Scattered Shots: Pet scaling and new secrets about stuff on the ground

Another week, another beta build -- and a heck of a lot more testing. Since the beta process is getting further along these days, I figured it was time to sit down and start hashing out our final level 85 stat conversions and learn how our pet scaling actually works. While on the surface this sounds like a lot of work, the lack of tooltips (and the prevalence of bugged tooltips) made it a heck of a lot of work.
In addition to messing with pet scaling, I've also been hitting up a lot of Tol Barad PvP and recently spent a bunch of time in the Vortex Pinnacle dungeon. It was in Vortex Pinnacle (following the rumor that a gun actually dropped somewhere in Cataclysm) that I made a shocking discovery that will change the way we think of floors forever.
So join me after the cut for a look at some of beta changes, hunter pet scaling and the horrible secret of Cataclysm's floors.
Olim Burningbeard LIES!
Pet scalingFrostheim: Heya Olim, whatcha got for me?
Olim: Oh ho! You'll like this one. We've refined the Hunting Party skill. Used to be we could teach ya to increase yer agility by 20 percent with it, you know ...
Frostheim: Shut yer mouth Olim, that's a pack o' lies and you know it! It only increased agility by a bum 2 percent.
Olim: Well, that may be, that may be. Not for me to say, you know. Maybe you're right and maybe you're not, but now we got the skill refined. Increases your agility by 10 percent, guaranteed.
Frostheim: Huh. Well that's a lot better than 2 percent, but not as good as the 20 percent you promised.
Olim: You want me to teach it to ya?
Frostheim: Sure, let's do it.
...
Olim: ... and that's all there is to it!
Frostheim: Huh. Let's see here ... Damn you, Olim, you son of an elf whore! This is still only boostin' me agility by 2 percent! You lied again!
Olim: Well, we like to tell people it's 10 percent. No harm ever came of a little rounding up.
Frostheim: Whatever. I gotta go check something on me pets, ya great lying oaf. I need to forget everything I ever knew about these talents.
Olim: Fair enough. Just look into the red light here ...
Having had enough of Olim and his pack of overpriced lies, I headed over to the training dummies. I still marvel from time to time that the Ironforge target dummies aren't busier than they are. Thus far no other city has managed to equal the simple elegance and sophistication of the IF target dummies.
I spent the next several hours at the target dummies putting some gear on and taking it back off, naked more often than not, which is usually the case when you're doing science. There were some discrepancies in the tooltips, but the pet tooltips looked to be more or less correct (the hunter tooltips, not so). Various bugs were reported.
Critical strikes were a thorny subject, since the pet tooltip does not show crit, hit or base stats. And unlike hit, crit is trickier to test for. So I came back the next day to sort it out. Since the crits either happened or they didn't, I could use a simple binomial proportional distribution to calculate the margin of error. For the crit range I was looking at, I needed about 2,000 shots fired to get my margin of error close to 1 percent (bit more over, bit less under) with an 80 percent confidence. Since I needed several rounds of tests at different crit levels to observe the scaling, there's another four hours or so at the dummies. Happily, these could mostly be spent AFK.
I broke my gun several times in the course of testing. I am so happy we no longer have ammo.
I noticed a couple of interesting things aside from the base scaling. Pets seem to have a base 0 percent crit chance, which is nice. Level 85 hunters have a base crit chance of around -1.5 percent, so on average, your pet should crit a bit more than you do even without talents. Also I noticed that I was critting a lot more than I expected, myself. In Wrath, raid bosses actually reduce your crit chance by about 4.6 percent. While the handful of tests I did weren't that precise, it looked as if my crit was only being suppressed by around 1 percent. I wonder if this has changed to leave room for greater crit reduction of bosses at higher tiers of content?
At any rate, it seems that all pet types scales equally with hit rating, haste, crit and attack power. Stamina and armor scaling depend on the pet type. Here's what seems to be happening at the moment, and note that these scaling factors could be off by a fraction of a percent.
All level 85 pet base stats appear to be:
- 932 attack power
- 32,474 health
- 11,647 armor
- 2.0 attack speed
- 0% crit
- 100% of hunter hit
- 100% of hunter haste
- 100% of hunter crit
- 42.5% of hunter attack power
- 0% from hunter strength
- 67% of hunter stamina
- 50% of hunter armor
- 72.5% of hunter stamina
- 60% of hunter armor
- 78% of hunter stamina
- 70% of hunter armor
I hit up Vortex Pinnacle for a few times for one reason only: Zeherah told me that a gun dropped there! Cataclysm has been horrifically, disturbingly lacking in guns anywhere. I was delighted to learn one has been put in. Very quickly after starting the run, Vortex Pinnacle became my favorite 5-man so far.
