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9-27-2010 @ 1:09PM
Why on earth would you fiddle with how much mastery rating gave you a point of mastery, when you can fiddle with how much each point of mastery gives you? The point is to change how mastery rating converts to damage/healing/survivability; fiddling in two places A) gives you more chances to create a bug, and B) after the first time you do it, makes fixing mis-matches harder rather than easier. And they probably don't have the tech in place to convert ratings at a different rate based on class, much less spec.In short, changing the rate at which rating converts to mastery does exactly nothing that adjusting the effect of mastery doesn't.
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