Flexible raid locks in patch 4.0.1

- You are no longer locked to the raid upon zoning in, but to a specific boss kill.
- You are no longer locked to a specific raid size or group.
- Heroics have greater restrictions placed on them.
- All Wrath raids will use this system once Cataclysm releases.
- All Cataclysm raids will use this system.
- This only applies to raids and not to normal or heroic dungeons.
Almost six months ago we announced that Cataclysm raids were being redesigned to make both raid sizes the same difficulty, drop the same quality of loot, and exist in the same lockout. This evolution in raid philosophy is built on the belief that the size of your raiding group should be a choice based solely on what's more fun and enjoyable for you, and that you should not have to complete the same raiding content twice in a week to maximize your character's progression. These systems are the culmination of a great deal of design and player feedback from the last few years. With the release of the 4.0.1 patch, the new Flexible Raid Lock system will debut in Icecrown Citadel and The Ruby Sanctum.
With the Flexible Raid Lock system, instead of being locked to a specific raid size or raid group, each character will have the opportunity to defeat each raid encounter once a week. You could kill Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday, join a 25-player raid to kill Festergut and Rotface on Thursday, and then lead a completely new 10-player raid to kill The Lich King on Friday. Every raid has a list of encounters associated with the zone. For example, Icecrown Citadel has twelve encounters. After you defeat Lord Marrowgar, you can open up your character's raid information dialog and see the list of encounters in Icecrown Citadel with Marrowgar marked as defeated. You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs.
Another key change is that if you join someone else's raid in progress, you are no longer locked to that raid after merely zoning in. Your raid status will only change when a boss is defeated, at which point it will be updated to reflect the state of the instance in which you are currently participating. So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface. If instead after joining the raid you then proceeded to wipe ten times to Professor Putricide, you could leave the raid with only the first four bosses marked as completed.
To help communicate to players which bosses are dead in the raid leader's raid, there is new functionality to link in chat a list of the encounters the raid has defeated. So before you join a raid, you can see what they've already defeated. If a raid leader advertises in chat that she needs another healer for an 8/12 Icecrown Citadel run, you can see precisely which bosses are still available to fight. If you were only looking for that one item from Queen Lana'thel that never drops for you and this raid already defeated her, you will know not to join that raid.
Let's look at another example of the Flexible Raid Lock system. A guild schedules three nights for 25-player Icecrown Citadel raiding on Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On Thursday, five people cancel their raid attendance due to real life emergencies. The raid leader knows that if he cancels Thursday raiding, there's little chance they'll have enough time on Saturday to defeat the other eight bosses in Icecrown Citadel. So he splits the remaining 20 Thursday raiders into two 10-player raids. Each new raid enters Icecrown Citadel and defeats Rotface, Festergut, Blood Council, and Valithria Dreamwalker. The next Saturday with all 25 players online, they reform as a 25-player raid and enter Icecrown Citadel once more. Only Professor Putricide, Queen Lana'thel, Sindragosa, and The Lich King remain. After a tough fight, the Lich King falls and everybody celebrates. Without the Flexible Raid Lock system the entire raid probably would have missed out on a night of raiding, and likely would not have reached the Lich King.
While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else's raid if they have defeated a Heroic encounter.
But let's say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else's raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance.
All of the new Cataclysm raids will feature the Flexible Raid Lock and Dynamic Difficulty systems, and when the Cataclysm occurs the other Wrath of the Lich King raids will also have these features. It's important to note that this system doesn't affect Heroic dungeons, they will work as they always have. We look forward to feedback for this new system after 4.0.1 is released. As a reminder, Icecrown Citadel and The Ruby Sanctum are the only two raids that support the Flexible Raid Lock until the Cataclysm occurs.