Vortex Pinnacle is a series of platforms and walkways way up in the air, sort of a city in the clouds. A short way into our run, another hunter in the party accidentally disengaged off of the platform. He plummeted down until a gust of air caught him, spinning him around and around and around before finally depositing him safely back up on the platform.
Well, after that there was nothing for it, but I had to take a break from the run and spend the next couple of minutes leaping off myself. It was great fun! The instance also involves getting catapulted from tornado to tornado as a means of moving between platforms. Gotta love air elementals.
After a few runs, I finally saw the gun drop from the final boss. Much to my dismay, the gun was Thundercall (415 DPS, but with strength, parry and mastery). Technically, a tanking gun -- but happily, my tank-for-life, Hrist, let me have it so I can enjoy the big DPS that the gun still brings.
Cataclysm change: Not everything on the ground is evil
It was also on my first Vortex Pinnacle run that I made a shocking discovery about what's on the floor in Cataclysm.
We were fighting some boss -- none of them were terribly difficult (though a couple were minimum-range bosses, dammit), so our stalwart guide wasn't really explaining much beyond, "This boss is pretty easy." Well, a bit into the fight, a big blue oval appeared under my feet; naturally, I leaped to the side, popping an Arcane Shot mid-leap to keep the DPS flowing.
Then a moment later, I had this conversation over Vent with Joe, who was healing:
So it appears that in Cataclysm, not all ground effects are something you need to move out of. While part of me thinks this is hilarious and wants to grats Blizzard on a clever joke, part of me worries. I mean, just imagine how much trouble we have convincing the average person to move out of void zones now. It's always: "If you see something under your feet, you get out. Always. Immediately, NOW NOW NOW!"Joe: Um, Frost? Did you just deliberately jump out of my Healing Rain?
Frostheim: I jumped out of the evil floor underneath me. It's been out to get me since vanilla, you know.
Joe: No, that was my AoE heal effect.
Frostheim: Oh. Your heal puts a void zone on the floor? That's going to mess with my head something fierce.
Zeherah: Yeah, druids have one of those too now.
Joe: Ha! Yeah. Don't get me wrong, I approve of your instincts, and you do move with uncommon grace. I could watch you all day, really ...
And yet they still stand in void zones. Now we're going to have to ask people not only to notice when a ground effect appears, but then to determine whether it's a helpful one or a harmful one -- and move only if it's harmful. We're going to get endless excuses of "OMG, I thought that was blah healing effect! LOL :D" ... which is sad, because I will have to start killing people. I'll have less brainspan to spend on huntering, since I'll be using a lot of it to commit the perfect crime repeatedly.
Personally, I'm just excited for the first boss who has a void zone that looks dangerously similar to one of the healing effects. You know it's going to happen.
Filed under: Hunter, (Hunter) Scattered Shots







Reader Comments (Page 1 of 3)
Quill2006 Sep 30th 2010 5:15AM
That crap on the floor? My guildies and I call it "the stupid." This allows us to suggest that some of our friends are idiots without, you know, actually calling them stupid.
But...but... I've spent years trying to teach certain friends to "get out of the stupid!" Now they'll be even more confused...
This is just Blizzard's chance to mess with our heads. It wasn't bad enough that the DKs had their own brand of floor crap that was eerily similar to certain types of the stupid, but now there's healing stupid I'm supposed to stand in? Which, I guess, makes it smart? or something?
mistairdvant Sep 30th 2010 9:38PM
YO DAWG I HEARD YOU LIKED TO HUNT SO WE PUT CRAP ON YOUR FLOORS SO YOU CAN TRAP WHILE YOU TRAP
Maxstoker Sep 30th 2010 7:25AM
I believe the Druids Heal Zone is actually green. Imagine the dancing on Putricide.
Saeadame Sep 30th 2010 9:08PM
Yeah they need to change the colour of that a little. The green kind of goes with the druid vibe, but the shade is just too similar to the ooze-like green people are used to avoiding. I can see it now - you crit heal the tank and a big circle of healy-greenness appears under the tank and all the melee.
