Arcane Brilliance: Catching up on mage Cataclysm changes

And after that culinary intro joke, it's time we got to the meat of the matter -- specifically, the Cataclysm beta and the constant mage changes going on therein. Each week (and sometimes more than once during each week), a new beta build hits that brings more new stuff for mages. Sometimes these changes are big, and sometimes they're not, but I feel like it's high time we spent a column talking about the more recent ones. I've let like five builds go by without dealing specifically with this stuff, so we'd better get going.
I figure we'll start with the most important change and move forward from there.
The Brilliance is back
It was gone for a while there, but now it's back, baby. With the consolidation of single-target and raid-wide buffs that Cataclysm's bringing, we no longer needed two separate buffs. We lost Arcane Brilliance, and its effect was rolled into Arcane Intellect. All fine and good, except "Intellect" is just a wimpier word than "Brilliance." Any 7th grade English teacher will tell you that. Also -- and I think we can all agree that this is the more pressing issue -- the name of the column is "Arcane Brilliance," not "Arcane Intellect." The mage community was justifiably
Well, the latest beta build has finally righted this grievous wrong. The name of the spell has been changed. Henceforth and hopefully forever more, the signature mage buff will be known as "Arcane Brilliance." And there was much rejoicing.
The new Arcane Blast
The past few builds have significantly altered the arcane tree's major nuke in a couple of different ways. The base damage has been increased a bunch; the stacking damage increase has gone from 15 percent per cast to 20 percent, but the buff now only applies to Arcane Blast itself; and the mana cost has increased from 7 percent of your base mana to 8 percent.
Does this make the spell more mana-efficient? Yes, but mostly no. The damage has gone up by a far greater percentage than the mana cost has, so the spell's damage-per-mana efficiency is much better. That's good. But the problem is in the size of your mana pool, which hasn't increased at all. You still have the same amount of mana to work with, but your main damage spell now costs more to cast, meaning no matter how much damage per mana it now does, you're going to run out of mana faster by casting it than you currently do.
The intent here is that Arcane Blast be arcane's most powerful spell by a large margin. Arcane Blast spam is going to be your highest damage rotation, but it'll also be completely unsustainable. This all plays into the whole Mana Adept, mana management metagame the developers have laid out for arcane mages. You'll have to balance your Arcane Blast spam very carefully with your free but weaker Arcane Missiles procs, keeping a very close eye on all of your mana return cooldowns. It isn't necessarily bad, but the spec definitely demands you pay some attention to what you're doing. You can't just memorize an optimal sequence of button presses anymore and call it good. Your optimal rotation will be dictated by the mechanics of each encounter and your own ability to adjust and react on the fly. Of all the mage specs in Cataclysm, I believe arcane, by far, will require the most skill to master.
Changes to Arcane Missiles and Arcane Explosion
Several other parts of the arcane tree have undergone some significant tweaks in recent builds. Arcane Missiles has become quicker, unloading its salvo over 2.25 seconds instead of 3 seconds. To balance this, the base damage of the spell has also gone down. This is a spell you'll want to cast most of the time when it's up, mostly because it is free, not because it is powerful. It's a way to continue to put out solid DPS when your mana situation demands restraint instead of all-out Arcane Blast spam.
Arcane Explosion has been improved, perhaps in response to all the concerns many beta testers have been expressing over the lack of AoE options for the tree. The mana cost for the spell has gone down from 22 percent of your base mana to 18 percent, making the spell a good chunk less expensive, a problem Arcane Explosion has had since the dawn of time. We've also gotten a new talent called Improved Arcane Explosion. It's a fourth-tier arcane talent that you can choose to put two talent points into. If you do, your Arcane Explosions from then on will be pretty awesome, actually. It reduces the global cooldown on the spell by .5 seconds and the threat generated by 80 percent, meaning that not only will you be able to wade into a crowd and spam your AoE spell with lightning speed, there's an 80 percent smaller chance that every mob you hit with it will suddenly realize there's a gnome in a dress running amok among them who needs to be eaten. It's not perfect, but it's a good start toward giving arcane a viable AoE option.
Ring of Frost
I hope you weren't too awfully attached to Curtain of Frost. It's not a curtain at all anymore, in fact. It's a ring. There is still frost involved, though, so that's nice.
You cast the spell on a targeted area, and instead of having a cast time, it now takes 3 seconds to "coalesce." It does nothing until that 3 seconds is up, and then after that, it freezes anybody who enters it for a full 10 seconds. It doesn't slow them, and it no longer does any damage. It freezes them, as in frozen. Solid. So instead of being an AoE snare option for frost mages, this is now an AoE crowd control option on a 2-minute cooldown. The effect lasts 12 seconds and still has a 10-yard radius, so you'll want to use it pretty much any time you think you might have mobs you'd like to control, and you have a good idea they'll running through a specific area no less than 3 seconds from now, but no more than 12. So ... yeah.
