Flexible raid locks in patch 4.0.1

- You are no longer locked to the raid upon zoning in, but to a specific boss kill.
- You are no longer locked to a specific raid size or group.
- Heroics have greater restrictions placed on them.
- All Wrath raids will use this system once Cataclysm releases.
- All Cataclysm raids will use this system.
- This only applies to raids and not to normal or heroic dungeons.
Almost six months ago we announced that Cataclysm raids were being redesigned to make both raid sizes the same difficulty, drop the same quality of loot, and exist in the same lockout. This evolution in raid philosophy is built on the belief that the size of your raiding group should be a choice based solely on what's more fun and enjoyable for you, and that you should not have to complete the same raiding content twice in a week to maximize your character's progression. These systems are the culmination of a great deal of design and player feedback from the last few years. With the release of the 4.0.1 patch, the new Flexible Raid Lock system will debut in Icecrown Citadel and The Ruby Sanctum.
With the Flexible Raid Lock system, instead of being locked to a specific raid size or raid group, each character will have the opportunity to defeat each raid encounter once a week. You could kill Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday, join a 25-player raid to kill Festergut and Rotface on Thursday, and then lead a completely new 10-player raid to kill The Lich King on Friday. Every raid has a list of encounters associated with the zone. For example, Icecrown Citadel has twelve encounters. After you defeat Lord Marrowgar, you can open up your character's raid information dialog and see the list of encounters in Icecrown Citadel with Marrowgar marked as defeated. You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs.
Another key change is that if you join someone else's raid in progress, you are no longer locked to that raid after merely zoning in. Your raid status will only change when a boss is defeated, at which point it will be updated to reflect the state of the instance in which you are currently participating. So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface. If instead after joining the raid you then proceeded to wipe ten times to Professor Putricide, you could leave the raid with only the first four bosses marked as completed.
To help communicate to players which bosses are dead in the raid leader's raid, there is new functionality to link in chat a list of the encounters the raid has defeated. So before you join a raid, you can see what they've already defeated. If a raid leader advertises in chat that she needs another healer for an 8/12 Icecrown Citadel run, you can see precisely which bosses are still available to fight. If you were only looking for that one item from Queen Lana'thel that never drops for you and this raid already defeated her, you will know not to join that raid.
Let's look at another example of the Flexible Raid Lock system. A guild schedules three nights for 25-player Icecrown Citadel raiding on Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On Thursday, five people cancel their raid attendance due to real life emergencies. The raid leader knows that if he cancels Thursday raiding, there's little chance they'll have enough time on Saturday to defeat the other eight bosses in Icecrown Citadel. So he splits the remaining 20 Thursday raiders into two 10-player raids. Each new raid enters Icecrown Citadel and defeats Rotface, Festergut, Blood Council, and Valithria Dreamwalker. The next Saturday with all 25 players online, they reform as a 25-player raid and enter Icecrown Citadel once more. Only Professor Putricide, Queen Lana'thel, Sindragosa, and The Lich King remain. After a tough fight, the Lich King falls and everybody celebrates. Without the Flexible Raid Lock system the entire raid probably would have missed out on a night of raiding, and likely would not have reached the Lich King.
While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else's raid if they have defeated a Heroic encounter.
But let's say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else's raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance.
All of the new Cataclysm raids will feature the Flexible Raid Lock and Dynamic Difficulty systems, and when the Cataclysm occurs the other Wrath of the Lich King raids will also have these features. It's important to note that this system doesn't affect Heroic dungeons, they will work as they always have. We look forward to feedback for this new system after 4.0.1 is released. As a reminder, Icecrown Citadel and The Ruby Sanctum are the only two raids that support the Flexible Raid Lock until the Cataclysm occurs.
With the Flexible Raid Lock system, instead of being locked to a specific raid size or raid group, each character will have the opportunity to defeat each raid encounter once a week. You could kill Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday, join a 25-player raid to kill Festergut and Rotface on Thursday, and then lead a completely new 10-player raid to kill The Lich King on Friday. Every raid has a list of encounters associated with the zone. For example, Icecrown Citadel has twelve encounters. After you defeat Lord Marrowgar, you can open up your character's raid information dialog and see the list of encounters in Icecrown Citadel with Marrowgar marked as defeated. You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs.
Another key change is that if you join someone else's raid in progress, you are no longer locked to that raid after merely zoning in. Your raid status will only change when a boss is defeated, at which point it will be updated to reflect the state of the instance in which you are currently participating. So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface. If instead after joining the raid you then proceeded to wipe ten times to Professor Putricide, you could leave the raid with only the first four bosses marked as completed.
To help communicate to players which bosses are dead in the raid leader's raid, there is new functionality to link in chat a list of the encounters the raid has defeated. So before you join a raid, you can see what they've already defeated. If a raid leader advertises in chat that she needs another healer for an 8/12 Icecrown Citadel run, you can see precisely which bosses are still available to fight. If you were only looking for that one item from Queen Lana'thel that never drops for you and this raid already defeated her, you will know not to join that raid.
Let's look at another example of the Flexible Raid Lock system. A guild schedules three nights for 25-player Icecrown Citadel raiding on Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On Thursday, five people cancel their raid attendance due to real life emergencies. The raid leader knows that if he cancels Thursday raiding, there's little chance they'll have enough time on Saturday to defeat the other eight bosses in Icecrown Citadel. So he splits the remaining 20 Thursday raiders into two 10-player raids. Each new raid enters Icecrown Citadel and defeats Rotface, Festergut, Blood Council, and Valithria Dreamwalker. The next Saturday with all 25 players online, they reform as a 25-player raid and enter Icecrown Citadel once more. Only Professor Putricide, Queen Lana'thel, Sindragosa, and The Lich King remain. After a tough fight, the Lich King falls and everybody celebrates. Without the Flexible Raid Lock system the entire raid probably would have missed out on a night of raiding, and likely would not have reached the Lich King.
