drop it come cata
Adam Hunsicker Sep 28th 2010 8:53AM
Every time I hear somebody say how unethical scribes are for selling glyphs at huge markups I can't help but recall the huge number of glyph books I purchased at well over 1000g each in order to make those glyphs. Tell me, where was everybody's ethics and strong moral compass when they were gouging scribes on the cost of said books?
Nymrohd Sep 28th 2010 10:19AM
What I expect is for there to be a market for all glyphs instead of just favored ones. I think a very common characteristic of the WoW player is an obsession with completionism. Many players will simply have to activate all the glyphs in the glyph screen regardless of whether they would ever use some of them or not. Combined with the fact that the decisional cost of buying the glyph just plummeted (you get it once, you have it forever is an amazing marketing incentive), I predict people buying obscure glyphs all over. I know I have purchased a full set of glyphs for all 5 of my toons.
me Oct 12th 2010 12:11PM
"On the live servers, every time you make the change, you often end up paying enormous markups on glyphs"
I'm have an inscriptionist and glyphs are extremely hard to sell. You are lucky to get more than 5gp on even a popular glyph. It's a bit of a joke to call this a 'money making profession" Your best bet is selling the darmoon cards and 3/4 of those are big time money losers.