Shifting Perspectives: Restoration talents in 13066, part 2
I recorded and uploaded this as quickly as I could after finding out that the video capture bug seems to have gone to that big beta test in the sky (hurrah!), and I hope it gives you at least a glimpse of what an 85 in pre-heroic blues is doing right now. I should note that the seeming efficiency here isn't an accurate reflection of the mana you'll spend in the average 5-man (and certainly not the average heroic), but it's a reasonably good look at what'll happen if you get a decent group and play sensibly.
Nature's Swiftness A number of commenters have started voicing a suggestion fished from the bowels of heresy: Dump NS. After giving it some thought and experimenting with a non-NS spec, I can see why; it's a preventable-emergency kind of talent in a tree that desperately needs more room. Now, no one reasonable could argue that NS is a useless talent, especially for a healer who still lacks the proverbial "Oh s&%t!" button -- but it's a talent whose usefulness can be invalidated if you already know what to expect from an encounter and your group/raid is reasonably competent. Hence, I've given it the boot for the time being.
Fury of Stormrage I know what this talent does, but I'm still not entirely sure what it's supposed to do outside of PvP. The free Wrath takes care of any objection one might have had to the use of precious mana for a DPS spell, but the proc is for an instant and still full-cost Starfire (2,981 mana on the level 85 premade without Moonglow). It's still the sort of talent I might consider at better gear levels for use in 5-mans -- what sort of madman would turn down free damage, especially if your gear's advanced to the point where you've got some free GCDs? -- but its status as a prerequisite for Malfurion's Gift is the sort of troublesome tradeoff we've already got in Natural Shapeshifter.

Empowered Touch Mandatory. As with Naturalist, you're not really here for the Healing Touch bonus, given the spell's expense, but the benefits for Nourish are excellent. Tank healing became much less of a hassle on the beta once this talent started working.
Malfurion's Gift Very valuable given how much Blizzard's banking on Lifebloom being rolled the length of a fight, but fairly inaccessible for the moment. I can't justify spending points on FoS at present gear levels, and putting five into both talents will definitely snarl you up elsewhere in the tree.
Efflorescence I wasn't a big fan of this when it was a proc off Regrowth, which seemed like a needlessly expensive way to get a tiny heal that you couldn't guarantee would do any good (ask me how many DPSers and tanks have trotted out of the friendly green circles under the mistaken belief that they were evil green circles). Giving it to Swiftmend instead is a very good choice. Now you can guarantee it'll proc, it heals the hell of a lot more (1,944 a second at 4,502 spellpower on the 85 premade while unbuffed), Glyph of Swiftmend is happily still around, and if you Swiftmend a Rejuvenation, the two spells together still won't cost what a single Regrowth will. I think this last beta build's succeeded in making the talent truly useful, although the three-point investment in Living Seed followed by another three-point investment in Efflorescence is very, very costly.

Nature's Cure Mandatory. If you haven't downloaded Decursive (or configured raid frames to display only debuffs you can cure) by now, I would advise getting familiar with it sooner rather than later. On live, you don't waste mana on a debuff you can't dispel; on the PTR and beta, you can easily run yourself OOM doing so. The expense of dispels (3,167 mana for Remove Corruption) is such that I anticipate a "dispel healer" or team being assigned to groups in advance of an encounter so as not to waste huge amounts of mana on redundant dispels.
Nature's Ward This isn't entirely unlike Nature's Guardian in the restoration shaman tree, but sparing points for it in a PvE build is next to impossible. With 3/3 Gift of the Earthmother, it would (I assume) trigger a small instant heal as well, but I don't know if it occurs with regular ol' raid damage rather than a direct attack; I haven't been able to devote points to this in any talent build I'd be willing to take to a dungeon.

Tree of Life As with Pulverize for bears, the new version of the Tree has given me a lot of conflicting feelings. Unlike Pulverize, the Tree hasn't really evolved significantly from its initial concept, and it's the poorer for it. While it's a nice boost to your healing output, in practice all it really does is serve to run you out of mana faster without having an appreciable impact on your effectiveness, largely because of the spells it affects and how it affects them.
- The Wild Growth bonus isn't likely to be wasted in 25-man raids, but for 5-mans and heroics, you won't get any use from it, and how much use you'll get from it in a 10-man depends entirely on the encounter. When I first saw this bonus, the first thing I thought of was a comment thread from our column on Restoration 101, where players observed that the Wild Growth glyph is often wasted on 10-man content.
