All the World's a Stage: Roleplay 101 -- The basic mechanics of roleplay

The first thing for you to remember about roleplay is that "it's all pretend." Don't treat your character as an avatar of yourself. Avoid overidentifying with the character you create. Not only does this help you maintain your barriers later in the game, but it will help you create a more layered and complex character. Ostensibly, the goal of a good roleplayer is to create an interesting and fun character in a dynamic story. The more distance between yourself and your character you can create, the better your overall experience will be.
The types
There are three basic ways to approach your roleplay experience. You can roleplay in an immersive environment, you can roleplay in a story-based environment, or you can experience a guided roleplay experience. The three aren't mutually exclusive, but most roleplay "troupes" tend to incorporate at least one of the styles.
Immersive roleplay is very straightforward to explain. In this method, you enter the game and take on the role of your created character.You portray his or her emotions through the local emote channel and through speech, and you react to other characters as events take place. It's fairly rare for a deep-immersion roleplayer to plot out future events for a character, since this free-for-all style tends to be mostly off the cuff. In the world of roleplay, immersion roleplaying is the improv style.
Story-based environments are more common among smaller cliques of roleplayers. In this highly collaborative roleplaying style, multiple roleplayers attempt to create a shared story. These stories can be highly complex and involve dozens of characters and NPCs. Conversely, they can actually be pretty simple. Simply agreeing with another person that you might "have our characters fall in love" can be considered a story arc. A hallmark of story-based roleplay tends to be online forums like RP Haven, where players share fictional accounts of their stories from their characters' perspectives.
Lastly, guided roleplay is the most traditional form of gaming roleplay. A great example of guided roleplay is getting together with a dungeon master and firing up good old-fashioned game of Dungeons & Dragons. This method is least common in online gaming, since it can be very difficult to narrate and control a tabletop-like experience as a dungeon master in an online world. That being said, though, I've seen many people pull off the task, and it can be just as rewarding to run a game through WoW as it would be over a kitchen table.
Once you've been able to find a roleplay group and sorted out what style that group uses, you'll be able to focus a bit more on your character. There are little quirks of your character you might want to change at this point. For example, if you're in an immersive group without much story-based direction, then it might help to keep your character as straightforward and basic as possible. By comparison, if you're going to play with a story-based troupe, that's a good time to try out a little more unique concept that would otherwise be frowned upon.
Getting your RP on
OK, so you've got a group to roleplay with on a pleasant Saturday night and you've got your character ready to go. So, how do you actually do the deed?
First, remember, you're pretending to be the character. So whenever you emote or speak to other characters, you should be doing so through the perspective and personality of your own character. If for some reason you want to communicate out of character, you should clearly display the out-of-game nature of the communication. Most roleplayers display out-of-character communication in double parentheses. For example, they might type ((Hey, there, Bob! What's up?)).
Physical actions belong in the emote channel (accessed with the /em command). Most groups use say and whisper for speaking between characters, although I have seen plenty of people use party and guild chat to achieve some level of privacy.
Use physical emotes to display important information other roleplayers will need to know about your character. You can also use emotes to enhance your roleplay by underlining important factors. For example, if your toon is crying, you should display that to other players. Just be careful with emotes; it's very easy to turn into an emote addict and do it way too much.
In terms of the actual writing involved in communicating your actions, I can only say that every player has his own style. When I'm roleplaying, I try and keep my language simple and clear; after all, I am trying to communicate. Arcane language can often obfuscate the information and that doesn't help me act out a story.
Go for it
The most important thing in learning how to roleplay is to just go do it. Everyone has a unique style of roleplay, and diverse groups come together to form and even more unique mix. Don't get wrapped up in doing it "right" -- just get out there and give it a try.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
sccorp.sc Oct 3rd 2010 2:24PM
I'm not a big RPer, but picture this:
A worgen Death Knight who USED to be a Gilnean warrior, killed in a battle against the Forsaken encroaching on their lands--except even though he re-enters the world in the service of the Lich King, little does he know that he was actually brought back by...
...Sylvannas.
arawn.chernobog Oct 3rd 2010 2:30PM
How does he enter the world in service of the Lich King? The Scourge has gone inactive after Arthas' death, it's pretty much been established that Worgen and Goblin Death Knights exist purely for the sake of game mechanics.