They all immediately freak out and start running around like chickens with their heads cut off.
Boz Sep 30th 2010 8:34AM
If you drop a Frost Trap in the Lich King or Putricide encounters, it covers the Infest and Slime Puddles, respectively. For this reason Frost Traps were banned in our raid on Putricide and monitored closely in LK.
To this end, have you noticed if Healing Rain and similar healing effects have similar results? If you dropped a Healing Rain in the Hall of Departure in Drak'Tharon keep when a Risen Drakkari Soulmage casts their Shadow Void (the dark circles on the ground in the entry hallway), would you be unable to see it?
Ringo Flinthammer Oct 1st 2010 3:37AM
You can still determine where Defile is under a frost trap. It just requires scrolling the camera out a tiny bit. And since frost traps slow valkyr, your raid really ought to adapt.
Boz Oct 1st 2010 7:41AM
Closely monitored is not the same as "does not use;" rest assured we're dropping traps in the path of the Val'kyr in the normal course of business.
Infest shouldn't be dropped in the path of the Val'kyr anyway, but occasionally an overzealous Hunter (*cough* me) might drop both Trap and Infest in his or her eagerness to slow the Val'kyr by missing a DBM warning.
Doh!
Jesse Felt Sep 30th 2010 10:00AM
I tanked DTK last night on my bear and the druid got an Effl... efflou.... that green healy proc... and I couldn't tell the difference between tharon'jas poison and the not-tree's healing aoe.. not fun.
Greg Sep 30th 2010 1:27PM
Frosthiem,
I was that other hunter, and it was one of the shammies that jumped off first.
However I did use disengage shortly after combat ended.
That run was such a blast(no pun intended), I am glad to hear that you got your gun.
Glacierwulf
Joe Perez Sep 30th 2010 2:05PM
It was me that got knocked off first =P
Alithoe Sep 30th 2010 7:23PM
That's what she said.
Noyou Sep 30th 2010 7:54PM
Wait you disengaged AFTER combat? Did they change the mechanic? I'm not trying to be a smartass-I promise.
Also- Frost did your gun really break or were you being funny. Again not trying to be a smartass just trying to sift through the flavor and fact here. TY :)
Oh, one other thing. I noticed it says 66g to unlearn talents. Did that change as well?
Frostheim Sep 30th 2010 8:05PM
There was a weird quasi-mob there that we could use to enter combat to use disengage, but the mob goes away and hides when you look at him, so you don't have to fight him. So we were in combat to disengage.
Yes, I did break my gun twice in the course of testing. I did 2 tests of 2,000 shots fire for each level of crit rating that I tested. So it was a LOT of shots fire, enough to break my gun twice : )
Currently in beta the new cap for respeccing is 66 gold. Honestly, the cap was 50 gold back in vanilla, and that was *expensive* back then. I wouldn't be surprised to see the respec cap go way up to 100 or 500. Still be cheaper, relatively, than it was back then.
Noyou Sep 30th 2010 8:16PM
@Frostheim
Ty pappy for the clarifications. I wouldn't mind paying more for respecs if they actually gave us 12-24 hours to juggle the points around and test things out. Ah well a few more dailies to save for my respec fund (6 toons and growing :p) Sounds like a fun instance. Is that air lifting mechanic going to make it to live or will we plummet to the ground like in Nexus? I'm glad my hunter has the parachute cloak :)
jc Sep 30th 2010 5:06PM
GOOD stuff on the floor? Not cool, man. Not cool.
Ata Sep 30th 2010 6:17PM
Oh my god, the void zone comments on the end made me laugh until I cried.
Drakkenfyre Sep 30th 2010 7:18PM
I said it as soon as I saw Druid's Efflorescence, it's going to mess with people that you don't want to move out of the glowy stuff.
Noyou Sep 30th 2010 8:17PM
The good stuff should come complete with a smiley face :) You know like the I-Hop pancakes :P
Fletcher Sep 30th 2010 7:28PM
I've not heard anything yet about the pet talent trees - have they been changed at all? Do we have a talent to make our pets uncrittable?
Frostheim Sep 30th 2010 7:32PM
The pet talents trees haven't been significantly changed -- Wild Hunt was reworked (it no longer increasing stat scaling). There is currently no way to make your pets crit immune, sadly. So unless they reduced the amount of crit suppression you actually need, our pets will not be able to offtank.