While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else's raid if they have defeated a Heroic encounter.
But let's say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else's raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance.
All of the new Cataclysm raids will feature the Flexible Raid Lock and Dynamic Difficulty systems, and when the Cataclysm occurs the other Wrath of the Lich King raids will also have these features. It's important to note that this system doesn't affect Heroic dungeons, they will work as they always have. We look forward to feedback for this new system after 4.0.1 is released. As a reminder, Icecrown Citadel and The Ruby Sanctum are the only two raids that support the Flexible Raid Lock until the Cataclysm occurs.
Filed under: News items






Reader Comments (Page 2 of 9)
Gendou Oct 1st 2010 2:34PM
HaaH is epic.
Ahnz Oct 1st 2010 2:38PM
Allie, at hyperboleandahalf.blogspot.com makes me laugh a lot. We need a new raid boss... Alot of fire! don't stand on him!
Spazmoose Oct 1st 2010 5:42PM
@Razzanor That comic never ceases to make me smile. Ever since I first read it, I can think of nothing else whenever I see "alot" in a post.
viperdt51 Oct 1st 2010 12:38PM
What about gear does this mean that all gear for Icc and ruby will all be 25 man level?
Ailuvan Oct 1st 2010 12:51PM
This was answered a long time back, when Raidlocks were first announced.
There will be no difference in the 10- and 25-man loot tables once this change goes live. More gear will drop on a 25-man, and the higher-level gear will have a better chance of dropping on 25, but all gear could drop at any time in any verison.
Qz Oct 1st 2010 12:58PM
I don't recall them saying this was retroactive to Wrath raids.
MikeLive Oct 1st 2010 1:05PM
Yes, the new gear dropping regulations will be for Cata raids. Wrath raids will still have the 1/2 tier difference between 10 and 25.
MikeLive Oct 1st 2010 12:38PM
Well that's a whole lot of awesomesauce. Also seems Blizz is trying to steer Heroics as things you do with your guild and be too difficult for PuGs, which is also awesome.
Saltypoison Oct 1st 2010 12:39PM
I think the fact that it takes this much text to explain means they may be over complicating it just a bit.
Nick S Oct 1st 2010 1:00PM
No kidding. This is pretty complex. The UI had better be clear and easy to understand.
Imnick Oct 1st 2010 1:18PM
It's not really that complex.
Balgus Oct 1st 2010 1:21PM
i'd say the over explanation is for the idiots who come back after and ask stupid questions. everything seems pretty easy to understand to me.
Snuzzle Oct 1st 2010 1:23PM
It really is, especially when they start throwing in the special "heroic mode" rules. I really hope they drop those when this goes live, since right now you can freely switch between Normal and Heroic, but it seems like when this goes live once you're in Heroic you had better stay there.
Boobah Oct 1st 2010 1:28PM
It's not that the new system is complex; it's not. But people have baggage; some of what they expect without thinking about it is getting changed, and if you don't walk right up to that assumption and get its attention, there WILL be a disconnect between what's being said and what gets heard.
Heck, we've already gotten some not-stupid follow up questions in this thread; since this is a taste of Cataclysm raiding, does this mean that the 10 man versions of ICC and RS are going to be dropping the same loot as the 25 man versions? I rather doubt it, since the encounters in 10-man are still tuned (and with the 4.0 changes, that's admittedly somewhat a misnomer) to 251 gear, but it's an understandable question.
Scooter Oct 1st 2010 1:28PM
Let me shorten it for you.
1. Boss kills are counted overall for the week on a per character basis. A "Kill" in any mode counts to the overall raid completion.
2. Anyone may join a regular mode raid that is at or ahead of their kill count.
3. If you switch to heroics, you may only continue in heroic mode with the people you had at the setting you selected
4. Regular mode's cannot be upped to heroic if someone already has a heroic lock.
What we don't know....
Can people with a heroic lock return to normal mode?
Faith Trust Oct 1st 2010 1:39PM
@Scooter
"What we don't know....
Can people with a heroic lock return to normal mode?"
Bashiok covers that in the last 3 paragraphs, basically.
Scenario: You start heroic, but cant continue with your group
Solution: You pug a Normal group to finish and get Justice Points/gear, but cant do any more heroics.
cygnus Oct 1st 2010 1:59PM
I think Bashiok used "all that text" to explain the full potential of the new lockout system. It can be easily described as:
- you can only kill each boss once a week.*
*If boss A and B unlock boss C, and you kill C, you will be locked to A and B.
Thundrcrackr Oct 1st 2010 3:41PM
Long story short, we are no longer locked by group or size, we are locked by boss.
Except for Heroics.
Srslyyeswai Oct 7th 2010 12:03PM
@ faith trust
Scenario: You start heroic, but cant continue with your group
Solution: You pug a Normal group to finish and get Justice Points/gear, but cant do any more heroics
I don't understand if you're the one guy that has killed say H Marrowgar in another group, and no one else had done a heroic mode in your NEW group... why can't you go and do H lootship with them if it's a boss by boss lockout? I want to know why heroic modes are being treated differently? What's the exploit they're trying to avoid?
Outis Oct 1st 2010 12:39PM
That is going to take some adjustment.
I'm all for it.