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10-01-2010 @ 9:01PM
If you actually read the entire article before commenting (which I know is a lot to ask but stick with me here), you would see that the new control mechanisms were very much directly addressed and highlighted as being inadequate to boost moonkin PvP in any meaningful sense. Having a silence is great... until the other player strafes a few yards out of it. Chances of that silence covering several players that have been aoe rooted? Much less likely now that previously. The mushroom boom of power is great... if they're setup enough at least four seconds before anyone gets within range to kill them off. Oh, and if someone happens to step within 3 yards, which, without researching, I have to assume is the smallest radius of anything in the game at the moment. Oh, but we still have that knockdown effe... nah, nevermind, that's gone now too.That's all not to say that we don't have more options than we do in Wrath, but to call boomkins "extremely viable" is a stretch at best, especially in light of the recent downward adjustments (since it's beta, I won't call them nerfs),
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