Building your battleground kill crew, part 2

One of the coolest new features in Cataclysm PvP is how players can now scrimmage against one another in non-rated, no-bearing battleground matches by participating in war games. In order to play war games, two group leaders -- presumably having identical-sized teams -- first agree upon a battleground. One group leader will then select the other and press the War Game button in the Honor tab of the PvP interface. These skirmishes are great for testing out strategies and getting players familiar with the battlefield, especially with new maps such as Twin Peaks and the Battle for Gilneas.
Practice, practice, practice. Sure, rated battlegrounds are casual. Sure, they're made to be enjoyed by PUGs. But there's nothing like the joy of having a well-oiled battleground kill crew to win games with. Use the War Game feature to try out new ideas or even new player abilities. You can work together with the opposing team to explore strategies or duke it out in earnest. War games are excellent opportunities to time certain things, such as how fast players can get to certain nodes. It's also an excellent opportunity for you to see how your group performs and how well it can respond to instructions.
With the distinct possibility of new maps being added throughout the expansion, this is an amazing feature to have. Players won't have any excuse for not knowing how to play a particular map, because they can participate in war games. Presumably, you can also run war games with fewer players than are actually required for a rated match, which makes them a good way to kill time while waiting for groups to complete. They're such a great feature that I can see groups of people just playing battlegrounds against other groups for the sheer fun of it.
Guild wars
Get your guild in on the action. While rated battlegrounds will be open to PUGs and other casual groups, your best bet for getting a regular crew is to get your guild to participate. As I'd mentioned, achievements and leveling are great incentives for guilds to participate in battlegrounds play. It's also a great way to earn recognition as a guild -- battegroups will be meshed in Cataclysm for battlegrounds, which means all players in a particular region will have the opportunity to clash with other players from all battlegroups. This means that there will be virtually no more wait time for rated games because of the sheer number of players involved.
Rated battlegrounds also bring back some realm recognition as each battleground group is comprised of players from one realm. This should be pretty exciting because it quite literally opens up whole new worlds of PvP. Faction dominance in a battlegroup will be irrelevant, as will reputations for poor performance and vice versa. Battleground groups will be matched up against equally skilled opponents from across the entire region! That's just plain cool. As I mentioned last week, there are few things more badass than an entire guild riding into battle on the same mount with their guild banners flying high. You're very likely to encounter these guilds, too, simply because a cross-battlegroup is just too huge. Imagine 10 or 15 armored scorpions cresting over a hill!
You are ... prepared!
Patch 4.0 is right around the corner, which means Cataclysm can't be very far behind. It's a good bet that Blizzard will announce the release date of Cataclysm during BlizzCon, which I'm guessing means we probably have little over a month or so before all this takes place. That's exciting as all heck. The next PvP season will probably begin a month or so into the launch of Cataclysm, after a good number of people have hit level 85. This means you've got to get ready to jump in as soon as the season begins in order to get ahead on gear acquisition.
Get to max level. Needless to say, the first thing to do is to get to level 85. Although you can opt to reroll from scratch, it's extremely likely that Blizzard will allow conversion to the new races at launch, so unless you plan to level a character class you don't already have, you're probably better off ponying up for character re-customization if you want to play one of the new races. Getting a character or two to max level before the new PvP season starts should allow you to participate in rated battlegrounds as soon as they become available.
Invest in your gear. In order to get optimum performance in PvP, you'll have to invest in gear -- and I mean both in game and in your gaming hardware. I've stressed the importance of having a good gaming machine, but more than anything, if you want to run your own battleground group, you'll need to invest in a good headset. Ventrilo or some other VoIP program should be required to orchestrate a proper battleground match and all members of a group should have it. For members of a group who won't need to issue orders, a headset is optional. But for battleground leaders and their lieutenants, good headsets or at least a decent noise-canceling mic is mandatory.
As far as in-game gear is concerned, Blizzard has always made good on its promise to make gear accessible to players. This indicates that there'll be a good bunch of craftable items with resilience that players can obtain prior to hitting max level, similar to the blue crafted sets in Wrath of the Lich King. While you don't necessarily have to get this starter PvP gear -- especially in light of the changes to resilience -- it won't hurt to have a completely PvP mindset heading in. By the time Cataclysm is out, you should already have stockpiled honor points to spend for whatever max-level gear will be available. At the very least, if it's available for honor, purchase the level 85 version of the PvP trinket.
If you're slacking off in the game right now, get back into the game and get a move on. The new patch will drop on our heads like a bomb when we least expect it, so don't say I didn't warn you. Now if you'll excuse me, I need to get some battlegrounds time on my shaman ...






Reader Comments (Page 1 of 2)
Mir Sep 30th 2010 5:39PM
Did you mean a limit of 1300 (not 13) Conquet points per week?
Also, I can't recall if this was before your time or not, but in the first few areana seasons there was no rating requirements on gear. It would take you a good 10 weeks or so, but you could /dance your way to the top PVP weapons.
Kastoroy Sep 30th 2010 4:37PM
It's a bit unclear what the tab means to me as well when i look at it on beta. it just says
0/13
I'm not sure if this would be a limit to games you can attempt, or if that's the hardcap, in which case that would be a very low number, as most items i think cost between 1400-2200 conquest points.
Draev Sep 30th 2010 4:37PM
It does look like 13, but that looks kinda low. Maybe the overall gear costs arent very high?