With the Flexible Raid Lock system, instead of being locked to a specific raid size or raid group, each character will have the opportunity to defeat each raid encounter once a week. You could kill Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday, join a 25-player raid to kill Festergut and Rotface on Thursday, and then lead a completely new 10-player raid to kill The Lich King on Friday. Every raid has a list of encounters associated with the zone. For example, Icecrown Citadel has twelve encounters. After you defeat Lord Marrowgar, you can open up your character's raid information dialog and see the list of encounters in Icecrown Citadel with Marrowgar marked as defeated. You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs.
Another key change is that if you join someone else's raid in progress, you are no longer locked to that raid after merely zoning in. Your raid status will only change when a boss is defeated, at which point it will be updated to reflect the state of the instance in which you are currently participating. So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface. If instead after joining the raid you then proceeded to wipe ten times to Professor Putricide, you could leave the raid with only the first four bosses marked as completed.
To help communicate to players which bosses are dead in the raid leader's raid, there is new functionality to link in chat a list of the encounters the raid has defeated. So before you join a raid, you can see what they've already defeated. If a raid leader advertises in chat that she needs another healer for an 8/12 Icecrown Citadel run, you can see precisely which bosses are still available to fight. If you were only looking for that one item from Queen Lana'thel that never drops for you and this raid already defeated her, you will know not to join that raid.
Let's look at another example of the Flexible Raid Lock system. A guild schedules three nights for 25-player Icecrown Citadel raiding on Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On Thursday, five people cancel their raid attendance due to real life emergencies. The raid leader knows that if he cancels Thursday raiding, there's little chance they'll have enough time on Saturday to defeat the other eight bosses in Icecrown Citadel. So he splits the remaining 20 Thursday raiders into two 10-player raids. Each new raid enters Icecrown Citadel and defeats Rotface, Festergut, Blood Council, and Valithria Dreamwalker. The next Saturday with all 25 players online, they reform as a 25-player raid and enter Icecrown Citadel once more. Only Professor Putricide, Queen Lana'thel, Sindragosa, and The Lich King remain. After a tough fight, the Lich King falls and everybody celebrates. Without the Flexible Raid Lock system the entire raid probably would have missed out on a night of raiding, and likely would not have reached the Lich King.
While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else's raid if they have defeated a Heroic encounter.
But let's say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else's raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance.
All of the new Cataclysm raids will feature the Flexible Raid Lock and Dynamic Difficulty systems, and when the Cataclysm occurs the other Wrath of the Lich King raids will also have these features. It's important to note that this system doesn't affect Heroic dungeons, they will work as they always have. We look forward to feedback for this new system after 4.0.1 is released. As a reminder, Icecrown Citadel and The Ruby Sanctum are the only two raids that support the Flexible Raid Lock until the Cataclysm occurs.
Filed under: News items






Reader Comments (Page 1 of 9)
Al in SoCal Oct 1st 2010 12:36PM
Really nice - I love that you don't get saved until you down a boss - so I won't worry anymore about zoning in to help heal Putricide knowing that this will be "it" for the week whether or not we are successful.
Hooray - this kind of helps deaden the pain of the portals going away.
Al in SoCal Oct 1st 2010 12:41PM
Correction to my above post - It won't be "it" for the week if we are NOT successful - if we are then it still saves me for the first 6 before then. If I'm reading the post correctly.
Taruun Oct 1st 2010 1:06PM
Actually, I understand this to mean that if Putricide is the FIRST boss you fight in ICC, and you do NOT down him, you are not saved to ANYTHING. If you down him, THEN you get saved to six bosses. This is terrific.
Orkchop Oct 1st 2010 1:18PM
Actually, if you do down Putricide you are only saved to HIM. You CAN go back and fight the other 5 bosses with a different raid, if you wish.
That is really wonderful and makes it more worth it to hop on a alt to help a raid out.
Snuzzle Oct 1st 2010 1:21PM
@Orkchop
Wrong.
"So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface."
Netherscourge Oct 1st 2010 1:25PM
So now in trade chat, people will start spamming for raid groups to kill specific bosses instead of full clears or resuming previous runs.