Also, according to in-game quest text: A human infected with the curse of the Worgen is IMMUNE to being resurrected by the Valkyr and thus cannot become Forsaken (As demonstrated by a Forsaken quest involving Crowley in Silverpine Forest)
Joker Oct 3rd 2010 2:33PM
That doesn't make any sense lore wise.
sccorp.sc Oct 3rd 2010 2:36PM
Wow, I totally just said I'm not a big RPer, but thanks for trolling me instead of going along with it.
Because EVERYTHING in Warcraft Lore is technically correct right? You yourself just said that the in-game mechanics play a larger role then the storyline. Then again, isn't Role Playing about making your OWN story within the Warcraft storyline?
Try not to get so technical, or judgemental, regarding Roleplaying.
Jamie Oct 3rd 2010 2:44PM
Well I agree with your ideas of how RPing doesn't have to make total lore sense, but at least try to get one or two parts right to give your character's story something others can relate with.
For example, it would be hard to go from say England to the US and start talking about a exclusively English culture to Americans who didn't have any points of references to be able to understand your background, I know the example is a little contrived but the premise is still the same as the first paragraph.
Cheeselandman Oct 3rd 2010 3:48PM
I'm just wondering, why does it matter whether its arthas or sylvanas?
Muchao Oct 3rd 2010 4:27PM
"it's pretty much been established that Worgen and Goblin Death Knights exist purely for the sake of game mechanics"
But it's also been pointed out that the worgen in Grizzly Hills offer a little wiggle room on this, from a story point of view. Granted, it means your worgen death knight wouldn't be a Gilnean and would have, IC, become a death knight before you could actually roll him up. But, hey... how many human characters were actually rolled up as a citizen of Lordaeron and played in a time before the Scourge threat? Not everything in that wiggle room is lorebreaking. However... yeah. That raised by Sylvanus thing has some serious issues.
I tried looking up the post that explained that. I know I read it here... when "here" was "there" a few months ago. I just can't find it now. Anybody got a link?
I have wondered about where to work goblin death knights in, though. Sure, there are Steamwheedle Cartel goblins in Northrend. They just don't seem likely to be killed and raised as death knights, though.
arawn.chernobog Oct 3rd 2010 4:33PM
@Cheeselandman
It's relevant because Sylvanas cannot "resurrect" those afflicted by the Worgen curse, Arthas can.
In fact, the fact that Sylvanas cannot do this is a MAJOR plot point during the quests in Silverpine and part of the reason why the Forsaken have a particularly hard time against the Gilnean Liberation Front, once they become Worgen they become immune to the Val'kyr and Sylvanas cannot keep doubling her numbers easily.
Joker Oct 3rd 2010 4:35PM
When you make dumb posts and get corrected you shouldn't get angry.
You're wrong, we're right, get over it.
arawn.chernobog Oct 3rd 2010 4:58PM
@Muchao
Yes, I was not yet aware of this new dialogue information regarding Worgen DKs being Arugal's Worgen (as well as the new info regarding Goblin DKs) so I apologize for that bit of ignorance, it still however holds that only Arthas' forces have the ability to create Undead Worgen through Arugal, Sylvanas cannot using the Vry'kul.
Muchao Oct 3rd 2010 5:06PM
"isn't Role Playing about making your OWN story within the Warcraft storyline?"
Honestly, since you did say you're not a big RPer, my answer here is intended to help you. I think this is a question that often causes RPers to do a real life /facepalm, but I see how it can be a point of confusion for someone who doesn't make RP a priority.
The point of keeping your character lore appropriate is what you said, but with the stress on a different word. To make your own story WITHIN the Warcraft storyline. Your character lives on Azeroth. Even if you do something like choose to play a dwarf as a Wildhammer, or something else that doesn't follow the mechanics to the letter but isn't exactly lorebreaking, your character still has some basic rules of existance the are bound by.
From a RP perspective, not all Night Elves have to consider Darnassus their "home". You can play a Night Elf who thinks Staghelm is an idiot and wants the tree chopped down. However, Night Elves who were born on Teldrassil are a problem. Teldrassil hasn't been there long enough.