And yes, the affected mobs/opposing players you catch in your little frost trap will count as frozen for the purposes of every frost talent that takes frozen status into account, meaning not only are you controlling those who stumble through it, you're also setting them up for some sweet burst damage. I'm anticipating some pretty spiffy uses for this as a defensive ability in PvP, with the frost mage casting the spell around himself and daring melee to come closer. Or in PvE, where he can cast the spell in the area of the tank to help control every mob around him at once and set them up as DPS targets.
Combustion revamped
Here's what this spell does now:
Say you're a fire mage. Say you're flinging flaming balls of death at a warlock with the intent to blow that warlock into tiny warlock giblets. Say you've got a Pyroblast DoT, a Living Bomb DoT, and an Ignite DoT working on the warlock right now. You cast Combustion.
Right off the bat, Combustion does a bunch of instant damage. It also combines all of those existing DoTs into one uber-DoT, doing the same total amount of damage all of those other DoTs are doing over the next 10 seconds. It does this without consuming your previous DoTs. Those DoTs are still on him. The uber-DoT is a new DoT, burning simultaneously to your previously existing DoTs. How many times can I say "DoT" in one column? Let's find out!
To recap:
You've got your Pyroblast/Living Bomb/Ignite DoTs. You've got your instant Combustion damage. You've got your Combustion uber-DoT. You've got a warlock on fire. Also, and I forgot to mention this earlier, but you've also got an Impact proc in your pocket, literally burning a hole in it. You smack the already burning warlock with a Fire Blast, doing instant damage, stunning him for 2 seconds and spreading all of those DoTs (including the Combustion uber-DoT) to the warlock's
I love the fire tree, guys. I really do.
Start flexing your portal-summoning fingers now
Trust me. One of the more recent beta builds removed the portal hubs from Dalaran and Shattrath. I guess Blizzard means for people to actually have to spend time exploring the new Azeroth instead of simply portal-hopping around it the way they do now, but what it's actually done is turned mages back into portal monkeys.
Let me put this out there right now:
The first guy who whispers me asking for a portal, making me take time out of my day to invite him to my party and get together with him, then just hops into the portal I summoned with my own mana pool, my own purchased reagent and my own 10-second cast time ... that guy gets a Fireball right in the teeth. I'm not talking about in the game, either. I will go to that guy's house, I will knock on his door, and when he answers it, the force of my hate will allow me to spontaneously gain magical abilities in real life, and I will conjure a ball of flame from the air around me and I will hurl that ball of flame into his stupid face.
Don't be that guy.
Other stuff
This is by no means all of the changes. Some other significant changes:
- Living Bomb can now only be applied to three targets at once, which sucks.
- The base damage of almost every damage spell we have has been improved, to match the across-the-board changes for every other class.
- Flame Orb is instant-cast now.
- Impact resets the cooldown on Fire Blast when it procs.
- Focus Magic migrated down a couple tiers in the arcane tree, from tier 4 to tier 6.
- Pyroblast can now proc Hot Streak.
Pyroblast is an awesome spell. I've always been fond of it. It hurls a massive ball of flaming death, does a bunch of crazy damage and applies a solid DoT effect. But ask yourself: What could make this already awesome spell even more awesome?
The answer, of course, is "adding an exclamation point."
So that's what Blizzard has done. We began with a spell name change, and we end with one too. The name of the spell shall forevermore be Pyroblast!, and I think we can all agree that this change alone is worth the money we'll be spending on this expansion.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm
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Reader Comments (Page 5 of 6)
Noyou Oct 3rd 2010 8:41AM
There will be increased demand for portals- not to dalaran so much (i'm guessing those people that want to go to dalaran wont mind the boat ride as much) but because you can't simply click and have access to the capital cities. It might not be right away. The one thing I can't understand is why someone would wait 10-20-30 min for a portal when they could have been there 5 times over. I just ported a lvl 80 yesterday who was waiting 30 min for a port to theramore. Sure I guess you could do something to occupy your time while you wait for someone to pst you or invite you to a group but really?
Paul Oct 3rd 2010 8:47AM
I suppose what I should be asking then is what will people be using the portals for. At the moment people are using the Dal portals to get to their class trainer or an auctioneer. With everyone in SW/Org, where is this demand going to come from?
Sarabande Oct 3rd 2010 10:14AM
Well, for leveling toons (especially alts who already did a lot of footwork the first time . . .) many people like to set their hearth in places like Dala and Shatt, so that they can move around more easily.
I'm hoping that the quests will really be streamlined well enough that we won't have the ridiculous amount of going back and forth betw. continents. Even then, it's nice to have a quick way to move from one city to another far away, and that's how the portals in Dala were often used.
When my warlock was in her 30s, I set her hearth in Dala. I'd do some quest in Eastern Kingdom, take a quest to deliver something to, say . . . someplace near Darnassus, hearth to Dala, take portal to Darn and go my merry way. By the time I got that quest done, most likely my hearth would be off cooldown or near it.
The first time, the new world will seem wonderful and novel. By the time you've seen it once, most people just want to move around quickly.
Paul Oct 3rd 2010 10:24AM
I see. Well, the quest flow is much better. You generally don't get a breadcrymb quest to another zone UNTIL you finish your current zone (yes, I'm looking at you Silverpine!). That side of things have finally been straightened out.