- The former Lifebloom bonus (two applications per cast rather than one) only worked to save you a single global cooldown, assuming it saved you anything at all. If you already had a full Lifebloom stack running when you popped Tree form, the bonus did nothing. The new version (allowing you to apply Lifebloom to an unlimited number of players) is significantly more useful and that's a huge plus for the most recent beta build. With Malfurion's Gift and Revitalize, liberal use of Lifebloom during the Tree cooldown could theoretically help you gain mana. Then again -- why blow a big cooldown only to use Lifebloom?
- The instant Regrowth is the most problematic bonus. While very helpful if you're on the move, Regrowth is still a very expensive spell that is just not designed for heavy use. Nor does the insta-cast bonus really save you a ton of time, given that you're still subject to the global cooldown.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
Lissanna Sep 28th 2010 7:20PM
I took nature's ward into a dungeon, but when I dropped below 50% health, I was too busy trying to not die to figure out if it worked or not (especially given the default UI frames I'm using.
minttunator Sep 29th 2010 7:36AM
At long last a resto druid article! Cheers!
WaterRouge Sep 28th 2010 7:22PM
Tree of Life form....whyyy?!
palooka Sep 28th 2010 7:37PM
most of the talents sound good, i likes dem, except the tree of life nerf
Lissanna Sep 28th 2010 10:12PM
it should last for 30 seconds with a 3 minute cooldown, which is technically a buff.
Wild Colors Sep 28th 2010 7:39PM
I haven't tried out the new multi-target lifebloom yet, but my main problem with the instant cast regrowth is that it takes our fast heal and makes it instant. It was already our fast heal. Sure, we can pour on the healing throughput for a few seconds before we run out of mana, but a better cooldown would be to make our efficient heal instant. Instant nourishes wouldn't be much more powerful than regrowth (I think instant healing touch would be over the top, and suffer the same mana issues), but we would actually be able to cast them.
Also, for such a big cooldown, all the effects seem fairly standard. Reducing cast time, doubling applications, etc. It would be more interesting and exciting if every spell instead proc'd some new effect, along the lines of efflorescence.
Anyways, I'm in favor of a healing throughput cooldown, especially given our lack of a damage reduction cooldown, but it's going to take some more iteration before it's in a good place, and then it will take us a bit of work to figure out how to use it.
Hollow Leviathan Sep 28th 2010 7:44PM
If tree of life -> lifebloom spam can gain you mana, or at worst break even mana wise for the duration, I'll take the talent. Until then, I'm semi-seriously considering skipping ToL entirely.
Lissanna Sep 28th 2010 10:13PM
lifebloom's overall mana cost is now pretty low, but it no longer returns mana. However, most of our regen talents are actually tied to lifebloom & balanced around only having it on one target, so there is a lot of potential to being able to put more LB's on people during that duration.
Boobah Sep 29th 2010 2:15AM
So... Lifebloom is normally only on one person at a time. And Nourish refreshes the duration. So does that mean that the first time you Nourish one of your Lifebloom stacks after ToL drops kill the rest of the stacks? Can you, instead, use Nourish to keep multiple stacks ticking away? I'm sure there are other possibilities, but these are what's come to mind.
Xtofer Sep 28th 2010 7:46PM
Great article. Glad to see some resto druid love in shifting perspectives. I'd also probably add that, even though its not an outright talent, the change to our mastery is quite nice.
MrJackSauce Sep 28th 2010 7:47PM
I think your focus is too much on keeping the green bars full, rather than Traige. FoS is for those times when you don't really need to do anything. Which, apparently, will happen in Cataclysm.
Lissanna Sep 28th 2010 10:14PM
I haven't really had those times yet, though. Maybe as we get more gear & are used to the content. I know at least one resto druid in beta is having a lot of fun trying to do DPS when he doesn't need to heal.
Rob Sep 28th 2010 7:48PM
I've been pretty much a raid healer since day one of wraith (my guild was one of those 'lets do naxx a week after wraith release'). So, with that said, i really dread the changes to resto. I guess we'll have to wait and see how bad it actually is, and higher gear levels may allow us to return to a more comfortable level where we can cast a few regrowths and not go OOM.