Zach Sep 30th 2010 5:41PM
Oh my, OF COURSE it was during my time. I'd been playing since 1st Q 2005. I'd gotten so used to ratings on gear that it slipped my mind that they were actually ratings-free at some point. I don't even remember it that well anymore. Sorry about that mix-up. Thanks for pointing it out, Mir.
nerdrage Sep 30th 2010 6:08PM
just wanted to make it clear. the top tier pvp weapons still require a high rating (i.e. weapons on par with heroic cata raids) posted by kalgan a while ago.
reg weapons available tho as well as all armor for no rating
caluhara Sep 30th 2010 10:52PM
I believe you can only do 13 points now because you havent moved up in rating yet. I am pretty sure I remember hearing that the higher your rating, the higher your cap for the week will be.
Kastoroy Sep 30th 2010 4:33PM
I like almost all the changes coming in cataclysm coming to pvp, it promotes a more healthy, fair pvp environment. However currently on beta, they are still not putting any weapons, offhands, ranged slot items on the honor points vendor (which would be blue quality ones i think the set is called Bloodthirsty).
I remember reading they said they'd move down gear from each season so you are only one tier behind, but there is no gurantee of this either i guess, and it's hard to get a Blizzard employee to confirm, if you'll ever again be able to get weapons, offhands, ranged slot item through normal honor points again.
My guess is no, but if wowinsider could get this clarified i'd very much appreciate that and so would a lot of other people.
Tyler Ransom Sep 30th 2010 4:36PM
Wouldn't this be an easy way to exploit achievements in bg's? (Wargames). Who wants defense of the ancients, all the perfection and other achievements, PST!
Neodarkmatter Sep 30th 2010 4:52PM
Isn't this the same as making a pre-made? Yes some BGs have their limits in how big the party can be but there are addons that queue everyone up at the same time to try and ensure everyone gets into the same BG.
Brett Porter Sep 30th 2010 5:11PM
From how I've read the info on Wargames is they are purely practice and won't count towards any honour or achievements. Unless they change it, those will not affect your rating or anything game changing, achievements included.
Texanatthedoor Sep 30th 2010 4:41PM
Have they made it clear one way or another if rated BGs will always place an allance team vs a horde team? Rating would seem a valid measurement only if you earned it competing against the entire pool. But I've not seen anything on this.
Neodarkmatter Sep 30th 2010 4:54PM
Anyone hear anything more on Blizzard expanding the BGs to include more servers than just in your region?
tobinu2 Sep 30th 2010 5:11PM
http://forums.worldofwarcraft.com/thread.html?topicId=25170782836&pageNo=9#166
Is the North American region not big enough? It's a heck of a lot more than the old Battlegroups (what, like 4-5 realms?) Are you expecting Blizz to mesh NA with EU and China??
Neodarkmatter Sep 30th 2010 5:14PM
Sorry but I meant battlegroup not region. Yes the US is big enough to pick a fight in.
Thanks!
Mir Sep 30th 2010 6:05PM
If you look at that top picture on page 2, you get 25 conquest points for winning a single random BG. Also, I'm pretty sure it's been said your point will cap out at 4000. 13 must be a mistake.
Zach Sep 30th 2010 6:05PM
I'm pretty sure a lot of those numbers there are mistakes, to be honest. We'll see more of the real numbers as it draws closer to final build.
Mir Sep 30th 2010 5:08PM
/sigh Fail comment system is fail.
clundgren Sep 30th 2010 5:12PM
While I fully agree with making gear accessible to everyone, I have some serious concerns about rated bgs and how they will impact gameplay.
I don't like arenas. I've done loads, in almost every season, always for the gear, and find them repetitive and overloaded with obnoxious players. So everything that takes BGs and moves them towards an arena model automatically makes me nervous.
On the other hand, I love BGs as they currently exist (aside from AV...). They are chaotic, freeflowing and unpredictable. But it seems to me that much of this will be lost with rated bgs. Soon, if I want to gear up I'll have to join a "this is srs bzns" team and suddenly I'm in arenas again.
Plus, my server isn't big on pvp, and my guild especially is not. I love my guild, but I also love pvp, and previously they could coexist happily. Now, it looks like if I want to stay in my guild, I will have to accept continual BG asskickings as whatever BG pugs I wind up in run into uberleet gank squads.
I'm hoping that these fears will prove unfounded when the new system rolls out, but I have strong reservations.
Bossy Sep 30th 2010 5:34PM
Same here.
I like the free chaotic BG's to jump in and get the fun out of it. Like you said, rated Bg's could make this part of the game unplayable.
HARDCORE premades with resilience at max, stats at max, coms at max and only the highest ratings accepted.
See the problems ?
As I play this game for the BG's (only do a Raid every 2 weeks or so with my guild) and yes I am in a guild with RL friends and they mostly don't like Bg's ... (not even Wintergrasp), I think a LOT of players who like to play the casual BG play will be in trouble...
Certainly when there is a serious limit to the max number of rated BG's ... because those "harcore" "srs bussiness" folks will not stop after having killed all "free to play Bg's" and "noobs on their GY's".
I know it does look foolish but by introducing the hardcore rated BG's, Blizzard would loose a lot of people who just want to have fun PvP without the need to go back to basement dweller status just to keep up with the button smashers... like we ALL see in Arenas...
I am too old for that (eye hand coordination) so I play it tactical - like a kind of wargame - that's why I like being a healer - having an overview. ... But it is no fun when you'll get smashed to pieces in too hardcore BG's with an ideal mix of extremely good youngsters with perfected COMS play.
I am very pessimistic about all this.
Blayze Sep 30th 2010 5:40PM
I'm the other way--I love AV, there's always something I can do to help out and get rewarded with rep. Warsong Gulch and Arathi Basin, however, I'm never going to get those grinds done--they're just too ridiculously insane.