How will this be worked into the "Looking for Raid" tool, if they ever release it?
glyakk Oct 1st 2010 1:28PM
Actually,
'So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface.'
So you would be saved to the first bosses if you were to zone in to just help kill Putricide and were successful at downing him.
Cthulu Oct 1st 2010 1:28PM
Key point if you read the original post, if you kill any boss on heroic mode you are saved to an ID. You cannot complete any other heroic boss with a different raid group. So if your icc25 does heroic gunship you can only do NORMAL modes with a different group. Otherwise you have to be with the original ID to do additional heroic modes.
I see this killing 10 man raids for the moment since the loot is no good. It would stink to get saved to a heroic 10 man and not be able to do heroic 25.
Nina Katarina Oct 1st 2010 1:42PM
This'll be a huge boon to Sunday and Monday 10 mans, and alt Tuesday 25 runs. Everyone will want to get their last bosses for the week out of the way.
(shift days one forward for Europe)
Elovan Oct 1st 2010 1:53PM
@Cthulu
I think you misinterpreted that. If you do Heroic Gunship with your guild, you can do normals in that same run, you just can't do Heroics with anyone else.
Hoof Oct 1st 2010 2:22PM
Seems like a waste of time in my opinion. Why bother implementing part of the Cataclysm raiding system if you're not going to implement the entire thing and make the raids drop the same gear for 10 and 25 man.
DavidC Oct 1st 2010 3:30PM
@Hoof
Glad they don't pay you to create games then huh?
Better to test out all the base mechnics now before the content comes out. Basically they are releasing all the core *mechanics* now, then doing the content with the expansion pack.
Raid Lock out is not *content* so it's being done now. Besides, it means my alts will get more play time cause I won't have to run each through ICC twice. Although it does mean some of my alts will actually see the end of ICC cause they won't be saved to fail raids where the RL steals DBW and leaves.
Cthulu Oct 1st 2010 4:02PM
@Elovan
That is what my post says..you can't do heroics with another group..you can do normal modes with anyone.
Spazmoose Oct 1st 2010 5:42PM
To help out people that may be having difficulties understanding this, I have posted a flowchart over at my blog.
http://spriestblog.wordpress.com/2010/10/01/raid-lockouts-explained/
Hope it helps!
Sleutel Oct 1st 2010 7:25PM
Deaden the pain? I think this makes it worse. It's one thing to switch to a new system for the new raids--it's another entirely to shoehorn existing content into it.
Are they planning to update the loot tables so that both 10 and 25 drop loot from both 10 and 25? Are they planning to update achievements so you get credit for both versions for doing it on one or the other?
I sincerely doubt it.
How's this for a real-life example: it currently takes at least two weeks to finish your two ICC meta drakes, unless you're part of a group amazing enough to be able to do the hardest achievements at the same time as the Heroic kills (highly doubtful). With this change, it will take four, because you can't be running the 10- and 25-man achievements during the same lockout.
The Heroic restrictions are also terrible for hardcore raiders, because it takes away the dual-run bonus without giving anything back, by still locking you in to a single raid ID.
I am severely disappointed, and I'm about to go post to the forums to say so. Launching this new lockout system in conjunction with an existing raid is a terrible idea.
Gryph Oct 2nd 2010 6:03AM
Would you still be able to switch between Normal and Heroic difficulty with the same group.
For example, you kill all on HC except PP, could you switch to normal, defeat him, and then go to LK (ofc on normal since you haven't defeated the last boss on every wing on HC)?
Aquaryon Oct 1st 2010 12:37PM
Wow! I really like that ALOT! I am not a hardcore raider anymore and this really is flexible! Good Job Bliz!
Razzanor Oct 1st 2010 1:21PM
http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html
I really like it as well.
Didaxical Oct 1st 2010 1:47PM
Holy crap Razzanor, WoW Insider is the last place I thought I'd see an Allie shout out.
*thumbsup*
Aquaryon Oct 1st 2010 2:03PM
@ Razzanor
Hahah that was awesome! Thanks for the laugh!