I know the infinite mana model should not be coming back, and I welcome it. But I also think that for the first 6 months or so of the expac resto is going to be very hard pressed as a spec. And we don't really know what's going to happen to a resto druid with full tier 11. Will they be OOM after a few casts? Way down on the healing meters? We just don't know. I do know in Tier 7 my druid did have some mana concerns but that went away in tier 8/9. Obviously this should not happen in cata, but what will tier 12 and 13 bring?
Fury of Stormrage is an example of blizz getting it right, and planning for higher gear models, where heroics don't mean getting tanks two-shotted, and we have free GCDs again. As it is now, my healer does about 1000 dps in heroics with decently geared tanks, usually huricane and moonfire/wraith. It'd be nice to have some dps talents stuck in the healing tree so we have something to do. At present gear levels in heroics some tanks really don't need any healing whatsoever (the dps end up getting as many heals as the tank). Maybe this will occur in cata maybe not, but some notion of dps while healing is welcome.
However, if they want a hybrid that can do both, they are not even close with the current druid model, which is either competitive dps or heals. They would have to completely rethink the current model, combining both balance and resto trees, and have some synergy and procs kinda like eclipse but with a dps or healing balance. Maybe they will release another class that can actually synergize dps and heals, that's be fun and similar to other MMOs.
Darkdust Sep 28th 2010 8:18PM
Can't wait to see the worgen forms. Shapeshifting expert, here I come! :D
Amaxe Sep 28th 2010 8:29PM
They really need to give Flintlocke some engineering gun recipes.
1 Mithril tube
1 heavy stock
50 heavy blasting powder
1 woodchuck
... or something to this effect
tahseenm Sep 28th 2010 8:57PM
I'm not exceedingly well versed in the cata druid healing models, but to me at least, it seemed like the new lifebloom change to ToL would make ToL quite valuable. If you could throw around a ton of lifeblooms which appear to be a somewhat cheaper spell, and then use the many clearcasting procs to cast instant regrowths, you could certainly use it to heal in a much more sustainable manner. This would then give you the choice to use ToL to allow you to save mana.
Tankizgay Sep 28th 2010 9:04PM
Why wont you just write an article on kitty dps, I dont care if its broken other specs are broken but theyre still being reviewed. Ive come to enjoy your articles but have now started to feel let down that you have almost entirely ignored it apart from saying we cant see numbers....
Brett Porter Sep 28th 2010 9:32PM
You mean the one she did 2 weeks ago? She does bear, kitty and tree, so saying she's ignoring one spec after only two weeks is a bit unfair...
Here is the one I'm talking about, where she specifically calls out the kitty dps numbers, as very flawed as they may be:
http://wow.joystiq.com/2010/09/14/shifting-perspectives-a-peek-at-the-beta-cat/
Tankizgay Sep 28th 2010 9:59PM
I retract my comment, Idk how I missed this!
brian Sep 28th 2010 9:15PM
I'm not sure why they gave Replenishment to Resto when Balance still has mana issues, plus the fact that now there's a disparity with how healers will scale with that buff. Is Resto balanced around always having it up? In that case, other healers will do better with mana when they have Replenishment. Of course, the only time it would really give Resto a bonus if they aren't balanced around it is soloing, 5-mans, and Arenas, as they'd be giving it to the other healers in Raids.
Now, that's not to say I'm trying to get it removed from Resto, because a healer having Replenishment is pretty cool, in a way. But with all the other work they have with balancing classes (especially in PvP, ugh), I'm not sure why they'd make it harder.
As for Malfurion's Gift, I'm not sure why they put Lifebloom, when the point of most of these talents is to let healers dps without much of a penalty. Fury of Stormrage does this fairly well, as does Telluric Currents and Denounce. Gift isn't even really like Focused Insight or Atonement, because you aren't casting a different spell to gain the bonus; you do what you normally do, and it passively boosts it. If they really wanted to make it similar to the other types of talents, Insect Swarm would have been a better route to go. For one, you have to cast something different to gain the benefit, it makes Nature's Grace a viable option, and it gives an incentive to dealing damage.
In addition, if the Lifebloom procs are really necessary, they could be moved to Revitalize (if Replen gets moved to Balance), or added to Gift of the Earthmother so it gives a benefit that's actually useful in PvE for Lifebloom.
Thanks for bothering with my rambling :P