A character was called to my attention the other day who is supposed to be half dwarf/ half blood elf. Her mother was, apparently, working as a barmaid in Orgrimmar and was raped by a blood elf. The first thing to leap out at someone there is, "How was a DWARF employed as a barmaid in ORGRIMMAR?" What really makes this a problem, though, is that Orgrimmar hasn't been there long enough, and the blood elves have not been blood elves long enough, for anybody of any blood elf/whatever mix to have been concieved in Orgrimmar and be of adult age.
Personally, I react IC to lorebreaking claims that are made in IC. One of my characters met a blood elf who claimed to have grown up in the Horde being told what monsters the Alliance are. My character has expressed her concerns that the destruction of the Sunwell may have scrambled his brains. I also explained to him OOC that blood elves haven't been blood elves, or members of the Horde, long enough for that to be how he grew up.
RPers should work within the lore. Deathwing will tear up Azeroth bad enough... RPers don't need to do it, too.
arawn.chernobog Oct 3rd 2010 2:26PM
OH GOD! In warcraft please avoid the double parenthesis, it's just as annoying as actually speaking OOC in /s or /y; USE /whisper or /party for OOC discussion please.
Just thought I'd add this, otherwise decent, if not a bit too basic, guide.
Noyou Oct 3rd 2010 2:36PM
I guess you mis-read the title.
BugVoodoo Oct 3rd 2010 3:28PM
I think that's really a matter of personal preference, Arawn. Considering I've seen roleplay in both party chat (easier for communicating in IC dungeon runs) and in whispers (because occasionally characters will whisper into someone's ear, and it's hard to avoid eavesdropping/OOC use of that information when using /say or emotes), I don't think using parenthesis is inappropriate at all.
Perhaps you are specifically thinking of the /say and emote channels. While it is annoying if people hold OOC conversations in these channels, it's annoying regardless of the use of parenthesis or not. However, if someone needs to quickly tell the group they're RPing with (( BRB, I smell smoke. )), and not all those people are in their party or guild, it's going to take too long to whisper each one before their pot roast is charcoal.
In other words, perhaps your take on the double parenthesis is a bit too basic as well. For those first starting out especially, the ability to quickly communicate OOC is very important. I agree that it shouldn't be done often or for too long, though.
arawn.chernobog Oct 3rd 2010 3:45PM
@BugVoodoo
I'll give ya that BugVoodoo, perhaps I should have explained myself better.
I was specifically referring to what one might see in largely populated realms where people will, even if trying to respect RP policies, proceed to abuse the accepted clause of "If it's necessary to speak OOC, do so with (())" to host entire OOC conversations between them right in a middle of another IC conversation or even an IC RP event.
It's something I have seen far too often and wish never to see again (alongside things like overpowered emote fights)
Xantenise Oct 3rd 2010 7:04PM
@Arawn Yes, while it's annoying for people to be OOC, I'd rather they did it in double brackets because then it saves time - you see the double brackets and ignore them, rather than if there weren't double brackets, you have to read each line to figure out if it's IC or not, and that's even more jarring.
Jamie Oct 3rd 2010 2:40PM
Personally I enjoy spontaneous RP, while I am in an RP guild, generally the RP events are not suited to my times of play.
However, I did RP with a lot of random people which ended up in very mixed results.
Most of my RP involved selling items to people, but often I'd lend a hand in helping out the local guard.
This one woman managed to kick me out of "her shop", get shot, threaten the city guard and then rob a bank all in a 2 hour session - it made me question the kind of RPers I was playing with.
I find the instant gratification of RPing this way to be more rewarding than having to wait for a story to build but you do get the feeling you're playing a fast food version of the RP game and a bit of the time you end up with a feeling of hollowness.
Horses for course, indeed!
syfie Oct 3rd 2010 3:01PM
What is the picture supposed to be
Muchao Oct 3rd 2010 4:29PM
That's Dalaran, and there seem to be characters milling about...
I'm going to guess characters milling about in Dalaran.
Byrοnius Oct 9th 2010 7:35AM
The quest dialog of the worgen version of [A Special Surprise] explains pretty nicely the existence of worgen DKs. According to wowwiki your target in the quest is Lord Harford, an associate of the PC at the time they were held prisoners by Arugal.