We also don't have deadend zones now (yes, I'm looking at you Hillsbrad") so we don't NEED to run off to the Barrens now just to get past level 25.
But still. Setting your HS to Org/SW and waiting no more than 5 minutes for a boat/zepp/tram is not any slower than asking in trade chat for a mage, waiting for a willing mage to some to you (once they're done with what they're doing), then making a portal.
Hell, during Wrath I actually saw someone asking for a Mage portal to Darnassus from SW, after about 20 minutes I just asked him why he didn't just take the boat. His answer? "I don't know where it is". I thought, screw this, I'll show him. I ported to SW and gave someone some knowledge instead of given an uninformed player an easy answer.
Hopefully he hasn't had the need to ask again. But this is down to somone not knowing. What you're discribing is the sort of player I intention ignore. Kinda like the level 80s that ask for 250g so they can get a flying mount. Those are just stupid players.
razion Oct 3rd 2010 7:48AM
Does Combustion apply to Flamestrike? I did a bit of theory crafting on this way back, and shared my views in an earlier article (and the Queue, and then here I believe) and I haven't yet seen a change that mentioned Combustion changing if it eats the Flamestrike DoTs or not. I would think that an ability that had the potential to do over at least 26.9 million damage in 10 seconds would eventually get a nerf...
But then again I think that maybe the potential has gone un-noticed because there isn't any big-scale AoE occuring in Cataclysm with bosses (the focus of the theory).
:c Has anyone been able to test this?
Deathknighty Oct 3rd 2010 7:53AM
TWO POINT SIX NINE MILLION DAMAGE PER SECOND????
THAT WAAAAAAAAAAAAAAAAAAAAAAY OVER NINE THOUSAND!!!!!!!!!!!!!!
Herman Oct 3rd 2010 2:22PM
well the flamestrike dots are on the ground, and don't appear on the target, so i imagine it won't unless i'm greatly mistaken
Ony Oct 3rd 2010 9:10AM
Congratulations for your weekly column, I look forward to reading it every week! It is fun to read, clear and gives us a lot of information.
Keep up the good work
Herman Oct 3rd 2010 2:20PM
so, mr belt, will mages like yourself be begging locks for dark intent in cata, since fire is now rocking soo much dottage, and especially because you poor mages no longer have access to focus magic unless you are arcane? since locks of course get the 3% haste buff as a skill at 83
Ronjoi Oct 3rd 2010 6:08PM
Any chance of a Frost-Fire build reappearing in Cataclysm
Sergel Oct 3rd 2010 7:17PM
I had a question about frost mages, and i can't seem to find the
answer anywhere.
I was wondering if the frostbite effect that procs on spells with
chill is still around? i'll be kinda sad if my frostbolt doesn't
freeze anymore.
Deathratt789 Oct 5th 2010 9:35PM
OMG>....im loving this....geesshh i might actually make my mage my main toon since i always love the feel of burning things into ashes. and arcane and frost seen pretty awesome too. Loving this d(^.^)
mesugo Oct 10th 2010 1:56AM
Your articles are really enjoyable to read. Information is really well prioritized and organized in an entertaining, informative, digestible way. Props. As an Arc Mage, I'm kinda disappointed in the changes in Cata, was hoping they'd make it a little more interesting, rotation is hardly changing, and now I hafta worry more about mana management. We gonna need mp5 now, yuck?
Ravanna Oct 8th 2010 1:06PM
Hi,
This is a question for the author or any other mages playing the beta/PTR. Was playing around with the frost spec tree for PVP and was wondering if the talent "reactive barrier" would automatically cast if your ice barrier is already on cooldown. As a pvp mage, there is never a time when I don't have the barrier up, and so it is almost always on cooldown....If this talent would activate when my barrier is on C/D, i might consider it.
Thanks!
Ravanna Oct 11th 2010 8:11PM
where is this week's arcane brilliance!?!?!?!
DaShiVa01 Oct 12th 2010 4:01PM
As Ravanna said... AB is my favourite read on this site, and this site my favourite of all wow sites, and with 4.0.1 patch day today I'm particularly hurting for my fix.
BethioMoo Oct 13th 2010 2:33AM
I've been wondering the same thing. He hasn't missed one in a long time, if ever! Where are you Mr. Belt? Blowing up warlocks no doubt... Good work.
DaShiVa01 Oct 13th 2010 5:15PM
If he's busy giving whorlocks their just deserts, I can forgive the lateness, provided we get the gory details as a bonus post.
Ravanna Oct 13th 2010 5:20PM
whorelocks.....i like that one
DaShiVa01 Oct 14th 2010 11:57AM
That's actually the original spelling, over time the 'Wh' became just a 'W', by a nefarious propoganda effort by locks. Then the 'o' was changed to an 'a' , "because it seems to fit better" and the current push is just to remove the entire start of the word, and go with just 'Locks'. I'm old-school at heart, and find the original spelling to hold more meaning and be more appropriate.
I'd give you the Lore references, but a succubus distracted me while it's master stole them.